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 #199 Slowking
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Slowking
Japan: Yadoking
ヤドキング
French: Roigada
German: Laschoking
Korean: 야도킹
National: #199
Central Kalos: #---
Coastal Kalos: #135
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Royal Pokémon 6'07"
2m
175.3lbs
79.5kg
705,120
Abilities: Oblivious - Own Tempo - Regenerator (Hidden Ability)
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Own Tempo: The Pokémon cannot be Confused while having this ability.
Hidden Ability (Available):
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 3 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Water 1
Evolutionary Chain
Locations
X Evolve Slowpoke
Y Evolve Slowpoke
Omega Ruby Evolve Slowpoke
Alpha Sapphire Evolve Slowpoke
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Heal Pulse  
Excites the audience in any kind of contest.
Power Gem  
Quite an appealing move.
Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
Curse  
Causes the user to move later on the next turn.
Yawn  
Makes the remaining Pokémon nervous.
Tackle  
Quite an appealing move.
5 Growl  
Works great if the user goes last this turn.
9 Water Gun  
Quite an appealing move.
14 Confusion  
Quite an appealing move.
19 Disable  
Makes the remaining Pokémon nervous.
23 Headbutt  
Quite an appealing move.
28 Water Pulse  
Makes audience expect little of other contestants.
32 Zen Headbutt  
Quite an appealing move.
36 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
41 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
45 Psychic  
Quite an appealing move.
49 Trump Card  
Works better the later it is used in a turn.
54 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
58 Heal Pulse  
Excites the audience in any kind of contest.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM52 Focus Blast  
Quite an appealing move.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM60 Quash  
Causes the user to move earlier on the next turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Belch   Details
Works well if the user is pumped up.
Belly Drum   Details
A very appealing move, but after using this move, the user is more easily startled.
Block   Details
Makes the remaining Pokémon nervous.
Future Sight   Details
Works well if it is the same type as the move used by the last Pokémon.
Me First   Details
Causes the user to move earlier on the next turn.
Mud Sport   Details
Excites the audience in any kind of contest.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Snore   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Stomp   Details
Quite an appealing move.
Wonder Room   Details
Scrambles the order in which Pokémon will move on the next turn.
Zen Headbutt   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Aqua Tail  
Quite an appealing move.
Block  
Makes the remaining Pokémon nervous.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Focus Punch  
Works great if the user goes last this turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Tail  
Quite an appealing move.
Magic Coat  
Works great if the user goes last this turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Trick
Badly startles Pokémon that used a move of the same type.
Water Pulse  
Makes audience expect little of other contestants.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Zen Headbutt  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Slack Off  
Lv. 36
Makes the audience quickly grow bored when an appeal move has little effect.
Amnesia  
Lv. 41
Prevents the user from being startled until the turn ends.
Rain Dance  
Lv. 49
Works better the more the crowd is excited.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Brine   Gen IV 362
Affected by how well the previous Pokémon's move went.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 95 75 80 100 110 30
Max Stats
Hindering Nature
Lv. 50 155 - 202 72 - 114 76 - 118 94 - 136 103 - 145 31 - 73
Lv. 100 300 - 394 139 - 224 148 - 233 184 - 269 202 - 287 58 - 143
Max Stats
Neutral Nature
Lv. 50 155 - 202 80 - 127 85 - 132 105 - 152 115 - 162 35 - 82
Lv. 100 300 - 394 155 - 249 165 - 259 205 - 299 225 - 319 65 - 159
Max Stats
Beneficial Nature
Lv. 50 155 - 202 88 - 139 93 - 145 115 - 167 126 - 178 38 - 90
Lv. 100 300 - 394 170 - 273 181 - 284 225 - 328 247 - 350 71 - 174

<--- #198
Murkrow
#200
Misdreavus
--->

 
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