ΩRαS Level Up |
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— |
Mystical Fire |
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|
65 |
100 |
10 |
100 |
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
— |
Power Gem |
|
|
80 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
— |
Phantom Force |
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|
90 |
100 |
10 |
-- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
— |
Lucky Chant |
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|
-- |
-- |
30 |
-- |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
— |
Magical Leaf |
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|
60 |
-- |
20 |
-- |
The user scatters curious leaves that chase the target. This attack will not miss. |
— |
Growl |
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|
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Psywave |
|
|
?? |
100 |
15 |
-- |
The target is attacked with an odd psychic wave. The attack varies in intensity. |
— |
Spite |
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|
-- |
100 |
10 |
-- |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
— |
Astonish |
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|
30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
TM & HM Attacks |
|
TM04 |
Calm Mind |
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|
-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 |
Toxic |
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|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 |
Taunt |
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|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
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|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM24 |
Thunderbolt |
|
|
90 |
100 |
15 |
10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM25 |
Thunder |
|
|
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 |
Aerial Ace |
|
|
60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM41 |
Torment |
|
|
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 |
Echoed Voice |
|
|
40 |
100 |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM53 |
Energy Ball |
|
|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM57 |
Charge Beam |
|
|
50 |
90 |
10 |
70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM61 |
Will-O-Wisp |
|
|
-- |
85 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
TM63 |
Embargo |
|
|
-- |
100 |
15 |
-- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
TM66 |
Payback |
|
|
50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
|
|
-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM73 |
Thunder Wave |
|
|
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM77 |
Psych Up |
|
|
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM85 |
Dream Eater |
|
|
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM92 |
Trick Room |
|
|
-- |
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM94 (ORAS) |
Secret Power |
|
|
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM97 |
Dark Pulse |
|
|
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM99 |
Dazzling Gleam |
|
|
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) |
Curse |
|
|
-- |
-- |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Destiny Bond |
|
|
-- |
-- |
5 |
-- |
Details |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
Imprison |
|
|
-- |
-- |
10 |
-- |
Details |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
Me First |
|
|
?? |
-- |
20 |
-- |
Details |
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
Memento |
|
|
-- |
100 |
10 |
-- |
Details |
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
Nasty Plot |
|
|
-- |
-- |
20 |
-- |
Details |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
Ominous Wind |
|
|
60 |
100 |
5 |
10 |
Details |
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
Screech |
|
|
-- |
85 |
40 |
-- |
Details |
An earsplitting screech harshly reduces the target's Defense stat. |
Shadow Sneak |
|
|
40 |
100 |
30 |
-- |
Details |
The user extends its shadow and attacks the target from behind. This move always goes first. |
Skill Swap |
|
|
-- |
-- |
10 |
-- |
Details |
The user employs its psychic power to exchange Abilities with the target. |
Spite |
|
|
-- |
100 |
10 |
-- |
Details |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Sucker Punch |
|
|
80 |
100 |
5 |
-- |
Details |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
Wonder Room |
|
|
-- |
-- |
10 |
-- |
Details |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
Pre-Evolution Only Moves |
Confuse Ray |
|
|
-- |
100 |
10 |
-- |
| Lv. 14 | |
The target is exposed to a sinister ray that triggers confusion. |
Mean Look |
|
|
-- |
-- |
5 |
-- |
| Lv. 19 | |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
Hex |
|
|
65 |
100 |
10 |
-- |
| Lv. 23 | |
This relentless attack does massive damage to a target affected by status problems. |
Psybeam |
|
|
65 |
100 |
20 |
10 |
| Lv. 28 | |
The target is attacked with a peculiar ray. It may also cause confusion. |
Pain Split |
|
|
-- |
-- |
20 |
-- |
| Lv. 32 | |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
Payback |
|
|
50 |
100 |
10 |
-- |
| Lv. 37 | |
If the user moves after the target, this attack's power will be doubled. |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
| Lv. 41 | |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
Perish Song |
|
|
-- |
-- |
5 |
-- |
| Lv. 46 | |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Grudge |
|
|
-- |
-- |
5 |
-- |
| Lv. 50 | |
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |