Name | Type | Cat. | PP | Att. | Acc. | Effect |
Acupressure | 30 | -- | -- | The user applies pressure to stress points, sharply boosting one of its stats. | ||
Assist | 20 | -- | -- | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | ||
Attract | 15 | -- | 100 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||
Barrage | 20 | 15 | 85 | Round objects are hurled at the foe to strike two to five times in a row. | ||
Baton Pass | 40 | -- | -- | The user switches places with a party Pokémon in waiting, passing along any stat changes. | ||
Belly Drum | 10 | -- | -- | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||
Bide | 10 | -- | -- | The user endures attacks for two turns, then strikes back to cause double the damage taken. | ||
Bind | 20 | 15 | 75 | A long body or tentacles are used to bind and squeeze the foe for two to five turns. | ||
Block | 5 | -- | -- | The user blocks the foe's way with arms spread wide to prevent escape. | ||
Body Slam | 15 | 85 | 100 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | ||
Camouflage | 20 | -- | -- | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | ||
Captivate | 20 | -- | 100 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||
Charm | 20 | -- | 100 | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | ||
Comet Punch | 15 | 18 | 85 | The foe is hit with a flurry of punches that strike two to five times in a row. | ||
Constrict | 35 | 10 | 100 | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | ||
Conversion | 30 | -- | -- | The user changes its type to become the same type as one of its moves. | ||
Conversion 2 | 30 | -- | -- | The user changes its type to make itself resistant to the type of the attack it last took. | ||
Copycat | 20 | -- | -- | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ||
Covet | 40 | 40 | 100 | The user endearingly approaches the foe, then steals the item the foe is holding. | ||
Crush Claw | 10 | 75 | 95 | The user slashes the foe with hard and sharp claws. It may also lower the target's Defense. | ||
Crush Grip | 5 | -- | 100 | The foe is crushed with great force. The attack is more powerful the more HP the foe has left. | ||
Cut | 30 | 50 | 95 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | ||
Defense Curl | 40 | -- | -- | The user curls up to conceal weak spots and raise its Defense stat. | ||
Disable | 20 | -- | 80 | For several turns, this move prevents the foe from using the move it last used. | ||
Dizzy Punch | 10 | 70 | 100 | The foe is hit with rhythmically launched punches that may also leave it confused. | ||
Double Hit | 10 | 35 | 90 | The user slams the foe with a long tail, vines, etc. The target is hit twice in a row. | ||
Double Team | 15 | -- | -- | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||
Double-edge | 15 | 120 | 100 | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | ||
Doubleslap | 10 | 15 | 85 | The foe is slapped repeatedly, back and forth, two to five times in a row. | ||
Egg Bomb | 10 | 100 | 75 | A large egg is hurled with maximum force at the foe to inflict damage. | ||
Encore | 5 | -- | 100 | The user compels the foe to keep using only the move it last used for three to seven turns. | ||
Endeavor | 5 | -- | 100 | An attack move that cuts down the foe's HP to equal the user's HP. | ||
Endure | 10 | -- | -- | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||
Explosion | 5 | 250 | 100 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | ||
Extremespeed | 5 | 80 | 100 | The user charges the foe at blinding speed. This attack always goes before any other move. | ||
Facade | 20 | 70 | 100 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||
Fake Out | 10 | 40 | 100 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||
False Swipe | 40 | 40 | 100 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | ||
Feint | 10 | 50 | 100 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | ||
Flail | 15 | -- | 100 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ||
Flash | 20 | -- | 100 | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | ||
Focus Energy | 30 | -- | -- | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | ||
Follow Me | 20 | -- | -- | The user draws attention to itself, making all foes take aim only at the user. | ||
Foresight | 40 | -- | -- | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | ||
Frustration | 20 | -- | 100 | A full-power attack that grows more powerful the less the user likes its Trainer. | ||
Fury Attack | 20 | 15 | 85 | The foe is jabbed repeatedly with a horn or beak two to five times in a row. | ||
Fury Swipes | 15 | 18 | 80 | The foe is raked with sharp claws or scythes for two to five times in quick succession. | ||
Giga Impact | 5 | 150 | 90 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | ||
Glare | 30 | -- | 75 | The user intimidates the foe with the pattern on its belly to cause paralysis. | ||
Growl | 40 | -- | 100 | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | ||
