Name | Type | Cat. | PP | Att. | Acc. | Effect |
Agility | 30 | -- | -- | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||
Ally Switch | 15 | -- | -- | The user teleports using a strange power and switches its place with one of its allies. | ||
Amnesia | 20 | -- | -- | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||
Barrier | 30 | -- | -- | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Calm Mind | 20 | -- | -- | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||
Confusion | 25 | 50 | 100 | The target is hit by a weak telekinetic force. It may also leave the target confused. | ||
Cosmic Power | 20 | -- | -- | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | ||
Dream Eater | 15 | 100 | 100 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | ||
Extrasensory | 30 | 80 | 100 | The user attacks with an odd, unseeable power. It may also make the target flinch. | ||
Future Sight | 10 | 100 | 100 | Two turns after this move is used, a hunk of psychic energy attacks the target. | ||
Gravity | 5 | -- | -- | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | ||
Guard Split | 10 | -- | -- | The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | ||
Guard Swap | 10 | -- | -- | The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | ||
Heal Block | 15 | -- | 100 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | ||
Heal Pulse | 10 | -- | -- | The user emits a healing pulse which restores the target's HP by up to half of its max HP. | ||
Healing Wish | 10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | ||
Heart Stamp | 25 | 60 | 100 | The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch. | ||
Heart Swap | 10 | -- | -- | The user employs its psychic power to switch stat changes with the target. | ||
Hypnosis | 20 | -- | 60 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||
Imprison | 10 | -- | -- | If the opponents know any move also known by the user, the opponents are prevented from using it. | ||
Kinesis | 15 | -- | 80 | The user distracts the target by bending a spoon. It lowers the target's accuracy. | ||
Light Screen | 30 | -- | -- | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||
Lunar Dance | 10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | ||
Luster Purge | 5 | 70 | 100 | The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat. | ||
Magic Coat | 15 | -- | -- | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||
Magic Room | 10 | -- | -- | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||
Meditate | 40 | -- | -- | The user meditates to awaken the power deep within its body and raise its Attack stat. | ||
Miracle Eye | 40 | -- | -- | Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | ||
Mirror Coat | 20 | -- | 100 | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Mist Ball | 5 | 70 | 100 | A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk. | ||
Power Split | 10 | -- | -- | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | ||
Power Swap | 10 | -- | -- | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | ||
Power Trick | 10 | -- | -- | The user employs its psychic power to switch its Attack with its Defense stat. | ||
Psybeam | 20 | 65 | 100 | The target is attacked with a peculiar ray. It may also cause confusion. | ||
Psychic | 10 | 90 | 100 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | ||
Psycho Boost | 5 | 140 | 90 | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | ||
Psycho Cut | 20 | 70 | 100 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | ||
Psycho Shift | 10 | -- | 90 | Using its psychic power of suggestion, the user transfers its status problems to the target. | ||
Psyshock | 10 | 80 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||
Psystrike | 10 | 100 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||
Psywave | 15 | -- | 80 | The target is attacked with an odd psychic wave. The attack varies in intensity. | ||
Reflect | 20 | -- | -- | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||
Rest | 10 | -- | -- | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||
Role Play | 10 | -- | -- | The user mimics the target completely, copying the target's natural Ability. | ||
Skill Swap | 10 | -- | -- | The user employs its psychic power to exchange Abilities with the target. | ||
Stored Power | 10 | 20 | 100 | The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. | ||
Synchronoise | 15 | 70 | 100 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | ||
Telekinesis | 15 | -- | -- | The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||
Teleport | 20 | -- | -- | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | ||
Trick | 10 | -- | 100 | The user catches the target off guard and swaps its held item with its own. | ||
Trick Room | 5 | -- | -- | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||
Wonder Room | 10 | -- | -- | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||
Zen Headbutt | 15 | 80 | 90 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |