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 #715 Noivern
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Noivern
Japan: Onvern
オンバーン
French: Bruyverne
German: UHaFnir
Korean: 음번
National: #715
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #114
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sound Wave Pokémon 4'11"
1.5m
187.4lbs
85kg
455,120
Abilities: Frisk - Infiltrator - Telepathy (Hidden Ability)
Frisk: Reveals the foe’s held item.
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Hidden Ability (Available):
Telepathy: Prevents damage from team-mates during Double and Triple battles
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Eligible
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations
X Evolve Noibat
Y Evolve Noibat
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Moonlight  
Effectiveness varies depending on when it is used.
Boomburst
Startles all other Pokémon. User cannot act in the next turn.
Dragon Pulse  
Quite an appealing move.
Hurricane
Badly startles all Pokémon that successfully showed their appeal.
Screech  
Makes audience expect little of other contestants.
Supersonic  
Makes audience expect little of other contestants.
Tackle  
Quite an appealing move.
5 Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
11 Gust
Badly startles the last Pokémon to act before the user.
13 Bite
Badly startles the last Pokémon to act before the user.
16 Wing Attack  
Quite an appealing move.
18 Agility  
Causes the user to move earlier on the next turn.
23 Air Cutter  
Quite an appealing move.
27 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
31 Razor Wind  
Affected by how well the previous Pokémon's move went.
35 Tailwind  
Causes the user to move earlier on the next turn.
40 Whirlwind  
Causes the user to move later on the next turn.
43 Super Fang
Badly startles all Pokémon that successfully showed their appeal.
53 Air Slash
Badly startles the last Pokémon to act before the user.
62 Hurricane
Badly startles all Pokémon that successfully showed their appeal.
70 Dragon Pulse  
Quite an appealing move.
75 Boomburst
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM52 Focus Blast  
Quite an appealing move.
TM62 Acrobatics  
Works well if the user is pumped up.
TM65 Shadow Claw  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Outrage   Details
A very appealing move, but after using this move, the user is more easily startled.
Snatch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.
Tailwind   Details
Causes the user to move earlier on the next turn.

Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Heat Wave
Startles all of the Pokémon to act before the user.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 535 85 70 80 97 80 123
Max Stats
Hindering Nature
Lv. 50 145 - 192 67 - 109 76 - 118 91 - 134 76 - 118 115 - 157
Lv. 100 280 - 374 130 - 215 148 - 233 179 - 263 148 - 233 225 - 310
Max Stats
Neutral Nature
Lv. 50 145 - 192 75 - 122 85 - 132 102 - 149 85 - 132 128 - 175
Lv. 100 280 - 374 145 - 239 165 - 259 199 - 293 165 - 259 251 - 345
Max Stats
Beneficial Nature
Lv. 50 145 - 192 82 - 134 93 - 145 112 - 163 93 - 145 140 - 192
Lv. 100 280 - 374 159 - 262 181 - 284 218 - 322 181 - 284 276 - 379

<--- #714
Noibat
#716
Xerneas
--->

 
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