Growth | 40 | -- | -- | The user's body is forced to grow all at once. It raises the Sp. Atk stat. | ||
Guillotine | 5 | -- | 30 | A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. | ||
Harden | 30 | -- | -- | The user stiffens all the muscles in its body to raise its Defense stat. | ||
Headbutt | 15 | 70 | 100 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | ||
Heal Bell | 5 | -- | -- | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||
Helping Hand | 20 | -- | -- | A move that boosts the power of the ally's attack in a Double Battle. | ||
Hidden Power | 15 | -- | 100 | A unique attack that varies in type and intensity depending on the Pokémon using it. | ||
Horn Attack | 25 | 65 | 100 | The foe is jabbed with a sharply pointed horn to inflict damage. | ||
Horn Drill | 5 | -- | 30 | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | ||
Howl | 40 | -- | -- | The user howls loudly to raise its spirit, boosting its Attack stat. | ||
Hyper Beam | 5 | 150 | 90 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||
Hyper Fang | 15 | 80 | 90 | The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. | ||
Hyper Voice | 10 | 90 | 100 | The user lets loose a horribly echoing shout with the power to inflict damage. | ||
Judgment | 10 | 100 | 100 | The user releases countless shots of light. Its type varies with the kind of Plate the user is holding. | ||
Last Resort | 5 | 130 | 100 | This move can be used only after the user has used all the other moves it knows in the battle. | ||
Leer | 30 | -- | 100 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | ||
Lock-on | 5 | -- | -- | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | ||
Lovely Kiss | 10 | -- | 75 | With a scary face, the user tries to force a kiss on the foe. If it succeeds, the target falls asleep. | ||
Lucky Chant | 30 | -- | -- | The user chants an incantation toward the sky, preventing the foe from landing critical hits. | ||
Me First | 20 | -- | -- | The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. | ||
Mean Look | 5 | -- | -- | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. | ||
Mega Kick | 5 | 120 | 75 | The foe is attacked by a kick launched with muscle-packed power. | ||
Mega Punch | 20 | 80 | 85 | The foe is slugged by a punch thrown with muscle-packed power. | ||
Metronome | 10 | -- | -- | The user waggles a finger and stimulates the brain into randomly using nearly any move. | ||
Milk Drink | 10 | -- | -- | The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP. | ||
Mimic | 10 | -- | -- | The user copies the move last used by the foe. The move can be used for the rest of the battle. | ||
Mind Reader | 5 | -- | -- | The user senses the foe's movements with its mind to ensure its next attack does not miss. | ||
Minimize | 20 | -- | -- | The user compresses its body to make itself look smaller. The user's evasion stat is boosted. | ||
Moonlight | 5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. | ||
Morning Sun | 5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. | ||
Natural Gift | 15 | -- | 100 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
Nature Power | 20 | -- | -- | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | ||
Odor Sleuth | 40 | -- | -- | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | ||
Pain Split | 20 | -- | -- | The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | ||
Pay Day | 20 | 40 | 100 | Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. | ||
Perish Song | 5 | -- | -- | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||
Pound | 35 | 40 | 100 | The foe is physically pounded with a long tail or a foreleg, etc. | ||
Present | 15 | -- | 90 | The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | ||
Protect | 10 | -- | -- | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||
Psych Up | 10 | -- | -- | The user hypnotizes itself into copying any stat change made by the foe. | ||
Quick Attack | 30 | 40 | 100 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | ||
Rage | 20 | 20 | 100 | While this move is in use, it gains attack power each time the user is hit in battle. | ||
Rapid Spin | 40 | 20 | 100 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | ||
Razor Wind | 10 | 80 | 100 | A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. | ||
Recover | 10 | -- | -- | A self-healing move. The user restores its own HP by up to half of its max HP. | ||
Recycle | 10 | -- | -- | The user recycles a held item that has been used in battle so it can be used again. | ||
Refresh | 20 | -- | -- | The user rests to cure itself of a poisoning, burn, or paralysis. | ||
Return | 20 | -- | 100 | A full-power attack that grows more powerful the more the user likes its Trainer. | ||
Roar | 20 | -- | 100 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | ||
Rock Climb | 20 | 90 | 85 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | ||
