Name | Type | Appeal | Jam | Effect |
After You | Causes the user to move later on the next turn. | |||
Amnesia | Prevents the user from being startled until the turn ends. | |||
Assist | Effectiveness varies depending on when it is used. | |||
Astonish | Badly startles the last Pokémon to act before the user. | |||
Attract | Makes the remaining Pokémon nervous. | |||
Baby-Doll Eyes | Causes the user to move earlier on the next turn. | |||
Barrage | Effectiveness varies depending on when it is used. | |||
Baton Pass | Works well if the user is pumped up. | |||
Belly Drum | A very appealing move, but after using this move, the user is more easily startled. | |||
Bestow | Works better the more the crowd is excited. | |||
Block | Makes the remaining Pokémon nervous. | |||
Bounce | Prevents the user from being startled until the turn ends. | |||
Bubble | Quite an appealing move. | |||
Bug Bite | Makes audience expect little of other contestants. | |||
Captivate | Makes the audience quickly grow bored when an appeal move has little effect. | |||
Celebrate | Excites the audience in any kind of contest. | |||
Charm | Badly startles Pokémon that the audience has high expectations of. | |||
Chatter | Makes audience expect little of other contestants. | |||
Confide | Brings down the energy of any Pokémon that have already used a move this turn. | |||
Copycat | Affected by how well the previous Pokémon's move went. | |||
Cotton Guard | Prevents the user from being startled until the turn ends. | |||
Covet | Affected by how well the previous Pokémon's move went. | |||
Defense Curl | Prevents the user from being startled one time this turn. | |||
Disarming Voice | Works great if the user goes first this turn. | |||
Dizzy Punch | Badly startles Pokémon that the audience has high expectations of. | |||
Double Slap | Effectiveness varies depending on when it is used. | |||
Draining Kiss | Shows off the Pokémon’s appeal about as well as all the moves before it this turn. | |||
Egg Bomb | Quite an appealing move. | |||
Ember | Quite an appealing move. | |||
Encore | Makes the remaining Pokémon nervous. | |||
Entrainment | Badly startles Pokémon that used a move of the same type. | |||
Facade | Works great if the user goes last this turn. | |||
Fake Out | Badly startles the last Pokémon to act before the user. | |||
Fake Tears | Makes the audience quickly grow bored when an appeal move has little effect. | |||
Flail | Works better the later it is used in a turn. | |||
Fling | Brings down the energy of any Pokémon that have already used a move this turn. | |||
Follow Me | Temporarily stops the crowd from growing excited. | |||
Frustration | Badly startles the last Pokémon to act before the user. | |||
Grass Knot | Works better the later it is used in a turn. | |||
Growl | Works great if the user goes last this turn. | |||
Happy Hour | Excites the audience in any kind of contest. | |||
Heart Stamp | An appealing move that can be used repeatedly without boring the audience. | |||
Hold Hands | Prevents the user from being startled until the turn ends. | |||
Hone Claws | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Infestation | Temporarily stops the crowd from growing excited. | |||
Last Resort | Works well if the user is pumped up. | |||
Lick | Startles the last Pokémon to act before the user. | |||
Lucky Chant | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Metronome | Effectiveness varies depending on when it is used. | |||
Milk Drink | Works great if the user goes first this turn. | |||
Mimic | Shows off the Pokémon’s appeal about as well as the move used just before it. | |||
Minimize | Prevents the user from being startled until the turn ends. | |||
Mud Bomb | Startles the last Pokémon to act before the user. | |||
Mud Sport | Excites the audience in any kind of contest. | |||
Mud-Slap | Makes audience expect little of other contestants. | |||
Nuzzle | Badly startles Pokémon that used a move of the same type. | |||
Play Nice | Works better the more the crowd is excited. | |||
Play Rough | Brings down the energy of any Pokémon that have already used a move this turn. | |||
Pluck | Brings down the energy of any Pokémon that have already used a move this turn. | |||
Present | An appealing move that can be used repeatedly without boring the audience. | |||
Protect | Prevents the user from being startled one time this turn. | |||
Refresh | Prevents the user from being startled one time this turn. | |||
Rest | Prevents the user from being startled until the turn ends. | |||
Return | Quite an appealing move. | |||
Role Play | Shows off the Pokémon’s appeal about as well as the move used just before it. | |||
Rollout | An appealing move that can be used repeatedly without boring the audience. | |||
Sand Attack | Makes audience expect little of other contestants. | |||
Sharpen | Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
Simple Beam | Brings down the energy of any Pokémon that have already used a move this turn. | |||
Sing | Makes the remaining Pokémon nervous. | |||
Slack Off | Makes the audience quickly grow bored when an appeal move has little effect. | |||
Sleep Talk | Effectiveness varies depending on when it is used. | |||
Snore | Makes the audience quickly grow bored when an appeal move has little effect. | |||
Soak | Badly startles Pokémon that the audience has high expectations of. | |||
Soft-Boiled | Works great if the user goes first this turn. | |||
Splash | Makes the audience quickly grow bored when an appeal move has little effect. | |||
Struggle Bug | Works great if the user goes last this turn. | |||
Substitute | Prevents the user from being startled one time this turn. | |||
Swagger | Brings down the energy of any Pokémon that have already used a move this turn. | |||
Sweet Kiss | Makes the remaining Pokémon nervous. | |||
Sweet Scent | Prevents the user from being startled one time this turn. | |||
Tail Slap | Effectiveness varies depending on when it is used. | |||
Tail Whip | Works great if the user goes last this turn. | |||
Teeter Dance | Startles all other Pokémon. User cannot act in the next turn. | |||
Tickle | Brings down the energy of any Pokémon that have already used a move this turn. | |||
Trick-or-Treat | Badly startles Pokémon that used a move of the same type. | |||
U-turn | Makes the audience quickly grow bored when an appeal move has little effect. | |||
Uproar | Badly startles Pokémon that the audience has high expectations of. | |||
Water Gun | Quite an appealing move. | |||
Water Sport | Excites the audience in any kind of contest. | |||
Wish | Excites the audience a lot if used last. | |||
Withdraw | Prevents the user from being startled one time this turn. | |||
Yawn | Makes the remaining Pokémon nervous. |