Generation VI Level Up |
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Heal Pulse |
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Excites the audience in any kind of contest. |
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Aromatherapy |
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Prevents the user from being startled until the turn ends. |
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Ingrain |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
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Take Down |
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A very appealing move, but after using this move, the user is more easily startled. |
5 |
Light Screen |
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Prevents the user from being startled one time this turn. |
10 |
Aurora Beam |
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Badly startles the last Pokémon to act before the user. |
18 |
Gravity |
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Makes the remaining Pokémon nervous. |
26 |
Geomancy |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
35 |
Moonblast |
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Badly startles the last Pokémon to act before the user. |
44 |
Megahorn |
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An appealing move that can be used repeatedly without boring the audience. |
51 |
Night Slash |
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Affected by how well the previous Pokémon's move went. |
55 |
Horn Leech |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
59 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
63 |
Misty Terrain |
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Excites the audience a lot if used first. |
72 |
Nature Power |
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Works better the more the crowd is excited. |
80 |
Close Combat |
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A very appealing move, but after using this move, the user is more easily startled. |
88 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
93 |
Outrage |
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A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks |
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TM03 |
Psyshock |
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Badly startles the last Pokémon to act before the user. |
TM04 |
Calm Mind |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM05 |
Roar |
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Causes the user to move later on the next turn. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM24 |
Thunderbolt |
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Quite an appealing move. |
TM25 |
Thunder |
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Works better the more the crowd is excited. |
TM27 |
Return |
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Quite an appealing move. |
TM29 |
Psychic |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
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Prevents the user from being startled one time this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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An appealing move that can be used repeatedly without boring the audience. |
TM52 |
Focus Blast |
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Quite an appealing move. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM73 |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
TM77 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM91 |
Flash Cannon |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM96 |
Nature Power |
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Works better the more the crowd is excited. |
TM99 |
Dazzling Gleam |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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Quite an appealing move. |