X & Y Level Up |
|
— |
Healing Wish |
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. |
— |
Bounce |
|
|
|
Prevents the user from being startled until the turn ends. |
— |
Rototiller |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
— |
Mirror Coat |
|
|
|
Works great if the user goes last this turn. |
— |
Magic Coat |
|
|
|
Works great if the user goes last this turn. |
— |
Defense Curl |
|
|
|
Prevents the user from being startled one time this turn. |
— |
Splash |
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
— |
Pound |
|
|
|
Quite an appealing move. |
— |
Foresight |
|
|
|
Badly startles Pokémon that used a move of the same type. |
6 |
Endure |
|
|
|
Causes the user to move later on the next turn. |
13 |
Return |
|
|
|
Quite an appealing move. |
16 |
Quick Attack |
|
|
|
Causes the user to move earlier on the next turn. |
23 |
Jump Kick |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
26 |
Baton Pass |
|
|
|
Works well if the user is pumped up. |
33 |
Agility |
|
|
|
Causes the user to move earlier on the next turn. |
36 |
Dizzy Punch |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
43 |
After You |
|
|
|
Causes the user to move later on the next turn. |
46 |
Charm |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
53 |
Entrainment |
|
|
|
Badly startles Pokémon that used a move of the same type. |
56 |
Bounce |
|
|
|
Prevents the user from being startled until the turn ends. |
63 |
Healing Wish |
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. |
ΩRαS Level Up |
|
— |
Healing Wish |
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. |
— |
Bounce |
|
|
|
Prevents the user from being startled until the turn ends. |
— |
Rototiller |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
— |
Mirror Coat |
|
|
|
Works great if the user goes last this turn. |
— |
Magic Coat |
|
|
|
Works great if the user goes last this turn. |
— |
Defense Curl |
|
|
|
Prevents the user from being startled one time this turn. |
— |
Splash |
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
— |
Pound |
|
|
|
Quite an appealing move. |
— |
Foresight |
|
|
|
Badly startles Pokémon that used a move of the same type. |
6 |
Endure |
|
|
|
Causes the user to move later on the next turn. |
13 |
Return |
|
|
|
Quite an appealing move. |
16 |
Quick Attack |
|
|
|
Causes the user to move earlier on the next turn. |
23 |
Jump Kick |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
26 |
Baton Pass |
|
|
|
Works well if the user is pumped up. |
33 |
Agility |
|
|
|
Causes the user to move earlier on the next turn. |
36 |
Dizzy Punch |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
43 |
After You |
|
|
|
Causes the user to move later on the next turn. |
46 |
Charm |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
53 |
Entrainment |
|
|
|
Badly startles Pokémon that used a move of the same type. |
56 |
Bounce |
|
|
|
Prevents the user from being startled until the turn ends. |
63 |
Healing Wish |
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. |
66 |
High Jump Kick |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
TM13 |
Ice Beam |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
|
|
|
Works better the more the crowd is excited. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM24 |
Thunderbolt |
|
|
|
Quite an appealing move. |
TM25 |
Thunder |
|
|
|
Works better the more the crowd is excited. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM28 |
Dig |
|
|
|
Prevents the user from being startled one time this turn. |
TM30 |
Shadow Ball |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
|
|
|
Makes the remaining Pokémon nervous. |
TM47 |
Low Sweep |
|
|
|
Prevents the user from being startled until the turn ends. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM52 |
Focus Blast |
|
|
|
Quite an appealing move. |
TM56 |
Fling |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM57 |
Charge Beam |
|
|
|
Works well if the user is pumped up. |
TM67 |
Retaliate |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM68 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM73 |
Thunder Wave |
|
|
|
Startles all of the Pokémon to act before the user. |
TM86 |
Grass Knot |
|
|
|
Works better the later it is used in a turn. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM98 |
Power-Up Punch |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
|
|
|
Quite an appealing move. |
HM04 |
Strength |
|
|
|
Quite an appealing move. |