Generation VI Level Up |
|
— |
Heal Pulse |
|
|
|
Excites the audience in any kind of contest. |
— |
Power Gem |
|
|
|
Quite an appealing move. |
— |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
— |
Curse |
|
|
|
Causes the user to move later on the next turn. |
— |
Yawn |
|
|
|
Makes the remaining Pokémon nervous. |
— |
Tackle |
|
|
|
Quite an appealing move. |
5 |
Growl |
|
|
|
Works great if the user goes last this turn. |
9 |
Water Gun |
|
|
|
Quite an appealing move. |
14 |
Confusion |
|
|
|
Quite an appealing move. |
19 |
Disable |
|
|
|
Makes the remaining Pokémon nervous. |
23 |
Headbutt |
|
|
|
Quite an appealing move. |
28 |
Water Pulse |
|
|
|
Makes audience expect little of other contestants. |
32 |
Zen Headbutt |
|
|
|
Quite an appealing move. |
36 |
Nasty Plot |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
41 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
45 |
Psychic |
|
|
|
Quite an appealing move. |
49 |
Trump Card |
|
|
|
Works better the later it is used in a turn. |
54 |
Psych Up |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
58 |
Heal Pulse |
|
|
|
Excites the audience in any kind of contest. |
TM & HM Attacks |
|
TM03 |
Psyshock |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM04 |
Calm Mind |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
TM13 |
Ice Beam |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
|
|
|
Prevents the user from being startled one time this turn. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
|
|
|
Works better the more the crowd is excited. |
TM20 |
Safeguard |
|
|
|
Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM26 |
Earthquake |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM28 |
Dig |
|
|
|
Prevents the user from being startled one time this turn. |
TM29 |
Psychic |
|
|
|
Quite an appealing move. |
TM30 |
Shadow Ball |
|
|
|
Quite an appealing move. |
TM31 |
Brick Break |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM35 |
Flamethrower |
|
|
|
Quite an appealing move. |
TM38 |
Fire Blast |
|
|
|
Works better the more the crowd is excited. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
|
|
|
Makes the remaining Pokémon nervous. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM52 |
Focus Blast |
|
|
|
Quite an appealing move. |
TM55 |
Scald |
|
|
|
Makes the remaining Pokémon nervous. |
TM56 |
Fling |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM59 |
Incinerate |
|
|
|
Makes audience expect little of other contestants. |
TM60 |
Quash |
|
|
|
Causes the user to move earlier on the next turn. |
TM68 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
|
|
|
Makes audience expect little of other contestants. |
TM73 |
Thunder Wave |
|
|
|
Startles all of the Pokémon to act before the user. |
TM77 |
Psych Up |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM78 |
Bulldoze |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM82 |
Dragon Tail |
|
|
|
Causes the user to move later on the next turn. |
TM85 |
Dream Eater |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM86 |
Grass Knot |
|
|
|
Works better the later it is used in a turn. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM92 |
Trick Room |
|
|
|
Scrambles the order in which Pokémon will move on the next turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM98 |
Power-Up Punch |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
|
|
|
Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
|
|
|
Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
|
|
|
Prevents the user from being startled one time this turn. |
Transfer Only Moves (Details) |
|
Telekinesis |
|
|
|
Gen V TM19 |
Makes the remaining Pokémon nervous. |
Dive |
|
|
|
Gen V HM06 |
Prevents the user from being startled one time this turn. |
Brine |
|
|
|
Gen IV 362 |
Affected by how well the previous Pokémon's move went. |
Endure |
|
|
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Avalanche |
|
|
|
Gen IV 419 |
Affected by how well the previous Pokémon's move went. |
Captivate |
|
|
|
Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
|
|
|
Gen IV 363 |
Works better the more the crowd is excited. |
Whirlpool |
|
|
|
Gen IV 250 |
Temporarily stops the crowd from growing excited. |
Dive |
|
|
|
Move Tutor - PtHGSS |
Prevents the user from being startled one time this turn. |
Fury Cutter |
|
|
|
Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Swift |
|
|
|
Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Mud-slap |
|
|
|
Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Mega Punch |
|
|
| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mega Kick |
|
|
| Move Tutor - FRLG |
Works better the more the crowd is excited. |
Body Slam |
|
|
| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
|
|
| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Counter |
|
|
| Move Tutor - FRLG |
Works great if the user goes last this turn. |
Seismic Toss |
|
|
| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Dynamic Punch |
|
|
|
Move Tutor - Emerald |
Badly startles Pokémon that the audience has high expectations of. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
|
|
|
Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Swift |
|
|
|
Move Tutor - Emerald |
Works great if the user goes first this turn. |
Fury Cutter |
|
|
|
Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. |
Nightmare |
|
|
|
Move Tutor - XD |
Startles all of the Pokémon to act before the user. |