Pokémon X & Y, like its predecessors, has introduced a whole new way to battle, Sky Battles. These battles are, as the name suggests, battles in the sky, with the trainers looking from below to view the battle.
Sky Battles | ||||||||||||||||||||||||||||||||||||||||||||||
Sky Battles are a new battle mode that only certain trainers will partake in. Within these battles, you can only use a select sort of Pokémon. For these battles, you have to use Flying-type Pokémon, or Pokémon with Levitate. However, even not all of those are candidates with Pokémon such as Doduo and Pidgey being exempt. Mega Charizard X can still be used in these battles despite not having the qualifying factors after Mega Evolving. Within these battles, you are also unable to use moves such as Gravity and Ground-type moves are obviously not going to work. However, other than those restrictions, the battles are largely the same to single battles in the game. Each battle can only be done once, however, and when you defeat them all, you will receive a medal. Click the location for more details
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Eligible Pokémon
In-eligible Moves
Name | Type | Cat. | PP | Att. | Acc. | Effect |
Body Slam | 15 | 85 | 100 | The user drops onto the target with its full body weight. It may also leave the target with paralysis. | ||
Bulldoze | 20 | 60 | 100 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | ||
Dig | 10 | 80 | 100 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | ||
Dive | 10 | 80 | 100 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | ||
Earth Power | 10 | 90 | 100 | The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | ||
Earthquake | 10 | 100 | 100 | The user sets off an earthquake that strikes those around it. | ||
Electric Terrain | 10 | -- | -- | The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep. | ||
Fire Pledge | 10 | 80 | 100 | A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire. | ||
Fissure | 5 | -- | 30 | The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | ||
Flying Press | 10 | 80 | 95 | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | ||
Frenzy Plant | 5 | 150 | 90 | The user slams the target with an enormous tree. The user can't move on the next turn. | ||
Geomancy | 10 | -- | -- | The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. | ||
Grass Knot | 20 | -- | 100 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | ||
Grass Pledge | 10 | 80 | 100 | A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. | ||
Grassy Terrain | 10 | -- | -- | The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. | ||
Gravity | 5 | -- | -- | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | ||
Heavy Slam | 10 | -- | 100 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | ||
Ingrain | 20 | -- | -- | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | ||
Land's Wrath | 10 | 90 | 100 | The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. | ||
Magnitude | 30 | -- | 100 | The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | ||
Mat Block | 15 | -- | -- | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | ||
Misty Terrain | 10 | -- | -- | The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions. | ||
Mud Sport | 15 | -- | -- | The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | ||
Muddy Water | 10 | 90 | 85 | The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. | ||
Rototiller | 10 | -- | -- | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | ||
Seismic Toss | 20 | -- | 100 | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | ||
Slam | 20 | 80 | 75 | The target is slammed with a long tail, vines, etc., to inflict damage. | ||
Smack Down | 15 | 50 | 100 | The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | ||
Spikes | 20 | -- | -- | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | ||
Stomp | 20 | 65 | 100 | The target is stomped with a big foot. It may also make the target flinch. | ||
Substitute | 10 | -- | -- | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Surf | 15 | 90 | 100 | It swamps the area around the user with a giant wave. It can also be used for crossing water. | ||
Toxic Spikes | 20 | -- | -- | The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. | ||
Water Pledge | 10 | 80 | 100 | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. | ||
Water Sport | 15 | -- | -- | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |