Name | Type | Appeal | Jam | Effect |
Acid Armor | Prevents the user from being startled until the turn ends. | |||
Acupressure | Effectiveness varies depending on when it is used. | |||
Ancient Power | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Arm Thrust | Effectiveness varies depending on when it is used. | |||
Belch | Works well if the user is pumped up. | |||
Bide | Causes the user to move later on the next turn. | |||
Bind | Temporarily stops the crowd from growing excited. | |||
Bite | Badly startles the last Pokémon to act before the user. | |||
Body Slam | Badly startles the last Pokémon to act before the user. | |||
Bone Club | An appealing move that can be used repeatedly without boring the audience. | |||
Bone Rush | Effectiveness varies depending on when it is used. | |||
Bonemerang | Badly startles Pokémon that used a move of the same type. | |||
Boomburst | Startles all other Pokémon. User cannot act in the next turn. | |||
Brine | Affected by how well the previous Pokémon's move went. | |||
Bulldoze | Badly startles the last Pokémon to act before the user. | |||
Bullet Punch | Causes the user to move earlier on the next turn. | |||
Chip Away | Excites the audience in any kind of contest. | |||
Clamp | Temporarily stops the crowd from growing excited. | |||
Close Combat | A very appealing move, but after using this move, the user is more easily startled. | |||
Coil | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Comet Punch | Effectiveness varies depending on when it is used. | |||
Constrict | Makes audience expect little of other contestants. | |||
Counter | Works great if the user goes last this turn. | |||
Crabhammer | An appealing move that can be used repeatedly without boring the audience. | |||
Crunch | Badly startles the last Pokémon to act before the user. | |||
Crush Grip | An appealing move that can be used repeatedly without boring the audience. | |||
Curse | Causes the user to move later on the next turn. | |||
Dig | Prevents the user from being startled one time this turn. | |||
Double-Edge | A very appealing move, but after using this move, the user is more easily startled. | |||
Dragon Rush | Affected by how well the previous Pokémon's move went. | |||
Dragon Tail | Causes the user to move later on the next turn. | |||
Drain Punch | Shows off the Pokémon’s appeal about as well as the move used just before it. | |||
Drill Run | Shows off the Pokémon’s appeal about as well as the move used just before it. | |||
Dual Chop | Badly startles Pokémon that used a move of the same type. | |||
Earthquake | Badly startles all Pokémon that successfully showed their appeal. | |||
Endeavor | Works great if the user goes last this turn. | |||
Endure | Causes the user to move later on the next turn. | |||
Final Gambit | A move of huge appeal, but using it prevents the user from taking further contest moves. | |||
Fire Punch | Quite an appealing move. | |||
Fissure | Badly startles all Pokémon that successfully showed their appeal. | |||
Flying Press | Excites the audience in any kind of contest. | |||
Focus Punch | Works great if the user goes last this turn. | |||
Fury Swipes | Effectiveness varies depending on when it is used. | |||
Gastro Acid | Brings down the energy of any Pokémon that have already used a move this turn. | |||
Giga Impact | Startles all other Pokémon. User cannot act in the next turn. | |||
Glare | Badly startles the last Pokémon to act before the user. | |||
Grudge | Startles all other Pokémon. User cannot act in the next turn. | |||
Gunk Shot | Badly startles all Pokémon that successfully showed their appeal. | |||
Hammer Arm | A very appealing move, but after using this move, the user is more easily startled. | |||
Harden | Prevents the user from being startled one time this turn. | |||
Head Charge | A very appealing move, but after using this move, the user is more easily startled. | |||
Head Smash | A very appealing move, but after using this move, the user is more easily startled. | |||
Headbutt | Quite an appealing move. | |||
Heat Crash | Works great if the user goes last this turn. | |||
Heavy Slam | Works great if the user goes last this turn. | |||
Horn Leech | Shows off the Pokémon’s appeal about as well as the move used just before it. | |||
Hurricane | Badly startles all Pokémon that successfully showed their appeal. | |||
Hyperspace Fury | Excites the audience a lot if used first. | |||
Incinerate | Makes audience expect little of other contestants. | |||
Iron Defense | Prevents the user from being startled until the turn ends. | |||
Iron Head | Quite an appealing move. | |||
Karate Chop | Quite an appealing move. | |||
Lava Plume | Startles all of the Pokémon to act before the user. | |||
Low Kick | Works better the later it is used in a turn. | |||
Magma Storm | Temporarily stops the crowd from growing excited. | |||
Magnitude | Works better the more the crowd is excited. | |||
Mega Punch | An appealing move that can be used repeatedly without boring the audience. | |||
Memento | A move of huge appeal, but using it prevents the user from taking further contest moves. | |||
Mud Shot | Quite an appealing move. | |||
Muddy Water | Startles all of the Pokémon to act before the user. | |||
Noble Roar | Works great if the user goes first this turn. | |||
Octazooka | An appealing move that can be used repeatedly without boring the audience. | |||
Payback | Works great if the user goes last this turn. | |||
Poison Jab | Quite an appealing move. | |||
Pound | Quite an appealing move. | |||
Power Whip | Works better the more the crowd is excited. | |||
Power-Up Punch | Works well if the user is pumped up. | |||
Rage | Startles all of the Pokémon to act before the user. | |||
Revenge | Works great if the user goes last this turn. | |||
Rock Blast | Effectiveness varies depending on when it is used. | |||
Rock Climb | Makes audience expect little of other contestants. | |||
Rock Polish | Causes the user to move earlier on the next turn. | |||
Rock Slide | Startles all of the Pokémon to act before the user. | |||
Rock Smash | Quite an appealing move. | |||
Rock Throw | Quite an appealing move. | |||
Rock Wrecker | Startles all other Pokémon. User cannot act in the next turn. | |||
Rototiller | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Sandstorm | Badly startles all Pokémon that successfully showed their appeal. | |||
Scald | Makes the remaining Pokémon nervous. | |||
Scary Face | Brings down the energy of any Pokémon that have already used a move this turn. | |||
Scratch | Quite an appealing move. | |||
Seed Bomb | Quite an appealing move. | |||
Seismic Toss | An appealing move that can be used repeatedly without boring the audience. | |||
Shell Smash | Excites the audience a lot if used last. | |||
Skull Bash | Affected by how well the previous Pokémon's move went. | |||
Sky Drop | Temporarily stops the crowd from growing excited. | |||
Slam | Quite an appealing move. | |||
Sludge | Startles the last Pokémon to act before the user. | |||
Sludge Bomb | Badly startles Pokémon that the audience has high expectations of. | |||
Sludge Wave | Brings down the energy of any Pokémon that have already used a move this turn. | |||
Smack Down | Badly startles Pokémon that the audience has high expectations of. | |||
Smelling Salts | Affected by how well the previous Pokémon's move went. | |||
Smog | Quite an appealing move. | |||
Snarl | Makes the audience quickly grow bored when an appeal move has little effect. | |||
Spiky Shield | Prevents the user from being startled until the turn ends. | |||
Spit Up | Works well if the user is pumped up. | |||
Spite | Badly startles all Pokémon that successfully showed their appeal. | |||
Steamroller | An appealing move that can be used repeatedly without boring the audience. | |||
Sticky Web | Badly startles Pokémon that the audience has high expectations of. | |||
Stockpile | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Stomp | Quite an appealing move. | |||
Stone Edge | Affected by how well the previous Pokémon's move went. | |||
Strength | Quite an appealing move. | |||
Super Fang | Badly startles all Pokémon that successfully showed their appeal. | |||
Superpower | A very appealing move, but after using this move, the user is more easily startled. | |||
Swallow | Prevents the user from being startled one time this turn. | |||
Tackle | Quite an appealing move. | |||
Take Down | A very appealing move, but after using this move, the user is more easily startled. | |||
Thief | Shows off the Pokémon’s appeal about as well as the move used just before it. | |||
Thrash | A very appealing move, but after using this move, the user is more easily startled. | |||
Torment | Makes the remaining Pokémon nervous. | |||
Vice Grip | Quite an appealing move. | |||
Wake-Up Slap | Affected by how well the previous Pokémon's move went. | |||
Waterfall | Quite an appealing move. | |||
Wide Guard | Prevents the user from being startled until the turn ends. | |||
Wild Charge | A very appealing move, but after using this move, the user is more easily startled. | |||
Wood Hammer | A very appealing move, but after using this move, the user is more easily startled. | |||
Work Up | Excites the audience a lot if used first. | |||
Wrap | Temporarily stops the crowd from growing excited. | |||
Wring Out | Badly startles Pokémon that used a move of the same type. |