Safeguard | 25 | -- | -- | The user creates a protective field that prevents status problems for five turns. | ||
Scary Face | 10 | -- | 90 | The user frightens the foe with a scary face to sharply reduce its Speed stat. | ||
Scratch | 35 | 40 | 100 | Hard, pointed, and sharp claws rake the foe to inflict damage. | ||
Screech | 40 | -- | 85 | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | ||
Secret Power | 20 | 70 | 100 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||
Selfdestruct | 5 | 200 | 100 | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | ||
Sharpen | 30 | -- | -- | The user reduces its polygon count to make itself more jagged, raising the Attack stat. | ||
Sing | 15 | -- | 55 | A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | ||
Sketch | 1 | -- | -- | It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears. | ||
Skull Bash | 15 | 100 | 100 | The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. | ||
Slack Off | 10 | -- | -- | The user slacks off, restoring its own HP by up to half of its maximum HP. | ||
Slam | 20 | 80 | 75 | The foe is slammed with a long tail, vines, etc., to inflict damage. | ||
Slash | 20 | 70 | 100 | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | ||
Sleep Talk | 10 | -- | -- | While it is asleep, the user randomly uses one of the moves it knows. | ||
Smellingsalt | 10 | 60 | 100 | This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however. | ||
Smokescreen | 20 | -- | 100 | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | ||
Snore | 15 | 40 | 100 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Softboiled | 10 | -- | -- | The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP. | ||
Sonicboom | 20 | -- | 90 | The foe is hit with a destructive shock wave that always inflicts 20 HP damage. | ||
Spike Cannon | 15 | 20 | 100 | Sharp spikes are fired at the foe to strike two to five times in rapid succession. | ||
Spit Up | 10 | -- | 100 | The power stored using the move Stockpile is released at once in an attack. | ||
Splash | 40 | -- | -- | The user just flops and splashes around to no effect at all... | ||
Stockpile | 20 | -- | -- | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | ||
Stomp | 20 | 65 | 100 | The foe is stomped with a big foot. It may also make the target flinch. | ||
Strength | 15 | 80 | 100 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | ||
Struggle | 1 | 50 | -- | An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. | ||
Substitute | 10 | -- | -- | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Super Fang | 10 | -- | 90 | The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. | ||
Supersonic | 20 | -- | 55 | The user generates odd sound waves from its body. It may confuse the target. | ||
Swagger | 15 | -- | 90 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||
Swallow | 10 | -- | -- | The power stored using the move Stockpile is absorbed by the user to heal its HP. | ||
Sweet Kiss | 10 | -- | 75 | The user kisses the foe with a sweet, angelic cuteness that causes confusion. | ||
Sweet Scent | 20 | -- | 100 | A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. | ||
Swift | 20 | 60 | -- | Star-shaped rays are shot at the foe. This attack never misses. | ||
Swords Dance | 30 | -- | -- | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | ||
Tackle | 35 | 35 | 95 | A physical attack in which the user charges and slams into the foe with its whole body. | ||
Tail Whip | 30 | -- | 100 | The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | ||
Take Down | 20 | 90 | 85 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | ||
Teeter Dance | 20 | -- | 100 | The user performs a wobbly dance that confuses all the Pokémon in battle. | ||
Thrash | 20 | 90 | 100 | The user rampages and attacks for two to three turns. It then becomes confused, however. | ||
Tickle | 20 | -- | 100 | The user tickles the foe into laughing, reducing its Attack and Defense stats. | ||
Transform | 10 | -- | -- | The user transforms into a copy of the foe right down to having the same move set. | ||
Tri Attack | 10 | 80 | 100 | The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target. | ||
Trump Card | 5 | -- | -- | The fewer PP this move has, the more power it has for attack. | ||
Uproar | 10 | 50 | 100 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | ||
Vicegrip | 30 | 55 | 100 | Huge, impressive pincers grip and squeeze the foe. | ||
Weather Ball | 10 | 50 | 100 | An attack move that varies in power and type depending on the weather. | ||
Whirlwind | 20 | -- | 100 | The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | ||
Wish | 10 | -- | -- | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | ||
Wrap | 20 | 15 | 85 | A long body or vines are used to wrap and squeeze the foe for two to five turns. | ||
Wring Out | 5 | -- | 100 | The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. | ||
Yawn | 10 | -- | -- | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |