Name | Type | Cat. | PP | Att. | Acc. | Effect |
Aqua Jet | 20 | 40 | 100 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | ||
Aqua Ring | 20 | -- | -- | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
Aqua Tail | 10 | 90 | 90 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Brine | 10 | 65 | 100 | If the target's HP is down to about half, this attack will hit with double the power. | ||
Bubble | 30 | 40 | 100 | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | ||
Bubble Beam | 20 | 65 | 100 | A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | ||
Clamp | 15 | 35 | 85 | The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. | ||
Crabhammer | 10 | 100 | 90 | The target is hammered with a large pincer. Critical hits land more easily. | ||
Dive | 10 | 80 | 100 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | ||
Hydro Cannon | 5 | 150 | 90 | The target is hit with a watery blast. The user must rest on the next turn, however. | ||
Hydro Pump | 5 | 110 | 80 | The target is blasted by a huge volume of water launched under great pressure. | ||
Muddy Water | 10 | 90 | 85 | The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. | ||
Octazooka | 10 | 65 | 85 | The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy. | ||
Origin Pulse | 10 | 110 | 85 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | ||
Rain Dance | 5 | -- | -- | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ||
Razor Shell | 10 | 75 | 95 | The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. | ||
Scald | 15 | 80 | 100 | The user shoots boiling hot water at its target. It may also leave the target with a burn. | ||
Soak | 20 | -- | 100 | The user shoots a torrent of water at the target and changes the target's type to Water. | ||
Steam Eruption | 5 | 110 | 95 | The user immerses the target in superheated steam. This may also leave the target with a burn. | ||
Surf | 15 | 90 | 100 | It swamps the area around the user with a giant wave. It can also be used for crossing water. | ||
Water Gun | 25 | 40 | 100 | The target is blasted with a forceful shot of water. | ||
Water Pledge | 10 | 80 | 100 | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. | ||
Water Pulse | 20 | 60 | 100 | The user attacks the target with a pulsing blast of water. It may also confuse the target. | ||
Water Shuriken | 20 | 15 | 100 | The user hits the target with throwing stars two to five times in a row. This move always goes first. | ||
Water Sport | 15 | -- | -- | The user soaks itself with water. The move weakens Fire-type moves for five turns. | ||
Water Spout | 5 | 150 | 100 | The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes. | ||
Waterfall | 15 | 80 | 100 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | ||
Whirlpool | 15 | 35 | 85 | Traps foes in a violent swirling whirlpool for four to five turns. | ||
Withdraw | 40 | -- | -- | The user withdraws its body into its hard shell, raising its Defense stat. |