Name | Type | Appeal | Jam | Effect |
Acid Armor |
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Prevents the user from being startled until the turn ends. | |
Acupressure |
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Effectiveness varies depending on when it is used. | |
Ancient Power |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Arm Thrust |
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Effectiveness varies depending on when it is used. | |
Belch |
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Works well if the user is pumped up. | |
Bide |
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Causes the user to move later on the next turn. | |
Bind |
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Temporarily stops the crowd from growing excited. | |
Bite |
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Badly startles the last Pokémon to act before the user. |
Body Slam |
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Badly startles the last Pokémon to act before the user. |
Bone Club |
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An appealing move that can be used repeatedly without boring the audience. | |
Bone Rush |
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Effectiveness varies depending on when it is used. | |
Bonemerang |
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Badly startles Pokémon that used a move of the same type. |
Boomburst |
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Startles all other Pokémon. User cannot act in the next turn. |
Brine |
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Affected by how well the previous Pokémon's move went. | |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
Bullet Punch |
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Causes the user to move earlier on the next turn. | |
Chip Away |
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Excites the audience in any kind of contest. | |
Clamp |
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Temporarily stops the crowd from growing excited. | |
Close Combat |
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A very appealing move, but after using this move, the user is more easily startled. | |
Coil |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Comet Punch |
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Effectiveness varies depending on when it is used. | |
Constrict |
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Makes audience expect little of other contestants. | |
Counter |
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Works great if the user goes last this turn. | |
Crabhammer |
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An appealing move that can be used repeatedly without boring the audience. | |
Crunch |
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Badly startles the last Pokémon to act before the user. |
Crush Grip |
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An appealing move that can be used repeatedly without boring the audience. | |
Curse |
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Causes the user to move later on the next turn. | |
Dig |
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Prevents the user from being startled one time this turn. | |
Double-Edge |
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A very appealing move, but after using this move, the user is more easily startled. | |
Dragon Rush |
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Affected by how well the previous Pokémon's move went. | |
Dragon Tail |
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Causes the user to move later on the next turn. | |
Drain Punch |
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Shows off the Pokémon’s appeal about as well as the move used just before it. | |
Drill Run |
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Shows off the Pokémon’s appeal about as well as the move used just before it. | |
Dual Chop |
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Badly startles Pokémon that used a move of the same type. |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
Endeavor |
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Works great if the user goes last this turn. | |
Endure |
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Causes the user to move later on the next turn. | |
Final Gambit |
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A move of huge appeal, but using it prevents the user from taking further contest moves. | |
Fire Punch |
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Quite an appealing move. | |
Fissure |
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Badly startles all Pokémon that successfully showed their appeal. |
Flying Press |
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Excites the audience in any kind of contest. | |
Focus Punch |
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Works great if the user goes last this turn. | |
Fury Swipes |
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Effectiveness varies depending on when it is used. | |
Gastro Acid |
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Brings down the energy of any Pokémon that have already used a move this turn. | |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
Glare |
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Badly startles the last Pokémon to act before the user. |
Grudge |
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Startles all other Pokémon. User cannot act in the next turn. |
Gunk Shot |
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Badly startles all Pokémon that successfully showed their appeal. |
Hammer Arm |
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A very appealing move, but after using this move, the user is more easily startled. | |
Harden |
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Prevents the user from being startled one time this turn. | |
Head Charge |
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A very appealing move, but after using this move, the user is more easily startled. | |
Head Smash |
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A very appealing move, but after using this move, the user is more easily startled. | |
Headbutt |
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Quite an appealing move. | |
Heat Crash |
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Works great if the user goes last this turn. | |
Heavy Slam |
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Works great if the user goes last this turn. | |
Horn Leech |
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Shows off the Pokémon’s appeal about as well as the move used just before it. | |
Hurricane |
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Badly startles all Pokémon that successfully showed their appeal. |
Hyperspace Fury |
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Excites the audience a lot if used first. | |
Incinerate |
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Makes audience expect little of other contestants. | |
Iron Defense |
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Prevents the user from being startled until the turn ends. | |
Iron Head |
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Quite an appealing move. | |
Karate Chop |
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Quite an appealing move. | |
Lava Plume |
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Startles all of the Pokémon to act before the user. |
Low Kick |
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Works better the later it is used in a turn. | |
Magma Storm |
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Temporarily stops the crowd from growing excited. | |
Magnitude |
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Works better the more the crowd is excited. | |
Mega Punch |
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An appealing move that can be used repeatedly without boring the audience. | |
Memento |
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A move of huge appeal, but using it prevents the user from taking further contest moves. | |
Mud Shot |
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Quite an appealing move. | |
Muddy Water |
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Startles all of the Pokémon to act before the user. |
Noble Roar |
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Works great if the user goes first this turn. | |
Octazooka |
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An appealing move that can be used repeatedly without boring the audience. | |
Payback |
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Works great if the user goes last this turn. | |
Poison Jab |
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Quite an appealing move. | |
Pound |
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Quite an appealing move. | |
Power Whip |
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Works better the more the crowd is excited. | |
Power-Up Punch |
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Works well if the user is pumped up. | |
Rage |
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Startles all of the Pokémon to act before the user. |
Revenge |
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Works great if the user goes last this turn. | |
Rock Blast |
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Effectiveness varies depending on when it is used. | |
Rock Climb |
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Makes audience expect little of other contestants. | |
Rock Polish |
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Causes the user to move earlier on the next turn. | |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
Rock Smash |
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Quite an appealing move. | |
Rock Throw |
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Quite an appealing move. | |
Rock Wrecker |
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Startles all other Pokémon. User cannot act in the next turn. |
Rototiller |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
Scald |
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Makes the remaining Pokémon nervous. | |
Scary Face |
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Brings down the energy of any Pokémon that have already used a move this turn. | |
Scratch |
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Quite an appealing move. | |
Seed Bomb |
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Quite an appealing move. | |
Seismic Toss |
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An appealing move that can be used repeatedly without boring the audience. | |
Shell Smash |
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Excites the audience a lot if used last. | |
Skull Bash |
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Affected by how well the previous Pokémon's move went. | |
Sky Drop |
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Temporarily stops the crowd from growing excited. | |
Slam |
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Quite an appealing move. | |
Sludge |
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Startles the last Pokémon to act before the user. |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
Sludge Wave |
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Brings down the energy of any Pokémon that have already used a move this turn. | |
Smack Down |
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Badly startles Pokémon that the audience has high expectations of. |
Smelling Salts |
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Affected by how well the previous Pokémon's move went. | |
Smog |
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Quite an appealing move. | |
Snarl |
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Makes the audience quickly grow bored when an appeal move has little effect. | |
Spiky Shield |
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Prevents the user from being startled until the turn ends. | |
Spit Up |
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Works well if the user is pumped up. | |
Spite |
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Badly startles all Pokémon that successfully showed their appeal. |
Steamroller |
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An appealing move that can be used repeatedly without boring the audience. | |
Sticky Web |
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Badly startles Pokémon that the audience has high expectations of. |
Stockpile |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Stomp |
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Quite an appealing move. | |
Stone Edge |
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Affected by how well the previous Pokémon's move went. | |
Strength |
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Quite an appealing move. | |
Super Fang |
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Badly startles all Pokémon that successfully showed their appeal. |
Superpower |
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A very appealing move, but after using this move, the user is more easily startled. | |
Swallow |
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Prevents the user from being startled one time this turn. | |
Tackle |
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Quite an appealing move. | |
Take Down |
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A very appealing move, but after using this move, the user is more easily startled. | |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. | |
Thrash |
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A very appealing move, but after using this move, the user is more easily startled. | |
Torment |
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Makes the remaining Pokémon nervous. | |
Vice Grip |
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Quite an appealing move. | |
Wake-Up Slap |
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Affected by how well the previous Pokémon's move went. | |
Waterfall |
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Quite an appealing move. | |
Wide Guard |
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Prevents the user from being startled until the turn ends. | |
Wild Charge |
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A very appealing move, but after using this move, the user is more easily startled. | |
Wood Hammer |
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A very appealing move, but after using this move, the user is more easily startled. | |
Work Up |
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Excites the audience a lot if used first. | |
Wrap |
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Temporarily stops the crowd from growing excited. | |
Wring Out |
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Badly startles Pokémon that used a move of the same type. |