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 #227 Skarmory
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Skarmory
Japan: Eamudo
エアームド
French: Airmure
German: Panzaeron
Korean: 무장조
National: #227
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #112
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Armor Bird Pokémon 5'07"
1.7m
111.3lbs
50.5kg
256,400
Abilities: Keen Eye - Sturdy - Weak Armor (Hidden Ability)
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability (Available):
Weak Armor: When hit by an attack, the Pokémon's Defense is lowered by one stage but Speed is increased by one stage.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Defense Point(s)
Eligible
Wild Hold Item Egg Groups
 
DexNav

Metal Coat
%
Flying
Evolutionary Chain
Locations - In-Depth Details
X Victory Road
Friend Safari
Details
Y Victory Road
Friend Safari
Details
Omega Ruby Route 113Details
Alpha Sapphire Route 113Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Leer
Badly startles Pokémon that the audience has high expectations of.
Peck  
Quite an appealing move.
6 Sand Attack  
Makes audience expect little of other contestants.
9 Swift  
Works great if the user goes first this turn.
12 Agility  
Causes the user to move earlier on the next turn.
17 Fury Attack  
Effectiveness varies depending on when it is used.
20 Feint  
Causes the user to move earlier on the next turn.
23 Air Cutter  
Quite an appealing move.
28 Spikes  
Makes the remaining Pokémon nervous.
31 Metal Sound
Startles all of the Pokémon to act before the user.
34 Steel Wing  
Affected by how well the previous Pokémon's move went.
39 Autotomize  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
42 Air Slash
Badly startles the last Pokémon to act before the user.
45 Slash  
Quite an appealing move.
50 Night Slash  
Affected by how well the previous Pokémon's move went.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Leer
Badly startles Pokémon that the audience has high expectations of.
Peck  
Quite an appealing move.
6 Sand Attack  
Makes audience expect little of other contestants.
9 Metal Claw  
Quite an appealing move.
12 Air Cutter  
Quite an appealing move.
17 Fury Attack  
Effectiveness varies depending on when it is used.
20 Feint  
Causes the user to move earlier on the next turn.
23 Swift  
Works great if the user goes first this turn.
28 Spikes  
Makes the remaining Pokémon nervous.
31 Agility  
Causes the user to move earlier on the next turn.
34 Steel Wing  
Affected by how well the previous Pokémon's move went.
39 Slash  
Quite an appealing move.
42 Metal Sound
Startles all of the Pokémon to act before the user.
45 Air Slash
Badly startles the last Pokémon to act before the user.
50 Autotomize  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
53 Night Slash  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM58 Sky Drop  
Temporarily stops the crowd from growing excited.
TM66 Payback  
Works great if the user goes last this turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assurance   Details
Works better the later it is used in a turn.
Brave Bird   Details
A very appealing move, but after using this move, the user is more easily startled.
Curse   Details
Causes the user to move later on the next turn.
Drill Peck   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Details
Causes the user to move later on the next turn.
Guard Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Sky Attack   Details
Affected by how well the previous Pokémon's move went.
Stealth Rock   Details
Makes the remaining Pokémon nervous.
Whirlwind   Details
Causes the user to move later on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Tailwind  
Causes the user to move earlier on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Defog   Gen IV 432
Works great if the user goes first this turn.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 465 65 80 140 40 70 70
Max Stats
Hindering Nature
Lv. 50 125 - 172 76 - 118 130 - 172 40 - 82 67 - 109 67 - 109
Lv. 100 240 - 334 148 - 233 256 - 341 76 - 161 130 - 215 130 - 215
Max Stats
Neutral Nature
Lv. 50 125 - 172 85 - 132 145 - 192 45 - 92 75 - 122 75 - 122
Lv. 100 240 - 334 165 - 259 285 - 379 85 - 179 145 - 239 145 - 239
Max Stats
Beneficial Nature
Lv. 50 125 - 172 93 - 145 159 - 211 49 - 101 82 - 134 82 - 134
Lv. 100 240 - 334 181 - 284 313 - 416 93 - 196 159 - 262 159 - 262

<--- #226
Mantine
#228
Houndour
--->

 
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