Name | Type | Cat. | PP | Att. | Acc. | Effect |
Agility | 30 | -- | -- | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||
Amnesia | 20 | -- | -- | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||
Barrier | 30 | -- | -- | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Calm Mind | 20 | -- | -- | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||
Confusion | 25 | 50 | 100 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. | ||
Cosmic Power | 20 | -- | -- | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | ||
Dream Eater | 15 | 100 | 100 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | ||
Extrasensory | 30 | 80 | 100 | The user attacks with an odd, unseeable power. It may also make the foe flinch. | ||
Future Sight | 15 | 80 | 90 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | ||
Gravity | 5 | -- | -- | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | ||
Guard Swap | 10 | -- | -- | The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | ||
Heal Block | 15 | -- | 100 | The user prevents the foe from using any HP-recovery moves for five turns. | ||
Healing Wish | 10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | ||
Heart Swap | 10 | -- | -- | The user employs its psychic power to switch stat changes with the foe. | ||
Hypnosis | 20 | -- | 70 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||
Imprison | 10 | -- | -- | If the foe knows any move also known by the user, the foe is prevented from using it. | ||
Kinesis | 15 | -- | 80 | The user distracts the foe by bending a spoon. It may lower the target's accuracy. | ||
Light Screen | 30 | -- | -- | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||
Lunar Dance | 10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | ||
Luster Purge | 5 | 70 | 100 | The user looses a damaging burst of light. It may also reduce the target's Sp. Def stat. | ||
Magic Coat | 15 | -- | -- | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | ||
Meditate | 40 | -- | -- | The user meditates to awaken the power deep within its body and raise its Attack stat. | ||
Miracle Eye | 40 | -- | -- | Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. | ||
Mirror Coat | 20 | -- | 100 | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Mist Ball | 5 | 70 | 100 | A mistlike flurry of down envelops and damages the foe. It may also lower the target's Sp. Atk. | ||
Power Swap | 10 | -- | -- | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | ||
Power Trick | 10 | -- | -- | The user employs its psychic power to switch its Attack with its Defense stat. | ||
Psybeam | 20 | 65 | 100 | The foe is attacked with a peculiar ray. It may also leave the target confused. | ||
Psychic | 10 | 90 | 100 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | ||
Psycho Boost | 5 | 140 | 90 | The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. | ||
Psycho Cut | 20 | 70 | 100 | The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | ||
Psycho Shift | 10 | -- | 90 | Using its psychic power of suggestion, the user transfers its status problems to the target. | ||
Psywave | 15 | -- | 80 | The foe is attacked with an odd, hot energy wave. The attack varies in intensity. | ||
Reflect | 20 | -- | -- | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||
Rest | 10 | -- | -- | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||
Role Play | 10 | -- | -- | The user mimics the foe completely, copying the foe's natural ability. | ||
Skill Swap | 10 | -- | -- | The user employs its psychic power to exchange abilities with the foe. | ||
Teleport | 20 | -- | -- | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | ||
Trick | 10 | -- | 100 | The user catches the foe off guard and swaps the foe's held item with its own. | ||
Trick Room | 5 | -- | -- | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||
Zen Headbutt | 15 | 80 | 90 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |