Generation VI Level Up |
|
— |
Moonlight |
|
|
-- |
-- |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
— |
Boomburst |
|
|
140 |
100 |
10 |
-- |
The user attacks everything around it with the destructive power of a terrible, explosive sound. |
— |
Dragon Pulse |
|
|
85 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
— |
Hurricane |
|
|
110 |
70 |
10 |
30 |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
— |
Screech |
|
|
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
— |
Supersonic |
|
|
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
— |
Tackle |
|
|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
5 |
Leech Life |
|
|
20 |
100 |
15 |
-- |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
11 |
Gust |
|
|
40 |
100 |
35 |
-- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
13 |
Bite |
|
|
60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
16 |
Wing Attack |
|
|
60 |
100 |
35 |
-- |
The target is struck with large, imposing wings spread wide to inflict damage. |
18 |
Agility |
|
|
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
23 |
Air Cutter |
|
|
60 |
95 |
25 |
-- |
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. |
27 |
Roost |
|
|
-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
31 |
Razor Wind |
|
|
80 |
100 |
10 |
-- |
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
35 |
Tailwind |
|
|
-- |
-- |
15 |
-- |
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. |
40 |
Whirlwind |
|
|
-- |
-- |
20 |
-- |
The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
43 |
Super Fang |
|
|
?? |
90 |
10 |
-- |
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
53 |
Air Slash |
|
|
75 |
95 |
15 |
30 |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
62 |
Hurricane |
|
|
110 |
70 |
10 |
30 |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
70 |
Dragon Pulse |
|
|
85 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
75 |
Boomburst |
|
|
140 |
100 |
10 |
-- |
The user attacks everything around it with the destructive power of a terrible, explosive sound. |
TM & HM Attacks |
|
TM01 |
Hone Claws |
|
|
-- |
-- |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
TM02 |
Dragon Claw |
|
|
80 |
100 |
15 |
-- |
The user slashes the target with huge, sharp claws. |
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM19 |
Roost |
|
|
-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM31 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
|
|
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM40 |
Aerial Ace |
|
|
60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM41 |
Torment |
|
|
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 |
Echoed Voice |
|
|
40 |
100 |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM51 |
Steel Wing |
|
|
70 |
90 |
25 |
10 |
The target is hit with wings of steel. It may also raise the user's Defense stat. |
TM52 |
Focus Blast |
|
|
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM62 |
Acrobatics |
|
|
55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM65 |
Shadow Claw |
|
|
70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM81 |
X-Scissor |
|
|
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
TM85 |
Dream Eater |
|
|
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM89 |
U-turn |
|
|
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM93 |
Wild Charge |
|
|
90 |
100 |
15 |
-- |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM94 (ORAS) |
Secret Power |
|
|
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM97 |
Dark Pulse |
|
|
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM01 |
Cut |
|
|
50 |
95 |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM02 |
Fly |
|
|
90 |
95 |
15 |
-- |
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |