Name | Type | Appeal | Jam | Effect |
Absorb | Quite an appealing move. | |||
Acid | Badly startles Pokémon that the audience has high expectations of. | |||
Ally Switch | Scrambles the order in which Pokémon will move on the next turn. | |||
Aromatherapy | Prevents the user from being startled until the turn ends. | |||
Assurance | Works better the later it is used in a turn. | |||
Attack Order | An appealing move that can be used repeatedly without boring the audience. | |||
Beat Up | Works well if the user is pumped up. | |||
Calm Mind | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Camouflage | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |||
Charge | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Confuse Ray | Badly startles Pokémon that the audience has high expectations of. | |||
Confusion | Quite an appealing move. | |||
Crafty Shield | Excites the audience a lot if used first. | |||
Dark Void | Makes the remaining Pokémon nervous. | |||
Defend Order | Prevents the user from being startled one time this turn. | |||
Destiny Bond | A move of huge appeal, but using it prevents the user from taking further contest moves. | |||
Disable | Makes the remaining Pokémon nervous. | |||
Dream Eater | Works well if it is the same type as the move used by the last Pokémon. | |||
Eerie Impulse | Badly startles the last Pokémon to act before the user. | |||
Electric Terrain | Excites the audience a lot if used first. | |||
Electrify | Badly startles Pokémon that used a move of the same type. | |||
Embargo | Brings down the energy of any Pokémon that have already used a move this turn. | |||
Fairy Lock | Temporarily stops the crowd from growing excited. | |||
Feint | Causes the user to move earlier on the next turn. | |||
Feint Attack | Works great if the user goes first this turn. | |||
Flatter | Makes the remaining Pokémon nervous. | |||
Fly | Prevents the user from being startled one time this turn. | |||
Foresight | Badly startles Pokémon that used a move of the same type. | |||
Forest's Curse | Works better the more the crowd is excited. | |||
Foul Play | Shows off the Pokémon’s appeal about as well as the move used just before it. | |||
Future Sight | Works well if it is the same type as the move used by the last Pokémon. | |||
Gear Grind | Quite an appealing move. | |||
Giga Drain | Badly startles the last Pokémon to act before the user. | |||
Grass Whistle | Prevents the user from being startled one time this turn. | |||
Gravity | Makes the remaining Pokémon nervous. | |||
Guard Split | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |||
Guard Swap | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |||
Gust | Badly startles the last Pokémon to act before the user. | |||
Heal Block | Temporarily stops the crowd from growing excited. | |||
Heal Order | Badly startles Pokémon that used a move of the same type. | |||
Heart Swap | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |||
Helping Hand | Quite an appealing move. | |||
Hex | Badly startles Pokémon that used a move of the same type. | |||
Hidden Power | An appealing move that can be used repeatedly without boring the audience. | |||
Hyperspace Hole | Excites the audience a lot if used first. | |||
Hypnosis | Startles all of the Pokémon to act before the user. | |||
Imprison | Temporarily stops the crowd from growing excited. | |||
Ingrain | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Kinesis | An appealing move that can be used repeatedly without boring the audience. | |||
Knock Off | Badly startles all of the Pokémon to act before the user. | |||
Leech Life | Shows off the Pokémon’s appeal about as well as the move used just before it. | |||
Leech Seed | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Lock-On | Causes the user to move earlier on the next turn. | |||
Low Sweep | Prevents the user from being startled until the turn ends. | |||
Luster Purge | Badly startles Pokémon that used a move of the same type. | |||
Magic Room | Temporarily stops the crowd from growing excited. | |||
Magnet Rise | Makes the remaining Pokémon nervous. | |||
Magnetic Flux | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Me First | Causes the user to move earlier on the next turn. | |||
Mega Drain | Startles the last Pokémon to act before the user. | |||
Metal Sound | Startles all of the Pokémon to act before the user. | |||
Mind Reader | Causes the user to move earlier on the next turn. | |||
Miracle Eye | Works great if the user goes first this turn. | |||
Mirror Move | Shows off the Pokémon’s appeal about as well as the move used just before it. | |||
Mist Ball | Badly startles all Pokémon that successfully showed their appeal. | |||
Nasty Plot | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Natural Gift | Works better the more the crowd is excited. | |||
Needle Arm | Quite an appealing move. | |||
Night Shade | An appealing move that can be used repeatedly without boring the audience. | |||
Nightmare | Startles all of the Pokémon to act before the user. | |||
Odor Sleuth | Prevents the user from being startled one time this turn. | |||
Pain Split | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |||
Parabolic Charge | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |||
Pay Day | Excites the audience in any kind of contest. | |||
Poison Fang | Quite an appealing move. | |||
Poison Gas | Makes audience expect little of other contestants. | |||
Poison Powder | Brings down the energy of any Pokémon that have already used a move this turn. | |||
Poison Sting | Startles the last Pokémon to act before the user. | |||
Poison Tail | Brings down the energy of any Pokémon that have already used a move this turn. | |||
Powder | Makes the audience quickly grow bored when an appeal move has little effect. | |||
Power Split | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |||
Power Swap | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |||
Power Trick | Works well if it is the same type as the move used by the last Pokémon. | |||
Psych Up | Works well if it is the same type as the move used by the last Pokémon. | |||
Psychic | Quite an appealing move. | |||
Psycho Boost | A very appealing move, but after using this move, the user is more easily startled. | |||
Psycho Shift | Works great if the user goes last this turn. | |||
Psywave | Effectiveness varies depending on when it is used. | |||
Pursuit | Badly startles Pokémon that used a move of the same type. | |||
Quash | Causes the user to move earlier on the next turn. | |||
Rage Powder | Temporarily stops the crowd from growing excited. | |||
Recover | Works well if it is the same type as the move used by the last Pokémon. | |||
Recycle | Shows off the Pokémon’s appeal about as well as the move used just before it. | |||
Reflect | Prevents the user from being startled one time this turn. | |||
Reflect Type | Works well if it is the same type as the move used by the last Pokémon. | |||
Rock Tomb | Makes audience expect little of other contestants. | |||
Roost | Makes the audience quickly grow bored when an appeal move has little effect. | |||
Sand Tomb | Temporarily stops the crowd from growing excited. | |||
Screech | Makes audience expect little of other contestants. | |||
Secret Power | Works well if the user is pumped up. | |||
Shadow Ball | Quite an appealing move. | |||
Shadow Punch | Works great if the user goes first this turn. | |||
Shadow Sneak | Causes the user to move earlier on the next turn. | |||
Shift Gear | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Sketch | Shows off the Pokémon’s appeal about as well as the move used just before it. | |||
Skill Swap | Shows off the Pokémon’s appeal about as well as the move used just before it. | |||
Sleep Powder | Startles all of the Pokémon to act before the user. | |||
Smokescreen | Prevents the user from being startled one time this turn. | |||
Snatch | Shows off the Pokémon’s appeal about as well as the move used just before it. | |||
Spider Web | Makes the remaining Pokémon nervous. | |||
Spikes | Makes the remaining Pokémon nervous. | |||
Stored Power | Works well if the user is pumped up. | |||
String Shot | Startles the last Pokémon to act before the user. | |||
Stun Spore | Badly startles all Pokémon that successfully showed their appeal. | |||
Sucker Punch | Excites the audience a lot if used first. | |||
Supersonic | Makes audience expect little of other contestants. | |||
Switcheroo | Badly startles Pokémon that used a move of the same type. | |||
Synchronoise | Works well if it is the same type as the move used by the last Pokémon. | |||
Synthesis | Effectiveness varies depending on when it is used. | |||
Taunt | Badly startles Pokémon that the audience has high expectations of. | |||
Telekinesis | Makes the remaining Pokémon nervous. | |||
Topsy-Turvy | Scrambles the order in which Pokémon will move on the next turn. | |||
Toxic | Brings down the energy of any Pokémon that have already used a move this turn. | |||
Toxic Spikes | Makes the remaining Pokémon nervous. | |||
Transform | An appealing move that can be used repeatedly without boring the audience. | |||
Trick | Badly startles Pokémon that used a move of the same type. | |||
Trick Room | Scrambles the order in which Pokémon will move on the next turn. | |||
Venom Drench | Brings down the energy of any Pokémon that have already used a move this turn. | |||
Whirlwind | Causes the user to move later on the next turn. | |||
Wonder Room | Scrambles the order in which Pokémon will move on the next turn. | |||
Worry Seed | Makes the remaining Pokémon nervous. | |||
Zen Headbutt | Quite an appealing move. |