Name | Type | Cat. | PP | Att. | Acc. | Effect |
Assurance | 10 | 50 | 100 | If the foe has already taken some damage in the same turn, this attack's power is doubled. | ||
Beat Up | 10 | 10 | 100 | The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. | ||
Bite | 25 | 60 | 100 | The foe is bitten with viciously sharp fangs. It may make the target flinch. | ||
Crunch | 15 | 80 | 100 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | ||
Dark Pulse | 15 | 80 | 100 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | ||
Dark Void | 10 | -- | 80 | The foe is dragged into a world of total darkness that puts it to sleep. | ||
Embargo | 15 | -- | 100 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | ||
Faint Attack | 20 | 60 | -- | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | ||
Fake Tears | 20 | -- | 100 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | ||
Flatter | 15 | -- | 100 | Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat. | ||
Fling | 10 | -- | 100 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | ||
Knock Off | 20 | 20 | 100 | The user slaps down the foe's held item, preventing the item from being used during the battle. | ||
Memento | 10 | -- | 100 | The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. | ||
Nasty Plot | 20 | -- | -- | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | ||
Night Slash | 15 | 70 | 100 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | ||
Payback | 10 | 50 | 100 | If the user can use this attack after the foe attacks, its power is doubled. | ||
Punishment | 5 | -- | 100 | This attack's power increases the more the foe has powered up with stat changes. | ||
Pursuit | 20 | 40 | 100 | An attack move that inflicts double damage if used on a foe that is switching out of battle. | ||
Snatch | 10 | -- | -- | The user steals the effects of any healing or stat- changing move the foe attempts to use. | ||
Sucker Punch | 5 | 80 | 100 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||
Switcheroo | 10 | -- | 100 | The user trades held items with the foe faster than the eye can follow. | ||
Taunt | 20 | -- | 100 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | ||
Thief | 10 | 40 | 100 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | ||
Torment | 15 | -- | 100 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |