Locations - In-Depth Details |
Black |
Undella Town (All Seasons, Surf), Undella Bay (Spring, Summer, Autumn - Surf) | Details |
White |
Undella Town (All Seasons, Surf), Undella Bay (Spring, Summer, Autumn - Surf) | Details |
Black 2 |
Undella Bay (Spring, Summer, Autumn), Route 21 (All) | Details |
White 2 |
Undella Bay (Spring, Summer, Autumn), Route 21 (All) | Details |
Dream World |
Sparkling Sea - Beginning |
Details |
Trainer Locations | |
Details |
Black/White Level Up |
|
— |
Psybeam |
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65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
— |
Bullet Seed |
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25 |
100 |
30 |
-- |
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. |
— |
Signal Beam |
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75 |
100 |
15 |
10 |
The user attacks with a sinister beam of light. It may also confuse the target. |
— |
Tackle |
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50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Bubble |
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20 |
100 |
30 |
-- |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
— |
Supersonic |
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-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
— |
Bubblebeam |
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65 |
100 |
20 |
-- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
4 |
Supersonic |
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-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
10 |
Bubblebeam |
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65 |
100 |
20 |
-- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
13 |
Headbutt |
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70 |
100 |
15 |
-- |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
19 |
Agility |
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-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
22 |
Wing Attack |
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60 |
100 |
35 |
-- |
The target is struck with large, imposing wings spread wide to inflict damage. |
28 |
Water Pulse |
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60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
31 |
Take Down |
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90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
37 |
Confuse Ray |
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-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
40 |
Bounce |
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85 |
85 |
5 |
30 |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
46 |
Aqua Ring |
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-- |
-- |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
49 |
Hydro Pump |
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120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
Black 2/White 2 Level Up |
|
— |
Psybeam |
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65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
— |
Bullet Seed |
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25 |
100 |
30 |
-- |
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. |
— |
Signal Beam |
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75 |
100 |
15 |
10 |
The user attacks with a sinister beam of light. It may also confuse the target. |
— |
Tackle |
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50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Bubble |
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20 |
100 |
30 |
-- |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
— |
Supersonic |
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-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
— |
Bubblebeam |
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65 |
100 |
20 |
-- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
3 |
Supersonic |
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-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
7 |
Bubblebeam |
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65 |
100 |
20 |
-- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
11 |
Confuse Ray |
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-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
14 |
Wing Attack |
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60 |
100 |
35 |
-- |
The target is struck with large, imposing wings spread wide to inflict damage. |
16 |
Headbutt |
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70 |
100 |
15 |
-- |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
19 |
Water Pulse |
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60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
23 |
Wide Guard |
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-- |
-- |
10 |
-- |
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
27 |
Take Down |
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90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
32 |
Agility |
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-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
36 |
Air Slash |
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75 |
95 |
20 |
-- |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
39 |
Aqua Ring |
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-- |
-- |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
46 |
Bounce |
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85 |
85 |
5 |
30 |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
49 |
Hydro Pump |
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120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
TM & HM Attacks |
|
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
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-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
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95 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
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120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
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 |
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
 |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 |
Rock Tomb |
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50 |
80 |
10 |
-- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM40 |
Aerial Ace |
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 |
60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
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 |
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM55 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM62 |
Acrobatics |
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 |
55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM68 |
Giga Impact |
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 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM80 |
Rock Slide |
 |
 |
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM87 |
Swagger |
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 |
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
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 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
HM03 |
Surf |
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 |
95 |
100 |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM05 |
Waterfall |
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 |
80 |
100 |
15 |
-- |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
HM06 |
Dive |
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 |
80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Egg Moves (Details) |
Twister |
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40 |
100 |
20 |
-- |
Details |
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. |
Hydro Pump |
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120 |
80 |
5 |
-- |
Details |
The target is blasted by a huge volume of water launched under great pressure. |
Haze |
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 |
-- |
-- |
30 |
-- |
Details |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Slam |
 |
 |
80 |
75 |
20 |
-- |
Details |
The target is slammed with a long tail, vines, etc., to inflict damage. |
Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
Details |
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
Mirror Coat |
 |
 |
?? |
100 |
20 |
-- |
Details |
A retaliation move that counters any special attack, inflicting double the damage taken. |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
Details |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
Splash |
 |
 |
-- |
-- |
40 |
-- |
Details |
The user just flops and splashes around to no effect at all... |
Wide Guard |
 |
 |
-- |
-- |
10 |
-- |
Details |
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
Amnesia |
 |
 |
-- |
-- |
20 |
-- |
Details |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
Gen III & IV Only Moves (Details) |
|
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Brine |
 |
 |
65 |
100 |
10 |
-- |
Gen IV TM55 |
If the target's HP is down to about half, this attack will hit with double the power. |
Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Defog |
 |
 |
-- |
-- |
15 |
-- |
Gen IV HM05 DPt |
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
Traps foes in a violent swirling whirlpool for four to five turns. |
Air Cutter |
 |
 |
55 |
95 |
25 |
-- |
Move Tutor - PtHGSS |
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
String Shot |
 |
 |
-- |
95 |
40 |
-- |
Move Tutor - HGSS |
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |