Name | Type | Cat. | PP | Att. | Acc. | Effect |
Arm Thrust | 20 | 15 | 100 | The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. | ||
Aura Sphere | 20 | 90 | -- | The user looses a blast of aura power from deep within its body. This move is certain to hit. | ||
Brick Break | 15 | 75 | 100 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | ||
Bulk Up | 20 | -- | -- | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | ||
Close Combat | 5 | 120 | 100 | The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def. | ||
Counter | 20 | -- | 100 | A retaliation move that counters any physical attack, inflicting double the damage taken. | ||
Cross Chop | 5 | 100 | 80 | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. | ||
Detect | 5 | -- | -- | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||
Double Kick | 30 | 30 | 100 | The foe is quickly kicked twice in succession using both feet. | ||
Drain Punch | 5 | 60 | 100 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||
Dynamicpunch | 5 | 100 | 50 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | ||
Focus Blast | 5 | 120 | 70 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | ||
Focus Punch | 20 | 150 | 100 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||
Force Palm | 10 | 60 | 100 | The foe is attacked with a shock wave. It may also leave the target paralyzed. | ||
Hammer Arm | 10 | 100 | 90 | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | ||
Hi Jump Kick | 20 | 100 | 90 | The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | ||
Jump Kick | 25 | 85 | 95 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | ||
Karate Chop | 25 | 50 | 100 | The foe is attacked with a sharp chop. It has a high critical-hit ratio. | ||
Low Kick | 20 | -- | 100 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||
Mach Punch | 30 | 40 | 100 | The user throws a punch at blinding speed. It is certain to strike first. | ||
Revenge | 10 | 60 | 100 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ||
Reversal | 15 | -- | 100 | An all-out attack that becomes more powerful the less HP the user has. | ||
Rock Smash | 15 | 40 | 100 | The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | ||
Rolling Kick | 15 | 60 | 85 | The user lashes out with a quick, spinning kick. It may also make the target flinch. | ||
Seismic Toss | 20 | -- | 100 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | ||
Sky Uppercut | 15 | 85 | 90 | The user attacks the foe with an uppercut thrown skyward with force. | ||
Submission | 25 | 80 | 80 | The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. | ||
Superpower | 5 | 120 | 100 | The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | ||
Triple Kick | 10 | 10 | 90 | A consecutive three- kick attack that becomes more powerful with each successive hit. | ||
Vacuum Wave | 30 | 40 | 100 | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | ||
Vital Throw | 10 | 70 | -- | The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. | ||
Wake-up Slap | 10 | 60 | 100 | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |