Name | Type | Cat. | PP | Att. | Acc. | Effect |
Bolt Strike | 5 | 130 | 85 | The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis. | ||
Charge | 20 | -- | -- | The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | ||
Charge Beam | 10 | 50 | 90 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ||
Discharge | 15 | 80 | 100 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | ||
Eerie Impulse | 15 | -- | 100 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | ||
Electric Terrain | 10 | -- | -- | The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep. | ||
Electrify | 20 | -- | -- | If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. | ||
Electro Ball | 10 | -- | 100 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | ||
Electroweb | 15 | 55 | 95 | The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. | ||
Fusion Bolt | 5 | 100 | 100 | The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. | ||
Ion Deluge | 25 | -- | -- | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | ||
Magnet Rise | 10 | -- | -- | The user levitates using electrically generated magnetism for five turns. | ||
Magnetic Flux | 20 | -- | -- | The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | ||
Nuzzle | 20 | 20 | 100 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | ||
Parabolic Charge | 20 | 50 | 100 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | ||
Shock Wave | 20 | 60 | -- | The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | ||
Spark | 20 | 65 | 100 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | ||
Thunder | 10 | 110 | 70 | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | ||
Thunder Fang | 15 | 65 | 95 | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | ||
Thunder Punch | 15 | 75 | 100 | The target is punched with an electrified fist. It may also leave the target with paralysis. | ||
Thunder Shock | 30 | 40 | 100 | A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | ||
Thunder Wave | 20 | -- | 100 | A weak electric charge is launched at the target. It causes paralysis if it hits. | ||
Thunderbolt | 15 | 90 | 100 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | ||
Volt Switch | 20 | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
Volt Tackle | 15 | 120 | 100 | The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis. | ||
Wild Charge | 15 | 90 | 100 | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | ||
Zap Cannon | 5 | 120 | 50 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |