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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Mantine Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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226 | 365 | Mantine |
マンタイン Mantain |
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Ability: Swift Swim & Water Absorb | |||||
Swift Swim: When Rain Dance is in effect, Mantine's Speed is Doubled Water Absorb: Mantine is healed by up to 25% of Max HP when hit by Water Attacks. |
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Gender Ratio | ||||||
Male: 50 % | Female: 50 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Kite Pokémon | 6'11" | 485.0 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
None | Purple |
Damage Taken | ||||||||||||||||
*1 | *0.5 | *0.5 | *4 | *1 | *1 | *0.5 | *1 | *0 | *1 | *1 | *0.5 | *2 | *1 | *1 | *1 | *0.5 |
Flavor Text | |||
Ruby | On sunny days, schools of MANTINE can be seen elegantly leaping over the sea's waves. This POKéMON is not bothered by the REMORAID that hitches rides. | ||
Sapphire | On sunny days, schools of MANTINE can be seen elegantly leaping over the sea's waves. This POKéMON is not bothered by the REMORAID that hitches rides. | ||
Emerald | On sunny days, schools of MANTINE can be seen elegantly leaping over the waves. It is not bothered by the REMORAID that hitches rides. | ||
FireRed | Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed. | ||
LeafGreen | As it majestically swims, it doesn't care if REMORAID attach to it to scavenge for its leftovers. |
Location | |||
Game | Location | ||
Ruby | Trade from LeafGreen/Colosseum | ||
Sapphire | Trade from LeafGreen/Colosseum | ||
Emerald | Trade from LeafGreen/Colosseum | ||
FireRed | Trade from LeafGreen/Colosseum | ||
LeafGreen | Tanoby Ruins & Trainer Tower (Surf) | ||
Colosseum | Snag from Miror B. Peon Ferma in Pyrite Hill | ||
XD | Trade from LeafGreen/Colosseum |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Bubble | 20 | 100 | 30 | 10 | ||||
An attack using bubbles. May lower the foe's SPEED. | |||||||||
8 | Supersonic | -- | 55 | 20 | -- | ||||
Emits bizarre sound waves that may confuse the foe. | |||||||||
15 | Bubblebeam | 65 | 100 | 20 | 10 | ||||
Forcefully sprays bubbles that may lower SPEED. | |||||||||
22 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless charge attack that also hurts the user. | |||||||||
29 | Agility | -- | -- | 30 | -- | ||||
Relaxes the body to sharply boost SPEED. | |||||||||
36 | Wing Attack | 60 | 100 | 35 | -- | ||||
Strikes the foe with wings spread wide. | |||||||||
43 | Water Pulse | 60 | 100 | 20 | 20 | ||||
Attacks with ultrasonic waves. May confuse the foe | |||||||||
50 | Confuse Ray | -- | 100 | 10 | -- | ||||
A sinister ray that confuses the foe. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Bubble | 20 | 100 | 30 | 10 | ||||
An attack using bubbles. May lower the foe's SPEED. | |||||||||
8 | Supersonic | -- | 55 | 20 | -- | ||||
Emits bizarre sound waves that may confuse the foe. | |||||||||
15 | Bubblebeam | 65 | 100 | 20 | 10 | ||||
Forcefully sprays bubbles that may lower SPEED. | |||||||||
22 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless charge attack that also hurts the user. | |||||||||
29 | Agility | -- | -- | 30 | -- | ||||
Relaxes the body to sharply boost SPEED. | |||||||||
36 | Wing Attack | 60 | 100 | 35 | -- | ||||
Strikes the foe with wings spread wide. | |||||||||
43 | Water Pulse | 60 | 100 | 20 | 20 | ||||
Attacks with ultrasonic waves. May confuse the foe | |||||||||
50 | Confuse Ray | -- | 100 | 10 | -- | ||||
A sinister ray that confuses the foe. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
Attacks with ultrasonic waves. May confuse the foe | |||||||||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
Summons a hailstorm that strikes every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
Blasts the foe with an icy beam that may freeze it. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
Hits the foe with an icy storm that may freeze it. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
A powerful quake, but has no effect on flying foes. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
An extremely speedy and unavoidable attack. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
Creates a huge wave, then crashes it down on the foe. | |||||||||
HM07 | Waterfall | 80 | 100 | 15 | -- | ||||
Charges the foe with speed to climb waterfalls. | |||||||||
HM08 | Dive | 60 | 100 | 10 | -- | ||||
Dives underwater the first turn and strikes next turn. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Body Slam | 85 | 100 | 15 | 30 | ||||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
A chilling attack that lowers the foe's SPEED. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
Hurls mud in the foe's face to reduce its accuracy. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Sprays star-shaped rays that never miss. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Twister | 40 | 100 | 20 | 20 | ||||
Whips up a vicious twister to tear at the foe. | ||||||||
Hydro Pump | 120 | 80 | 5 | -- | ||||
Blasts water at high power to strike the foe. | ||||||||
Haze | -- | -- | 30 | -- | ||||
Creates a black haze that eliminates all stat changes. | ||||||||
Slam | 80 | 75 | 20 | -- | ||||
Slams the foe with a long tail, vine, etc. | ||||||||
Mud Sport | -- | 100 | 15 | -- | ||||
Covers the user in mud to raise electrical resistance. | ||||||||
Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled. May cause flinching. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
6,400 Steps | Special Defense: 2 Points | 25 |
Egg Groups | |
Lists Of Groups | Group Names |
Water 1 |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 65 | 40 | 70 | 80 | 140 | 70 |
Max Stats Hindering Nature | 334 | 161 | 215 | 233 | 341 | 215 |
Max Stats Neutral Nature | 334 | 179 | 239 | 259 | 379 | 239 |
Max Stats Beneficial Nature | 334 | 196 | 262 | 284 | 416 | 262 |