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 #429 Mismagius
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Mismagius
Japan: Muumajii
ムウマージ
French: Magirêve
German: Traunmagil
Korean: 무우마직
National: #429
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Magical Pokémon 2'11"
0.9m
9.7lbs
4.4kg
456,400
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
35 1 Sp. Attack Point(s)
1 Sp. Defense Point(s)
Eligible
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Misdreavus
Alpha Sapphire Evolve Misdreavus
X & Y Level Up
LevelAttack NameTypeAppealJam
Power Gem  
Quite an appealing move.
Phantom Force  
Prevents the user from being startled until the turn ends.
Lucky Chant  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Magical Leaf  
Works great if the user goes first this turn.
Growl  
Works great if the user goes last this turn.
Psywave  
Effectiveness varies depending on when it is used.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Astonish
Badly startles the last Pokémon to act before the user.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Mystical Fire  
An appealing move that can be used repeatedly without boring the audience.
Power Gem  
Quite an appealing move.
Phantom Force  
Prevents the user from being startled until the turn ends.
Lucky Chant  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Magical Leaf  
Works great if the user goes first this turn.
Growl  
Works great if the user goes last this turn.
Psywave  
Effectiveness varies depending on when it is used.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Astonish
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM53 Energy Ball  
Quite an appealing move.
TM57 Charge Beam  
Works well if the user is pumped up.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Curse   Details
Causes the user to move later on the next turn.
Destiny Bond   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Imprison   Details
Temporarily stops the crowd from growing excited.
Me First   Details
Causes the user to move earlier on the next turn.
Memento   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Nasty Plot   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Ominous Wind   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Screech   Details
Makes audience expect little of other contestants.
Shadow Sneak   Details
Causes the user to move earlier on the next turn.
Skill Swap   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Spite Details
Badly startles all Pokémon that successfully showed their appeal.
Sucker Punch   Details
Excites the audience a lot if used first.
Wonder Room   Details
Scrambles the order in which Pokémon will move on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Heal Bell  
Prevents the user from being startled until the turn ends.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Magic Coat  
Works great if the user goes last this turn.
Magic Room  
Temporarily stops the crowd from growing excited.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock Wave  
Works great if the user goes first this turn.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Confuse Ray  
Lv. 14
Badly startles Pokémon that the audience has high expectations of.
Mean Look  
Lv. 19
Makes the remaining Pokémon nervous.
Hex
Lv. 23
Badly startles Pokémon that used a move of the same type.
Psybeam  
Lv. 28
Makes audience expect little of other contestants.
Pain Split  
Lv. 32
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Payback  
Lv. 37
Works great if the user goes last this turn.
Shadow Ball  
Lv. 41
Quite an appealing move.
Perish Song  
Lv. 46
Makes the audience quickly grow bored when an appeal move has little effect.
Grudge
Lv. 50
Startles all other Pokémon. User cannot act in the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 60 60 60 105 105 105
Max Stats
Hindering Nature
Lv. 50 120 - 167 58 - 100 58 - 100 99 - 141 99 - 141 99 - 141
Lv. 100 230 - 324 112 - 197 112 - 197 193 - 278 193 - 278 193 - 278
Max Stats
Neutral Nature
Lv. 50 120 - 167 65 - 112 65 - 112 110 - 157 110 - 157 110 - 157
Lv. 100 230 - 324 125 - 219 125 - 219 215 - 309 215 - 309 215 - 309
Max Stats
Beneficial Nature
Lv. 50 120 - 167 71 - 123 71 - 123 121 - 172 121 - 172 121 - 172
Lv. 100 230 - 324 137 - 240 137 - 240 236 - 339 236 - 339 236 - 339

<--- #428
Lopunny
#430
Honchkrow
--->

 
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