Name | Type | Appeal | Jam | Effect |
After You |
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Causes the user to move later on the next turn. | |
Amnesia |
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Prevents the user from being startled until the turn ends. | |
Assist |
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Effectiveness varies depending on when it is used. | |
Astonish |
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Badly startles the last Pokémon to act before the user. |
Attract |
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Makes the remaining Pokémon nervous. | |
Baby-Doll Eyes |
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Causes the user to move earlier on the next turn. | |
Barrage |
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Effectiveness varies depending on when it is used. | |
Baton Pass |
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Works well if the user is pumped up. | |
Belly Drum |
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A very appealing move, but after using this move, the user is more easily startled. | |
Bestow |
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Works better the more the crowd is excited. | |
Block |
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Makes the remaining Pokémon nervous. | |
Bounce |
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Prevents the user from being startled until the turn ends. | |
Bubble |
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Quite an appealing move. | |
Bug Bite |
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Makes audience expect little of other contestants. | |
Captivate |
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Makes the audience quickly grow bored when an appeal move has little effect. | |
Celebrate |
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Excites the audience in any kind of contest. | |
Charm |
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Badly startles Pokémon that the audience has high expectations of. |
Chatter |
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Makes audience expect little of other contestants. | |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. | |
Copycat |
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Affected by how well the previous Pokémon's move went. | |
Cotton Guard |
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Prevents the user from being startled until the turn ends. | |
Covet |
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Affected by how well the previous Pokémon's move went. | |
Defense Curl |
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Prevents the user from being startled one time this turn. | |
Disarming Voice |
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Works great if the user goes first this turn. | |
Dizzy Punch |
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Badly startles Pokémon that the audience has high expectations of. | |
Double Slap |
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Effectiveness varies depending on when it is used. | |
Draining Kiss |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |
Egg Bomb |
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Quite an appealing move. | |
Ember |
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Quite an appealing move. | |
Encore |
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Makes the remaining Pokémon nervous. | |
Entrainment |
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Badly startles Pokémon that used a move of the same type. |
Facade |
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Works great if the user goes last this turn. | |
Fake Out |
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Badly startles the last Pokémon to act before the user. |
Fake Tears |
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Makes the audience quickly grow bored when an appeal move has little effect. | |
Flail |
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Works better the later it is used in a turn. | |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. | |
Follow Me |
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Temporarily stops the crowd from growing excited. | |
Frustration |
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Badly startles the last Pokémon to act before the user. |
Grass Knot |
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Works better the later it is used in a turn. | |
Growl |
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Works great if the user goes last this turn. | |
Happy Hour |
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Excites the audience in any kind of contest. | |
Heart Stamp |
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An appealing move that can be used repeatedly without boring the audience. | |
Hold Hands |
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Prevents the user from being startled until the turn ends. | |
Hone Claws |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Infestation |
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Temporarily stops the crowd from growing excited. | |
Last Resort |
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Works well if the user is pumped up. | |
Lick |
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Startles the last Pokémon to act before the user. |
Lucky Chant |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Metronome |
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Effectiveness varies depending on when it is used. | |
Milk Drink |
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Works great if the user goes first this turn. | |
Mimic |
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Shows off the Pokémon’s appeal about as well as the move used just before it. | |
Minimize |
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Prevents the user from being startled until the turn ends. | |
Mud Bomb |
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Startles the last Pokémon to act before the user. |
Mud Sport |
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Excites the audience in any kind of contest. | |
Mud-Slap |
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Makes audience expect little of other contestants. | |
Nuzzle |
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Badly startles Pokémon that used a move of the same type. |
Play Nice |
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Works better the more the crowd is excited. | |
Play Rough |
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Brings down the energy of any Pokémon that have already used a move this turn. | |
Pluck |
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Brings down the energy of any Pokémon that have already used a move this turn. | |
Present |
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An appealing move that can be used repeatedly without boring the audience. | |
Protect |
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Prevents the user from being startled one time this turn. | |
Refresh |
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Prevents the user from being startled one time this turn. | |
Rest |
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Prevents the user from being startled until the turn ends. | |
Return |
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Quite an appealing move. | |
Role Play |
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Shows off the Pokémon’s appeal about as well as the move used just before it. | |
Rollout |
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An appealing move that can be used repeatedly without boring the audience. | |
Sand Attack |
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Makes audience expect little of other contestants. | |
Sharpen |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | |
Simple Beam |
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Brings down the energy of any Pokémon that have already used a move this turn. | |
Sing |
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Makes the remaining Pokémon nervous. | |
Slack Off |
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Makes the audience quickly grow bored when an appeal move has little effect. | |
Sleep Talk |
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Effectiveness varies depending on when it is used. | |
Snore |
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Makes the audience quickly grow bored when an appeal move has little effect. | |
Soak |
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Badly startles Pokémon that the audience has high expectations of. |
Soft-Boiled |
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Works great if the user goes first this turn. | |
Splash |
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Makes the audience quickly grow bored when an appeal move has little effect. | |
Struggle Bug |
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Works great if the user goes last this turn. | |
Substitute |
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Prevents the user from being startled one time this turn. | |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. | |
Sweet Kiss |
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Makes the remaining Pokémon nervous. | |
Sweet Scent |
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Prevents the user from being startled one time this turn. | |
Tail Slap |
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Effectiveness varies depending on when it is used. | |
Tail Whip |
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Works great if the user goes last this turn. | |
Teeter Dance |
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Startles all other Pokémon. User cannot act in the next turn. |
Tickle |
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Brings down the energy of any Pokémon that have already used a move this turn. | |
Trick-or-Treat |
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Badly startles Pokémon that used a move of the same type. |
U-turn |
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Makes the audience quickly grow bored when an appeal move has little effect. | |
Uproar |
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Badly startles Pokémon that the audience has high expectations of. |
Water Gun |
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Quite an appealing move. | |
Water Sport |
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Excites the audience in any kind of contest. | |
Wish |
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Excites the audience a lot if used last. | |
Withdraw |
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Prevents the user from being startled one time this turn. | |
Yawn |
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Makes the remaining Pokémon nervous. |