Generation VI Level Up |
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Hurricane |
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Badly startles all Pokémon that successfully showed their appeal. |
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Razor Wind |
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Affected by how well the previous Pokémon's move went. |
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Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
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Roost |
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Makes the audience quickly grow bored when an appeal move has little effect. |
5 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
10 |
Air Slash |
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Badly startles the last Pokémon to act before the user. |
18 |
Snarl |
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Makes the audience quickly grow bored when an appeal move has little effect. |
26 |
Oblivion Wing |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
35 |
Disable |
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Makes the remaining Pokémon nervous. |
44 |
Dark Pulse |
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Quite an appealing move. |
51 |
Foul Play |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
55 |
Phantom Force |
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Prevents the user from being startled until the turn ends. |
59 |
Psychic |
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Quite an appealing move. |
63 |
Dragon Rush |
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Affected by how well the previous Pokémon's move went. |
72 |
Focus Blast |
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Quite an appealing move. |
80 |
Sucker Punch |
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Excites the audience a lot if used first. |
88 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
93 |
Sky Attack |
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Affected by how well the previous Pokémon's move went. |
TM & HM Attacks |
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TM01 |
Hone Claws |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM02 |
Dragon Claw |
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Quite an appealing move. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM12 |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM19 |
Roost |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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Quite an appealing move. |
TM29 |
Psychic |
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Quite an appealing move. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM41 |
Torment |
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Makes the remaining Pokémon nervous. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM51 |
Steel Wing |
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Affected by how well the previous Pokémon's move went. |
TM52 |
Focus Blast |
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Quite an appealing move. |
TM58 |
Sky Drop |
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Temporarily stops the crowd from growing excited. |
TM62 |
Acrobatics |
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Works well if the user is pumped up. |
TM63 |
Embargo |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM65 |
Shadow Claw |
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Quite an appealing move. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM85 |
Dream Eater |
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Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM89 |
U-turn |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM95 |
Snarl |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM97 |
Dark Pulse |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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Quite an appealing move. |
HM02 |
Fly |
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Prevents the user from being startled one time this turn. |