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 #200 Misdreavus
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Misdreavus
Japan: Muuma
ムウマ
French: Feuforêve
German: Traunfugil
Korean: 무우마
National: #200
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Screech Pokémon 2'04"
0.7m
2.2lbs
1kg
456,400
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
35 1 Sp. Defense Point(s)
Eligible
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Route 114, Route 115Details
Alpha Sapphire Route 114, Route 115Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Growl  
Works great if the user goes last this turn.
Psywave  
Effectiveness varies depending on when it is used.
5 Spite
Badly startles all Pokémon that successfully showed their appeal.
10 Astonish
Badly startles the last Pokémon to act before the user.
14 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
19 Mean Look  
Makes the remaining Pokémon nervous.
23 Hex
Badly startles Pokémon that used a move of the same type.
28 Psybeam  
Makes audience expect little of other contestants.
32 Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
37 Payback  
Works great if the user goes last this turn.
41 Shadow Ball  
Quite an appealing move.
46 Perish Song  
Makes the audience quickly grow bored when an appeal move has little effect.
50 Grudge
Startles all other Pokémon. User cannot act in the next turn.
55 Power Gem  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM57 Charge Beam  
Works well if the user is pumped up.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Curse   Details
Causes the user to move later on the next turn.
Destiny Bond   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Imprison   Details
Temporarily stops the crowd from growing excited.
Me First   Details
Causes the user to move earlier on the next turn.
Memento   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Nasty Plot   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Ominous Wind   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Screech   Details
Makes audience expect little of other contestants.
Shadow Sneak   Details
Causes the user to move earlier on the next turn.
Skill Swap   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Spite Details
Badly startles all Pokémon that successfully showed their appeal.
Sucker Punch   Details
Excites the audience a lot if used first.
Wonder Room   Details
Scrambles the order in which Pokémon will move on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Heal Bell  
Prevents the user from being startled until the turn ends.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Magic Coat  
Works great if the user goes last this turn.
Magic Room  
Temporarily stops the crowd from growing excited.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock Wave  
Works great if the user goes first this turn.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 435 60 60 60 85 85 85
Max Stats
Hindering Nature
Lv. 50 120 - 167 58 - 100 58 - 100 81 - 123 81 - 123 81 - 123
Lv. 100 230 - 324 112 - 197 112 - 197 157 - 242 157 - 242 157 - 242
Max Stats
Neutral Nature
Lv. 50 120 - 167 65 - 112 65 - 112 90 - 137 90 - 137 90 - 137
Lv. 100 230 - 324 125 - 219 125 - 219 175 - 269 175 - 269 175 - 269
Max Stats
Beneficial Nature
Lv. 50 120 - 167 71 - 123 71 - 123 99 - 150 99 - 150 99 - 150
Lv. 100 230 - 324 137 - 240 137 - 240 192 - 295 192 - 295 192 - 295

<--- #199
Slowking
#201
Unown
--->

 
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