Name | Type | Appeal | Jam | Effect |
Acid Spray | Badly startles Pokémon that used a move of the same type. | |||
Aqua Ring | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Aqua Tail | Quite an appealing move. | |||
Aromatic Mist | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Aura Sphere | Works great if the user goes first this turn. | |||
Aurora Beam | Badly startles the last Pokémon to act before the user. | |||
Autotomize | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Avalanche | Affected by how well the previous Pokémon's move went. | |||
Blast Burn | Startles all other Pokémon. User cannot act in the next turn. | |||
Blizzard | Badly startles the last Pokémon to act before the user. | |||
Blue Flare | An appealing move that can be used repeatedly without boring the audience. | |||
Bolt Strike | An appealing move that can be used repeatedly without boring the audience. | |||
Bubble Beam | Badly startles the last Pokémon to act before the user. | |||
Bug Buzz | Badly startles the last Pokémon to act before the user. | |||
Charge Beam | Works well if the user is pumped up. | |||
Clear Smog | Works great if the user goes first this turn. | |||
Conversion | Works well if it is the same type as the move used by the last Pokémon. | |||
Conversion 2 | Works well if it is the same type as the move used by the last Pokémon. | |||
Cosmic Power | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Cotton Spore | Badly startles Pokémon that the audience has high expectations of. | |||
Dazzling Gleam | Quite an appealing move. | |||
Diamond Storm | Excites the audience a lot if used last. | |||
Discharge | Badly startles the last Pokémon to act before the user. | |||
Dive | Prevents the user from being startled one time this turn. | |||
Doom Desire | Excites the audience a lot if used last. | |||
Draco Meteor | A very appealing move, but after using this move, the user is more easily startled. | |||
Dragon Ascent | A very appealing move, but after using this move, the user is more easily startled. | |||
Dragon Pulse | Quite an appealing move. | |||
Earth Power | Quite an appealing move. | |||
Echoed Voice | An appealing move that can be used repeatedly without boring the audience. | |||
Electroweb | Badly startles Pokémon that the audience has high expectations of. | |||
Energy Ball | Quite an appealing move. | |||
Eruption | A very appealing move, but after using this move, the user is more easily startled. | |||
Explosion | A move of huge appeal, but using it prevents the user from taking further contest moves. | |||
Fairy Wind | Quite an appealing move. | |||
Feather Dance | Works great if the user goes last this turn. | |||
Fiery Dance | Works well if the user is pumped up. | |||
Fire Blast | Works better the more the crowd is excited. | |||
Fire Pledge | Excites the audience in any kind of contest. | |||
Fire Spin | Temporarily stops the crowd from growing excited. | |||
Flame Burst | Makes audience expect little of other contestants. | |||
Flame Wheel | Affected by how well the previous Pokémon's move went. | |||
Flamethrower | Quite an appealing move. | |||
Flash | Makes audience expect little of other contestants. | |||
Flash Cannon | Quite an appealing move. | |||
Flower Shield | Prevents the user from being startled until the turn ends. | |||
Freeze Shock | Affected by how well the previous Pokémon's move went. | |||
Freeze-Dry | An appealing move that can be used repeatedly without boring the audience. | |||
Frost Breath | Makes the audience quickly grow bored when an appeal move has little effect. | |||
Fusion Flare | Works better the later it is used in a turn. | |||
Geomancy | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Glaciate | Temporarily stops the crowd from growing excited. | |||
Grass Pledge | An appealing move that can be used repeatedly without boring the audience. | |||
Grassy Terrain | Excites the audience a lot if used first. | |||
Growth | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Hail | Badly startles all Pokémon that successfully showed their appeal. | |||
Haze | Makes audience expect little of other contestants. | |||
Heal Bell | Prevents the user from being startled until the turn ends. | |||
Heal Pulse | Excites the audience in any kind of contest. | |||
Healing Wish | A move of huge appeal, but using it prevents the user from taking further contest moves. | |||
Heat Wave | Startles all of the Pokémon to act before the user. | |||
Hydro Cannon | Startles all other Pokémon. User cannot act in the next turn. | |||
Hydro Pump | Works better the more the crowd is excited. | |||
Ice Ball | Temporarily stops the crowd from growing excited. | |||
Ice Beam | Badly startles the last Pokémon to act before the user. | |||
