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 #226 Mantine
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Mantine
Japan: Mantain
マンタイン
French: Démanta
German: Mantax
Korean: 만타인
National: #226
Central Kalos: #---
Coastal Kalos: #140
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Kite Pokémon 6'11"
2.1m
485.0lbs
220kg
256,400
Abilities: Swift Swim - Water Absorb - Water Veil (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Hidden Ability (Available):
Water Veil: This Pokémon cannot be Burned while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Sp. Defense Point(s)
Eligible
Wild Hold Item Egg Groups
 
Water 1
Evolutionary Chain
To get Mantyke, you will need to breed while holding the Wave Incense
Locations
X Evolve Mantyke
Y Evolve Mantyke
Omega Ruby Battle ResortDetails
Alpha Sapphire Battle ResortDetails
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Psybeam  
Makes audience expect little of other contestants.
Bullet Seed  
Effectiveness varies depending on when it is used.
Signal Beam  
Makes audience expect little of other contestants.
Tackle  
Quite an appealing move.
Bubble  
Quite an appealing move.
Supersonic  
Makes audience expect little of other contestants.
Bubble Beam
Badly startles the last Pokémon to act before the user.
3 Supersonic  
Makes audience expect little of other contestants.
7 Bubble Beam
Badly startles the last Pokémon to act before the user.
11 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
14 Wing Attack  
Quite an appealing move.
16 Headbutt  
Quite an appealing move.
19 Water Pulse  
Makes audience expect little of other contestants.
23 Wide Guard  
Prevents the user from being startled until the turn ends.
27 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
32 Agility  
Causes the user to move earlier on the next turn.
36 Air Slash
Badly startles the last Pokémon to act before the user.
39 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
46 Bounce  
Prevents the user from being startled until the turn ends.
49 Hydro Pump  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM62 Acrobatics  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Haze   Details
Makes audience expect little of other contestants.
Hydro Pump   Details
Works better the more the crowd is excited.
Mirror Coat   Details
Works great if the user goes last this turn.
Mud Sport   Details
Excites the audience in any kind of contest.
Slam   Details
Quite an appealing move.
Splash   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Twister   Details
Quite an appealing move.
Water Sport   Details
Excites the audience in any kind of contest.
Wide Guard   Details
Prevents the user from being startled until the turn ends.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bounce  
Prevents the user from being startled until the turn ends.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Helping Hand  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Seed Bomb  
Quite an appealing move.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Signal Beam  
Makes audience expect little of other contestants.
Tailwind  
Causes the user to move earlier on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Brine   Gen IV 362
Affected by how well the previous Pokémon's move went.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 465 65 40 70 80 140 70
Max Stats
Hindering Nature
Lv. 50 125 - 172 40 - 82 67 - 109 76 - 118 130 - 172 67 - 109
Lv. 100 240 - 334 76 - 161 130 - 215 148 - 233 256 - 341 130 - 215
Max Stats
Neutral Nature
Lv. 50 125 - 172 45 - 92 75 - 122 85 - 132 145 - 192 75 - 122
Lv. 100 240 - 334 85 - 179 145 - 239 165 - 259 285 - 379 145 - 239
Max Stats
Beneficial Nature
Lv. 50 125 - 172 49 - 101 82 - 134 93 - 145 159 - 211 82 - 134
Lv. 100 240 - 334 93 - 196 159 - 262 181 - 284 313 - 416 159 - 262

<--- #225
Delibird
#227
Skarmory
--->

 
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