Name | Type | Cat. | PP | Att. | Acc. | Effect |
Ancient Power | 5 | 60 | 100 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | ||
Diamond Storm | 5 | 100 | 95 | The user whips up a storm of diamonds to damage opposing Pokémon. This may also raise the user's Defense stat. | ||
Head Smash | 5 | 150 | 80 | The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. | ||
Power Gem | 20 | 80 | 100 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | ||
Rock Blast | 10 | 25 | 90 | The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | ||
Rock Polish | 20 | -- | -- | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | ||
Rock Slide | 10 | 75 | 90 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | ||
Rock Throw | 15 | 50 | 90 | The user picks up and throws a small rock at the target to attack. | ||
Rock Tomb | 15 | 60 | 95 | Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | ||
Rock Wrecker | 5 | 150 | 90 | The user launches a huge boulder at the target to attack. It must rest on the next turn, however. | ||
Rollout | 20 | 30 | 90 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | ||
Sandstorm | 10 | -- | -- | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | ||
Smack Down | 15 | 50 | 100 | The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | ||
Stealth Rock | 20 | -- | -- | The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | ||
Stone Edge | 5 | 100 | 80 | The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | ||
Wide Guard | 10 | -- | -- | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |