Name | Type | Appeal | Jam | Effect |
Acrobatics | Works well if the user is pumped up. | |||
Aerial Ace | Works great if the user goes first this turn. | |||
Aeroblast | Excites the audience a lot if used last. | |||
Agility | Causes the user to move earlier on the next turn. | |||
Air Cutter | Quite an appealing move. | |||
Air Slash | Badly startles the last Pokémon to act before the user. | |||
Aqua Jet | Causes the user to move earlier on the next turn. | |||
Barrier | Prevents the user from being startled until the turn ends. | |||
Blaze Kick | An appealing move that can be used repeatedly without boring the audience. | |||
Brave Bird | A very appealing move, but after using this move, the user is more easily startled. | |||
Brick Break | Quite an appealing move. | |||
Bulk Up | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Bullet Seed | Effectiveness varies depending on when it is used. | |||
Circle Throw | Causes the user to move later on the next turn. | |||
Cross Chop | Affected by how well the previous Pokémon's move went. | |||
Cross Poison | Badly startles Pokémon that used a move of the same type. | |||
Crush Claw | Badly startles the last Pokémon to act before the user. | |||
Cut | Quite an appealing move. | |||
Dark Pulse | Quite an appealing move. | |||
Defog | Works great if the user goes first this turn. | |||
Detect | Prevents the user from being startled until the turn ends. | |||
Double Hit | Badly startles Pokémon that used a move of the same type. | |||
Double Kick | Badly startles Pokémon that used a move of the same type. | |||
Double Team | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Dragon Breath | Badly startles the last Pokémon to act before the user. | |||
Dragon Claw | Quite an appealing move. | |||
Dragon Dance | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Dragon Rage | An appealing move that can be used repeatedly without boring the audience. | |||
Drill Peck | Shows off the Pokémon’s appeal about as well as the move used just before it. | |||
Dynamic Punch | Badly startles Pokémon that the audience has high expectations of. | |||
Electro Ball | Excites the audience a lot if used first. | |||
Extrasensory | Badly startles Pokémon that used a move of the same type. | |||
Extreme Speed | Causes the user to move earlier on the next turn. | |||
False Swipe | Makes the audience quickly grow bored when an appeal move has little effect. | |||
Fell Stinger | Works better the more the crowd is excited. | |||
Fire Fang | Quite an appealing move. | |||
Flame Charge | Works well if the user is pumped up. | |||
Flare Blitz | A very appealing move, but after using this move, the user is more easily startled. | |||
Focus Blast | Quite an appealing move. | |||
Focus Energy | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Force Palm | Quite an appealing move. | |||
Frenzy Plant | Startles all other Pokémon. User cannot act in the next turn. | |||
Fury Attack | Effectiveness varies depending on when it is used. | |||
Fury Cutter | An appealing move that can be used repeatedly without boring the audience. | |||
Fusion Bolt | Works better the later it is used in a turn. | |||
Guillotine | Badly startles all Pokémon that successfully showed their appeal. | |||
Gyro Ball | Works better the later it is used in a turn. | |||
High Jump Kick | A very appealing move, but after using this move, the user is more easily startled. | |||
Hold Back | Makes the audience quickly grow bored when an appeal move has little effect. | |||
Horn Attack | Quite an appealing move. | |||
Horn Drill | Badly startles all Pokémon that successfully showed their appeal. | |||
Howl | Works great if the user goes last this turn. | |||
Hyper Beam | Startles all other Pokémon. User cannot act in the next turn. | |||
Hyper Fang | An appealing move that can be used repeatedly without boring the audience. | |||
Hyper Voice | Startles all of the Pokémon to act before the user. | |||
Ice Fang | Quite an appealing move. | |||
Iron Tail | Quite an appealing move. | |||
Jump Kick | A very appealing move, but after using this move, the user is more easily startled. | |||
King's Shield | Prevents the user from being startled until the turn ends. | |||
Leaf Blade | An appealing move that can be used repeatedly without boring the audience. | |||
Leaf Tornado | An appealing move that can be used repeatedly without boring the audience. | |||
Leer | Badly startles Pokémon that the audience has high expectations of. | |||
Mach Punch | Causes the user to move earlier on the next turn. | |||
Magnet Bomb | Works great if the user goes first this turn. | |||
Mat Block | Startles all of the Pokémon to act before the user. | |||
Mega Kick | Works better the more the crowd is excited. | |||
Megahorn | An appealing move that can be used repeatedly without boring the audience. | |||
Metal Burst | Works great if the user goes last this turn. | |||
Metal Claw | Quite an appealing move. | |||
Meteor Mash | Quite an appealing move. | |||
Night Daze | An appealing move that can be used repeatedly without boring the audience. | |||
Night Slash | Affected by how well the previous Pokémon's move went. | |||
Oblivion Wing | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |||
Outrage | A very appealing move, but after using this move, the user is more easily startled. | |||
Parting Shot | Excites the audience a lot if used last. | |||
Peck | Quite an appealing move. | |||
Phantom Force | Prevents the user from being startled until the turn ends. | |||
Pin Missile | Effectiveness varies depending on when it is used. | |||
Precipice Blades | Excites the audience a lot if used last. | |||
Psycho Cut | Quite an appealing move. | |||
Psystrike | An appealing move that can be used repeatedly without boring the audience. | |||
Punishment | Badly startles Pokémon that the audience has high expectations of. | |||
Quick Attack | Causes the user to move earlier on the next turn. | |||
Quick Guard | Works great if the user goes first this turn. | |||
Rapid Spin | Works better the more the crowd is excited. | |||
Razor Leaf | Quite an appealing move. | |||
Razor Shell | An appealing move that can be used repeatedly without boring the audience. | |||
Razor Wind | Affected by how well the previous Pokémon's move went. | |||
Retaliate | Affected by how well the previous Pokémon's move went. | |||
Reversal | Works better the later it is used in a turn. | |||
Roar | Causes the user to move later on the next turn. | |||
Rolling Kick | Quite an appealing move. | |||
Sacred Sword | Excites the audience in any kind of contest. | |||
Searing Shot | An appealing move that can be used repeatedly without boring the audience. | |||
Shadow Claw | Quite an appealing move. | |||
Shadow Force | Prevents the user from being startled until the turn ends. | |||
Shock Wave | Works great if the user goes first this turn. | |||
Sky Attack | Affected by how well the previous Pokémon's move went. | |||
Sky Uppercut | Badly startles Pokémon that used a move of the same type. | |||
Slash | Quite an appealing move. | |||
Solar Beam | Affected by how well the previous Pokémon's move went. | |||
Sonic Boom | An appealing move that can be used repeatedly without boring the audience. | |||
Spark | Quite an appealing move. | |||
Spike Cannon | Effectiveness varies depending on when it is used. | |||
Stealth Rock | Makes the remaining Pokémon nervous. | |||
Steel Wing | Affected by how well the previous Pokémon's move went. | |||
Storm Throw | Excites the audience in any kind of contest. | |||
Submission | A very appealing move, but after using this move, the user is more easily startled. | |||
Swift | Works great if the user goes first this turn. | |||
Tailwind | Causes the user to move earlier on the next turn. | |||
Techno Blast | Works well if the user is pumped up. | |||
Teleport | Prevents the user from being startled until the turn ends. | |||
Thunder | Works better the more the crowd is excited. | |||
Thunder Fang | Quite an appealing move. | |||
Thunder Punch | Quite an appealing move. | |||
Thunder Shock | Quite an appealing move. | |||
Thunder Wave | Startles all of the Pokémon to act before the user. | |||
Thunderbolt | Quite an appealing move. | |||
Triple Kick | An appealing move that can be used repeatedly without boring the audience. | |||
Trump Card | Works better the later it is used in a turn. | |||
Twineedle | Badly startles Pokémon that used a move of the same type. | |||
Twister | Quite an appealing move. | |||
V-create | A very appealing move, but after using this move, the user is more easily startled. | |||
Vacuum Wave | Causes the user to move earlier on the next turn. | |||
Vine Whip | Quite an appealing move. | |||
Vital Throw | Works great if the user goes last this turn. | |||
Volt Switch | Makes the audience quickly grow bored when an appeal move has little effect. | |||
Volt Tackle | A very appealing move, but after using this move, the user is more easily startled. | |||
Water Shuriken | Causes the user to move earlier on the next turn. | |||
Wing Attack | Quite an appealing move. | |||
X-Scissor | Badly startles Pokémon that used a move of the same type. | |||
Zap Cannon | Badly startles all Pokémon that successfully showed their appeal. |