#227 Skarmory
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Skarmory Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Skarmory
Japan: Airmd
エアームド
French: Airmure
German: Panzaeron
Korean: 무장조
National: #227
Central: #---
Coastal: #---
Mountain: #112
Hoenn: #120
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Armor Bird Pokémon 5'07"
1.7m
111.3lbs
50.5kg
256,400
Abilities: Keen Eye - Sturdy - Weak Armor (Hidden Ability)
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability (Available):
Weak Armor: When hit by an attack, the Pokémon's Defense is lowered by one stage but Speed is increased by one stage.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Defense Point(s)
Eligible
Damage Taken
*0.5 *2 *1 *2 *0.25 *1 *1 *0 *0 *0.5 *0.5 *0.25 *1 *1 *0.5 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
DexNav

Metal Coat
%
Flying
Evolutionary Chain
Locations - In-Depth Details
X Victory Road
Friend Safari
Details
Y Victory Road
Friend Safari
Details
Omega Ruby Route 113Details
Alpha Sapphire Route 113Details
Trainer Locations  Details
Flavor Text
X After nesting in bramble bushes, the wings of its chicks grow hard from scratches by thorns.
Y Despite being clad entirely in iron-hard armor, it flies at speeds over 180 mph.
Omega Ruby Skarmory is entirely encased in hard, protective armor. This Pokémon flies at close to 190 mph. It slashes foes with its wings that possess swordlike cutting edges.
Alpha Sapphire Skarmory's steel wings become tattered and bashed in from repeated battles. Once a year, the battered wings grow back completely, restoring the cutting edges to their pristine state.

Level Up Anchors X & Y ΩRαS
X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
6 Sand Attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
9 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
12 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
17 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
20 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
23 Air Cutter 60 95 25 --
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
28 Spikes -- -- 20 --
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
31 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
34 Steel Wing 70 90 25 10
The target is hit with wings of steel. It may also raise the user's Defense stat.
39 Autotomize -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
42 Air Slash 75 95 15 30
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
45 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
50 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
6 Sand Attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
9 Metal Claw 50 95 35 10
The target is raked with steel claws. It may also raise the user's Attack stat.
12 Air Cutter 60 95 25 --
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
17 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
20 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
23 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
28 Spikes -- -- 20 --
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
31 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
34 Steel Wing 70 90 25 10
The target is hit with wings of steel. It may also raise the user's Defense stat.
39 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
42 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
45 Air Slash 75 95 15 30
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
50 Autotomize -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
53 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM51 Steel Wing 70 90 25 10
The target is hit with wings of steel. It may also raise the user's Defense stat.
TM58 Sky Drop 60 100 10 --
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM94 (XY)
HM06 (ORAS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02 Fly 90 95 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Assurance 60 100 10 -- Details
If the target has already taken some damage in the same turn, this attack's power is doubled.
Brave Bird 120 100 15 -- Details
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Drill Peck 80 100 20 -- Details
A corkscrewing attack with the sharp beak acting as a drill.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Guard Swap -- -- 10 -- Details
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Sky Attack 140 90 5 30 Details
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Stealth Rock -- -- 20 -- Details
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Whirlwind -- -- 20 -- Details
The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Icy Wind559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head801001530
The user slams the target with its steel-hard head. It may also make the target flinch.
Sky Attack14090530
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Tailwind----15--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Pluck 60 100 20 -- Gen V TM88
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Pluck 60 100 20 -- Gen IV TM88
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Defog -- -- 15 -- Gen IV HM05 DPt
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Twister 40 100 20 20 Move Tutor - PtHGSS
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Mud-slap 20 100 10 100 Move Tutor - Emerald
The user hurls mud in the target's face to inflict damage and lower its accuracy.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 465 65 80 140 40 70 70
Max Stats
Hindering Nature
Lv. 50 125 - 172 76 - 118 130 - 172 40 - 82 67 - 109 67 - 109
Lv. 100 240 - 334 148 - 233 256 - 341 76 - 161 130 - 215 130 - 215
Max Stats
Neutral Nature
Lv. 50 125 - 172 85 - 132 145 - 192 45 - 92 75 - 122 75 - 122
Lv. 100 240 - 334 165 - 259 285 - 379 85 - 179 145 - 239 145 - 239
Max Stats
Beneficial Nature
Lv. 50 125 - 172 93 - 145 159 - 211 49 - 101 82 - 134 82 - 134
Lv. 100 240 - 334 181 - 284 313 - 416 93 - 196 159 - 262 159 - 262

<--- #226
Mantine
#228
Houndour
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