Ice Burn | Affected by how well the previous Pokémon's move went. | |||
Ice Punch | Quite an appealing move. | |||
Ice Shard | Causes the user to move earlier on the next turn. | |||
Icicle Crash | Excites the audience a lot if used last. | |||
Icicle Spear | Effectiveness varies depending on when it is used. | |||
Icy Wind | Makes the audience quickly grow bored when an appeal move has little effect. | |||
Inferno | Badly startles the last Pokémon to act before the user. | |||
Ion Deluge | Temporarily stops the crowd from growing excited. | |||
Judgment | An appealing move that can be used repeatedly without boring the audience. | |||
Land's Wrath | Startles all of the Pokémon to act before the user. | |||
Leaf Storm | A very appealing move, but after using this move, the user is more easily startled. | |||
Light Screen | Prevents the user from being startled one time this turn. | |||
Lovely Kiss | Makes the audience quickly grow bored when an appeal move has little effect. | |||
Lunar Dance | A move of huge appeal, but using it prevents the user from taking further contest moves. | |||
Magic Coat | Works great if the user goes last this turn. | |||
Magical Leaf | Works great if the user goes first this turn. | |||
Mean Look | Makes the remaining Pokémon nervous. | |||
Meditate | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Mirror Coat | Works great if the user goes last this turn. | |||
Mirror Shot | Startles the last Pokémon to act before the user. | |||
Mist | Prevents the user from being startled until the turn ends. | |||
Misty Terrain | Excites the audience a lot if used first. | |||
Moonblast | Badly startles the last Pokémon to act before the user. | |||
Moonlight | Effectiveness varies depending on when it is used. | |||
Morning Sun | Effectiveness varies depending on when it is used. | |||
Mystical Fire | An appealing move that can be used repeatedly without boring the audience. | |||
Nature Power | Works better the more the crowd is excited. | |||
Ominous Wind | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Origin Pulse | Excites the audience a lot if used first. | |||
Overheat | A very appealing move, but after using this move, the user is more easily startled. | |||
Perish Song | Makes the audience quickly grow bored when an appeal move has little effect. | |||
Petal Blizzard | Startles all of the Pokémon to act before the user. | |||
Petal Dance | A very appealing move, but after using this move, the user is more easily startled. | |||
Powder Snow | Quite an appealing move. | |||
Power Gem | Quite an appealing move. | |||
Psybeam | Makes audience expect little of other contestants. | |||
Psyshock | Badly startles the last Pokémon to act before the user. | |||
Quiver Dance | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Rain Dance | Works better the more the crowd is excited. | |||
Relic Song | Makes the remaining Pokémon nervous. | |||
Roar of Time | Startles all other Pokémon. User cannot act in the next turn. | |||
Round | Works well if it is the same type as the move used by the last Pokémon. | |||
Sacred Fire | Excites the audience a lot if used last. | |||
Safeguard | Prevents the user from being startled one time this turn. | |||
Secret Sword | An appealing move that can be used repeatedly without boring the audience. | |||
Seed Flare | A very appealing move, but after using this move, the user is more easily startled. | |||
Self-Destruct | A move of huge appeal, but using it prevents the user from taking further contest moves. | |||
Sheer Cold | Badly startles all Pokémon that successfully showed their appeal. | |||
Signal Beam | Makes audience expect little of other contestants. | |||
Silver Wind | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Spacial Rend | A very appealing move, but after using this move, the user is more easily startled. | |||
Spore | Startles all of the Pokémon to act before the user. | |||
Sunny Day | Works better the more the crowd is excited. | |||
Surf | Startles all of the Pokémon to act before the user. | |||
Swords Dance | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Tail Glow | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Tri Attack | Effectiveness varies depending on when it is used. | |||
Venoshock | Works well if it is the same type as the move used by the last Pokémon. | |||
Water Pledge | Excites the audience in any kind of contest. | |||
Water Pulse | Makes audience expect little of other contestants. | |||
Water Spout | A very appealing move, but after using this move, the user is more easily startled. | |||
Weather Ball | An appealing move that can be used repeatedly without boring the audience. | |||
Whirlpool | Temporarily stops the crowd from growing excited. | |||
Will-O-Wisp | Makes audience expect little of other contestants. |