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 #427 Buneary
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Buneary
Japan: Mimiroru
ミミロル
French: Laporeille
German: Haspiror
Korean: 이어롤
National: #427
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Rabbit Pokémon 1'04"
0.4m
12.1lbs
5.5kg
1905,120
Abilities: Run Away - Klutz - Limber (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience such as Exp.Share or Macho Brace.
Hidden Ability (Available):
Limber: The Pokémon cannot be Paralysed while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
0 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Human-like
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Safari ZoneDetails
Alpha Sapphire Safari ZoneDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Defense Curl  
Prevents the user from being startled one time this turn.
Splash  
Makes the audience quickly grow bored when an appeal move has little effect.
Pound  
Quite an appealing move.
Foresight
Badly startles Pokémon that used a move of the same type.
6 Endure  
Causes the user to move later on the next turn.
10 Baby-Doll Eyes  
Causes the user to move earlier on the next turn.
13 Frustration
Badly startles the last Pokémon to act before the user.
16 Quick Attack  
Causes the user to move earlier on the next turn.
23 Jump Kick  
A very appealing move, but after using this move, the user is more easily startled.
26 Baton Pass  
Works well if the user is pumped up.
33 Agility  
Causes the user to move earlier on the next turn.
36 Dizzy Punch  
Badly startles Pokémon that the audience has high expectations of.
43 After You  
Causes the user to move later on the next turn.
46 Charm
Badly startles Pokémon that the audience has high expectations of.
50 Entrainment
Badly startles Pokémon that used a move of the same type.
56 Bounce  
Prevents the user from being startled until the turn ends.
63 Healing Wish  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Circle Throw   Details
Causes the user to move later on the next turn.
Copycat   Details
Affected by how well the previous Pokémon's move went.
Cosmic Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Double Hit Details
Badly startles Pokémon that used a move of the same type.
Encore   Details
Makes the remaining Pokémon nervous.
Fake Out Details
Badly startles the last Pokémon to act before the user.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Fire Punch   Details
Quite an appealing move.
Flail   Details
Works better the later it is used in a turn.
Focus Punch   Details
Works great if the user goes last this turn.
Ice Punch   Details
Quite an appealing move.
Low Kick   Details
Works better the later it is used in a turn.
Mud Sport   Details
Excites the audience in any kind of contest.
Sky Uppercut Details
Badly startles Pokémon that used a move of the same type.
Sweet Kiss   Details
Makes the remaining Pokémon nervous.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.
Teeter Dance Details
Startles all other Pokémon. User cannot act in the next turn.
Thunder Punch   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Bounce  
Prevents the user from being startled until the turn ends.
Covet  
Affected by how well the previous Pokémon's move went.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Low Kick  
Works better the later it is used in a turn.
Magic Coat  
Works great if the user goes last this turn.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 350 55 66 44 44 56 85
Max Stats
Hindering Nature
Lv. 50 115 - 162 63 - 106 44 - 86 44 - 86 54 - 97 81 - 123
Lv. 100 220 - 314 123 - 207 83 - 168 83 - 168 105 - 189 157 - 242
Max Stats
Neutral Nature
Lv. 50 115 - 162 71 - 118 49 - 96 49 - 96 61 - 108 90 - 137
Lv. 100 220 - 314 137 - 231 93 - 187 93 - 187 117 - 211 175 - 269
Max Stats
Beneficial Nature
Lv. 50 115 - 162 78 - 129 53 - 105 53 - 105 67 - 118 99 - 150
Lv. 100 220 - 314 150 - 254 102 - 205 102 - 205 128 - 232 192 - 295

<--- #426
Drifblim
#428
Lopunny
--->

 
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