Name | Type | Cat. | PP | Att. | Acc. | Effect |
Aerial Ace | 20 | 60 | -- | The user confounds the foe with speed, then slashes. The attack lands without fail. | ||
Aqua Jet | 20 | 40 | 100 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | ||
Aqua Tail | 10 | 90 | 90 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Arm Thrust | 20 | 15 | 100 | The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. | ||
Assurance | 10 | 50 | 100 | If the foe has already taken some damage in the same turn, this attack's power is doubled. | ||
Astonish | 15 | 30 | 100 | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | ||
Attack Order | 15 | 90 | 100 | The user calls out its underlings to pummel the foe. It has a high critical-hit ratio. | ||
Avalanche | 10 | 60 | 100 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ||
Barrage | 20 | 15 | 85 | Round objects are hurled at the foe to strike two to five times in a row. | ||
Beat Up | 10 | 10 | 100 | The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. | ||
Bide | 10 | -- | -- | The user endures attacks for two turns, then strikes back to cause double the damage taken. | ||
Bind | 20 | 15 | 75 | A long body or tentacles are used to bind and squeeze the foe for two to five turns. | ||
Bite | 25 | 60 | 100 | The foe is bitten with viciously sharp fangs. It may make the target flinch. | ||
Blaze Kick | 10 | 85 | 90 | The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. | ||
Body Slam | 15 | 85 | 100 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | ||
Bone Club | 20 | 65 | 85 | The user clubs the foe with a bone. It may also make the target flinch. | ||
Bone Rush | 10 | 25 | 80 | The user strikes at the foe with a hard bone two to five times in a row. | ||
Bonemerang | 10 | 50 | 90 | The user throws the bone it holds. The bone loops to hit the foe twice, coming and going. | ||
Bounce | 5 | 85 | 85 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||
Brave Bird | 15 | 120 | 100 | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | ||
Brick Break | 15 | 75 | 100 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | ||
Bug Bite | 20 | 60 | 100 | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | ||
Bullet Punch | 30 | 40 | 100 | The user strikes with a tough punch as fast as a bullet. This move always goes first. | ||
Bullet Seed | 30 | 10 | 100 | The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. | ||
Clamp | 10 | 35 | 75 | The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns. | ||
Close Combat | 5 | 120 | 100 | The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. | ||
Comet Punch | 15 | 18 | 85 | The foe is hit with a flurry of punches that strike two to five times in a row. | ||
Constrict | 35 | 10 | 100 | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | ||
Counter | 20 | -- | 100 | A retaliation move that counters any physical attack, inflicting double the damage taken. | ||
Covet | 40 | 40 | 100 | The user endearingly approaches the foe, then steals the item the foe is holding. | ||
Crabhammer | 10 | 90 | 85 | The foe is hammered with a large pincer. This move has a high critical-hit ratio. | ||
Cross Chop | 5 | 100 | 80 | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | ||
Cross Poison | 20 | 70 | 100 | A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. | ||
Crunch | 15 | 80 | 100 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | ||
Crush Claw | 10 | 75 | 95 | The user slashes the foe with hard and sharp claws. It may also lower the target's Defense. | ||
Crush Grip | 5 | -- | 100 | The foe is crushed with great force. The attack is more powerful the more HP the foe has left. | ||
Cut | 30 | 50 | 95 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | ||
Dig | 10 | 80 | 100 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | ||
Dive | 10 | 80 | 100 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||
Dizzy Punch | 10 | 70 | 100 | The foe is hit with rhythmically launched punches that may also leave it confused. | ||
Double Hit | 10 | 35 | 90 | The user slams the foe with a long tail, vines, etc. The target is hit twice in a row. | ||
Double Kick | 30 | 30 | 100 | The foe is quickly kicked twice in succession using both feet. | ||
Double-edge | 15 | 120 | 100 | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | ||
Doubleslap | 10 | 15 | 85 | The foe is slapped repeatedly, back and forth, two to five times in a row. | ||
Dragon Claw | 15 | 80 | 100 | The user slashes the foe with huge, sharp claws. | ||
Dragon Rush | 10 | 100 | 75 | The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | ||
Drain Punch | 5 | 60 | 100 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||
Drill Peck | 20 | 80 | 100 | A corkscrewing attack with the sharp beak acting as a drill. | ||
Dynamicpunch | 5 | 100 | 50 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | ||
Earthquake | 10 | 100 | 100 | The user sets off an earthquake that hits all the Pokémon in the battle. | ||
Egg Bomb | 10 | 100 | 75 | A large egg is hurled with maximum force at the foe to inflict damage. | ||
Endeavor | 5 | -- | 100 | An attack move that cuts down the foe's HP to equal the user's HP. | ||
Explosion | 5 | 250 | 100 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | ||
Extremespeed | 5 | 80 | 100 | The user charges the foe at blinding speed. This attack always goes before any other move. | ||
Facade | 20 | 70 | 100 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||
Faint Attack | 20 | 60 | -- | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | ||
Fake Out | 10 | 40 | 100 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||
False Swipe | 40 | 40 | 100 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | ||
Feint | 10 | 50 | 100 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | ||
Fire Fang | 15 | 65 | 95 | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | ||
Fire Punch | 15 | 75 | 100 | The foe is punched with a fiery fist. It may leave the target with a burn. | ||
Fissure | 5 | -- | 30 | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. | ||
Flail | 15 | -- | 100 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ||
Flame Wheel | 25 | 60 | 100 | The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. | ||
Flare Blitz | 15 | 120 | 100 | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | ||
Fling | 10 | -- | 100 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | ||
Fly | 15 | 90 | 95 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. | ||
Focus Punch | 20 | 150 | 100 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||
Force Palm | 10 | 60 | 100 | The foe is attacked with a shock wave. It may also leave the target paralyzed. | ||
Frustration | 20 | -- | 100 | A full-power attack that grows more powerful the less the user likes its Trainer. | ||
Fury Attack | 20 | 15 | 85 | The foe is jabbed repeatedly with a horn or beak two to five times in a row. | ||
Fury Cutter | 20 | 10 | 95 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | ||
Fury Swipes | 15 | 18 | 80 | The foe is raked with sharp claws or scythes for two to five times in quick succession. | ||
Giga Impact | 5 | 150 | 90 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | ||
Guillotine | 5 | -- | 30 | A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. | ||
Gunk Shot | 5 | 120 | 70 | The user shoots filthy garbage at the foe to attack. It may also poison the target. | ||
Gyro Ball | 5 | -- | 100 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | ||
Hammer Arm | 10 | 100 | 90 | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | ||
Head Smash | 5 | 150 | 80 | The user delivers a life-endangering attack at full power. The user also takes terrible damage. | ||
Headbutt | 15 | 70 | 100 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | ||
Hi Jump Kick | 20 | 100 | 90 | The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | ||
Horn Attack | 25 | 65 | 100 | The foe is jabbed with a sharply pointed horn to inflict damage. | ||
Horn Drill | 5 | -- | 30 | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | ||
Hyper Fang | 15 | 80 | 90 | The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. | ||
Ice Ball | 20 | 30 | 90 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||
Ice Fang | 15 | 65 | 95 | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | ||
Ice Punch | 15 | 75 | 100 | The foe is punched with an icy fist. It may leave the target frozen. | ||
Ice Shard | 30 | 40 | 100 | The user flash freezes chunks of ice and hurls them. This move always goes first. | ||
Icicle Spear | 30 | 10 | 100 | The user launches sharp icicles at the foe. It strikes two to five times in a row. | ||
Iron Head | 15 | 80 | 100 | The foe slams the target with its steel-hard head. It may also make the target flinch. | ||
Iron Tail | 15 | 100 | 75 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||
Jump Kick | 25 | 85 | 95 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | ||
Karate Chop | 25 | 50 | 100 | The foe is attacked with a sharp chop. It has a high critical-hit ratio. | ||
Knock Off | 20 | 20 | 100 | The user slaps down the foe's held item, preventing the item from being used during the battle. | ||
Last Resort | 5 | 130 | 100 | This move can be used only after the user has used all the other moves it knows in the battle. | ||
Leaf Blade | 15 | 90 | 100 | The foe is slashed with a sharp leaf. It has a high critical-hit ratio. | ||
Leech Life | 15 | 20 | 100 | A blood-draining attack. The user's HP is restored by half the damage taken by the target. | ||
Lick | 30 | 20 | 100 | The foe is licked with a long tongue, causing damage. It may also paralyze the target. | ||
Low Kick | 20 | -- | 100 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Mach Punch | 30 | 40 | 100 | The user throws a punch at blinding speed. It is certain to strike first. | ||
Magnet Bomb | 20 | 60 | -- | The user launches a steel bomb that sticks to the target. This attack will not miss. | ||
Magnitude | 30 | -- | 100 | The user looses a ground-shaking quake affecting everyone in battle. Its power varies. | ||
Mega Kick | 5 | 120 | 75 | The foe is attacked by a kick launched with muscle-packed power. | ||
Mega Punch | 20 | 80 | 85 | The foe is slugged by a punch thrown with muscle-packed power. | ||
Megahorn | 10 | 120 | 85 | Using its tough and impressive horn, the user rams into the foe with no letup. | ||
Metal Burst | 10 | -- | 100 | The user retaliates against the foe that last inflicted damage on it with much greater power. | ||
Metal Claw | 35 | 50 | 95 | The foe is raked with steel claws. It may also raise the user's Attack stat. | ||
Meteor Mash | 10 | 100 | 85 | The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack. | ||
Natural Gift | 15 | -- | 100 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
Needle Arm | 15 | 60 | 100 | The user attacks by wildly swinging its thorny arms. It may also make the target flinch. | ||
Night Slash | 15 | 70 | 100 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | ||
Outrage | 15 | 120 | 100 | The user rampages and attacks for two to three turns. However, it then becomes confused. | ||
Pay Day | 20 | 40 | 100 | Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. | ||
Payback | 10 | 50 | 100 | If the user can use this attack after the foe attacks, its power is doubled. | ||
Peck | 35 | 35 | 100 | The foe is jabbed with a sharply pointed beak or horn. | ||
Pin Missile | 20 | 14 | 85 | Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. | ||
Pluck | 20 | 60 | 100 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | ||
Poison Fang | 15 | 50 | 100 | The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | ||
Poison Jab | 20 | 80 | 100 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | ||
Poison Sting | 35 | 15 | 100 | The foe is stabbed with a poisonous barb of some sort. It may also poison the target. | ||
Poison Tail | 25 | 50 | 100 | An attack with a high critical-hit ratio. This tail attack may also poison the foe. | ||
Pound | 35 | 40 | 100 | The foe is physically pounded with a long tail or a foreleg, etc. | ||
Power Whip | 10 | 120 | 85 | The user violently whirls its vines or tentacles to harshly lash the foe. | ||
Present | 15 | -- | 90 | The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | ||
Psycho Cut | 20 | 70 | 100 | The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | ||
Punishment | 5 | -- | 100 | This attack's power increases the more the foe has powered up with stat changes. | ||
Pursuit | 20 | 40 | 100 | An attack move that inflicts double damage if used on a foe that is switching out of battle. | ||
Quick Attack | 30 | 40 | 100 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | ||
Rage | 20 | 20 | 100 | While this move is in use, it gains attack power each time the user is hit in battle. | ||
Rapid Spin | 40 | 20 | 100 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | ||
Razor Leaf | 25 | 55 | 95 | Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. | ||
Return | 20 | -- | 100 | A full-power attack that grows more powerful the more the user likes its Trainer. | ||
Revenge | 10 | 60 | 100 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ||
Reversal | 15 | -- | 100 | An all-out attack that becomes more powerful the less HP the user has. | ||
Rock Blast | 10 | 25 | 80 | The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | ||
Rock Climb | 20 | 90 | 85 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | ||
Rock Slide | 10 | 75 | 90 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | ||
Rock Smash | 15 | 40 | 100 | The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | ||
Rock Throw | 15 | 50 | 90 | The user picks up and throws a small rock at the foe to attack. | ||
Rock Tomb | 10 | 50 | 80 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | ||
Rock Wrecker | 5 | 150 | 90 | The user launches a huge boulder at the foe to attack. It must rest on the next turn, however. | ||
Rolling Kick | 15 | 60 | 85 | The user lashes out with a quick, spinning kick. It may also make the target flinch. | ||
Rollout | 20 | 30 | 90 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | ||
Sacred Fire | 5 | 100 | 95 | The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn. | ||
Sand Tomb | 15 | 15 | 70 | The user traps the foe inside a harshly raging sandstorm for two to five turns. | ||
Scratch | 35 | 40 | 100 | Hard, pointed, and sharp claws rake the foe to inflict damage. | ||
Secret Power | 20 | 70 | 100 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||
Seed Bomb | 15 | 80 | 100 | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Seismic Toss | 20 | -- | 100 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | ||
Selfdestruct | 5 | 200 | 100 | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | ||
Shadow Claw | 15 | 70 | 100 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | ||
Shadow Force | 5 | 120 | 100 | The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself. | ||
Shadow Punch | 20 | 60 | -- | The user throws a punch at the foe from the shadows. The punch lands without fail. | ||
Shadow Sneak | 30 | 40 | 100 | The user extends its shadow and attacks the foe from behind. This move always goes first. | ||
Skull Bash | 15 | 100 | 100 | The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. | ||
Sky Attack | 5 | 140 | 90 | A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. | ||
Sky Uppercut | 15 | 85 | 90 | The user attacks the foe with an uppercut thrown skyward with force. | ||
Slam | 20 | 80 | 75 | The foe is slammed with a long tail, vines, etc., to inflict damage. | ||
Slash | 20 | 70 | 100 | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | ||
Smellingsalt | 10 | 60 | 100 | This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however. | ||
Spark | 20 | 65 | 100 | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | ||
Spike Cannon | 15 | 20 | 100 | Sharp spikes are fired at the foe to strike two to five times in rapid succession. | ||
Steel Wing | 25 | 70 | 90 | The foe is hit with wings of steel. It may also raise the user's Defense stat. | ||
Stomp | 20 | 65 | 100 | The foe is stomped with a big foot. It may also make the target flinch. | ||
Stone Edge | 5 | 100 | 80 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | ||
Strength | 15 | 80 | 100 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | ||
Struggle | 1 | 50 | -- | An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. | ||
Submission | 25 | 80 | 80 | The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. | ||
Sucker Punch | 5 | 80 | 100 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||
Super Fang | 10 | -- | 90 | The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. | ||
Superpower | 5 | 120 | 100 | The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | ||
Tackle | 35 | 35 | 95 | A physical attack in which the user charges and slams into the foe with its whole body. | ||
Take Down | 20 | 90 | 85 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | ||
Thief | 10 | 40 | 100 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | ||
Thrash | 20 | 90 | 100 | The user rampages and attacks for two to three turns. It then becomes confused, however. | ||
Thunder Fang | 15 | 65 | 95 | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | ||
Thunderpunch | 15 | 75 | 100 | The foe is punched with an electrified fist. It may leave the target with paralysis. | ||
Triple Kick | 10 | 10 | 90 | A consecutive three- kick attack that becomes more powerful with each successive hit. | ||
Twineedle | 20 | 25 | 100 | The foe is stabbed twice by a pair of stingers. It may also poison the target. | ||
U-turn | 20 | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
Vicegrip | 30 | 55 | 100 | Huge, impressive pincers grip and squeeze the foe. | ||
Vine Whip | 15 | 35 | 100 | The foe is struck with slender, whiplike vines to inflict damage. | ||
Vital Throw | 10 | 70 | -- | The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. | ||
Volt Tackle | 15 | 120 | 100 | The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. | ||
Wake-up Slap | 10 | 60 | 100 | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | ||
Waterfall | 15 | 80 | 100 | The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. | ||
Wing Attack | 35 | 60 | 100 | The foe is struck with large, imposing wings spread wide to inflict damage. | ||
Wood Hammer | 15 | 120 | 100 | The user slams its rugged body into the foe to attack. The user also sustains serious damage. | ||
Wrap | 20 | 15 | 85 | A long body or vines are used to wrap and squeeze the foe for two to five turns. | ||
X-scissor | 15 | 80 | 100 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | ||
Zen Headbutt | 15 | 80 | 90 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |