Name | Type | Cat. | PP | Att. | Acc. | Effect |
Acid Armor | 40 | -- | -- | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | ||
Acupressure | 30 | -- | -- | The user applies pressure to stress points, sharply boosting one of its stats. | ||
After You | 15 | -- | -- | The user helps the target and makes it use its move right after the user. | ||
Agility | 30 | -- | -- | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||
Ally Switch | 15 | -- | -- | The user teleports using a strange power and switches its place with one of its allies. | ||
Amnesia | 20 | -- | -- | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||
Aqua Ring | 20 | -- | -- | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
Aromatherapy | 5 | -- | -- | The user releases a soothing scent that heals all status problems affecting the user's party. | ||
Assist | 20 | -- | -- | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | ||
Attract | 15 | -- | 100 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||
Autotomize | 15 | -- | -- | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | ||
Barrier | 30 | -- | -- | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Baton Pass | 40 | -- | -- | The user switches places with a party Pokémon in waiting, passing along any stat changes. | ||
Belly Drum | 10 | -- | -- | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||
Bestow | 15 | -- | -- | The user passes its held item to the target when the target isn't holding an item. | ||
Block | 5 | -- | -- | The user blocks the target's way with arms spread wide to prevent escape. | ||
Bulk Up | 20 | -- | -- | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | ||
Calm Mind | 20 | -- | -- | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||
Camouflage | 20 | -- | -- | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | ||
Captivate | 20 | -- | 100 | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | ||
Charge | 20 | -- | -- | The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | ||
Charm | 20 | -- | 100 | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | ||
Coil | 20 | -- | -- | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | ||
Confuse Ray | 10 | -- | 100 | The target is exposed to a sinister ray that triggers confusion. | ||
Conversion | 30 | -- | -- | The user changes its type to become the same type as one of its moves. | ||
Conversion 2 | 30 | -- | -- | The user changes its type to make itself resistant to the type of the attack the opponent used last. | ||
Copycat | 20 | -- | -- | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ||
Cosmic Power | 20 | -- | -- | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | ||
Cotton Guard | 10 | -- | -- | The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | ||
Cotton Spore | 40 | -- | 100 | The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. | ||
Curse | 10 | -- | -- | A move that works differently for the Ghost type than for all other types. | ||
Dark Void | 10 | -- | 80 | Opposing Pokémon are dragged into a world of total darkness that makes them sleep. | ||
Defend Order | 10 | -- | -- | The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. | ||
Defense Curl | 40 | -- | -- | The user curls up to conceal weak spots and raise its Defense stat. | ||
Defog | 15 | -- | -- | A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. | ||
Destiny Bond | 5 | -- | -- | When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | ||
Detect | 5 | -- | -- | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||
Disable | 20 | -- | 100 | For four turns, this move prevents the target from using the move it last used. | ||
Double Team | 15 | -- | -- | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||
Dragon Dance | 20 | -- | -- | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | ||
Embargo | 15 | -- | 100 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | ||
Encore | 5 | -- | 100 | The user compels the target to keep using only the move it last used for three turns. | ||
Endure | 10 | -- | -- | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||
Entrainment | 15 | -- | 100 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | ||
Fake Tears | 20 | -- | 100 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||
Featherdance | 15 | -- | 100 | The user covers the target's body with a mass of down that harshly lowers its Attack stat. | ||
Flash | 20 | -- | 100 | The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | ||
Flatter | 15 | -- | 100 | Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. | ||
Focus Energy | 30 | -- | -- | The user takes a deep breath and focuses so that critical hits land more easily. | ||
Follow Me | 20 | -- | -- | The user draws attention to itself, making all targets take aim only at the user. | ||
Foresight | 40 | -- | -- | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | ||
Gastro Acid | 10 | -- | 100 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | ||
Glare | 30 | -- | 90 | The user intimidates the target with the pattern on its belly to cause paralysis. | ||
Grasswhistle | 15 | -- | 55 | The user plays a pleasant melody that lulls the target into a deep sleep. | ||
Gravity | 5 | -- | -- | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | ||
Growl | 40 | -- | 100 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | ||
Growth | 40 | -- | -- | The user's body grows all at once, raising the Attack and Sp. Atk stats. | ||
Grudge | 5 | -- | -- | If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | ||
Guard Split | 10 | -- | -- | The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | ||
Guard Swap | 10 | -- | -- | The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | ||
Hail | 10 | -- | -- | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ||
Harden | 30 | -- | -- | The user stiffens all the muscles in its body to raise its Defense stat. | ||
Haze | 30 | -- | -- | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||
Heal Bell | 5 | -- | -- | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||
Heal Block | 15 | -- | 100 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | ||
Heal Order | 10 | -- | -- | The user calls out its underlings to heal it. The user regains up to half of its max HP. | ||
Heal Pulse | 10 | -- | -- | The user emits a healing pulse which restores the target's HP by up to half of its max HP. | ||
Healing Wish | 10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | ||
Heart Swap | 10 | -- | -- | The user employs its psychic power to switch stat changes with the target. | ||
Helping Hand | 20 | -- | -- | The user assists an ally by boosting the power of its attack. | ||
Hone Claws | 15 | -- | -- | The user sharpens its claws to boost its Attack stat and accuracy. | ||
Howl | 40 | -- | -- | The user howls loudly to raise its spirit, boosting its Attack stat. | ||
Hypnosis | 20 | -- | 60 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||
Imprison | 10 | -- | -- | If the opponents know any move also known by the user, the opponents are prevented from using it. | ||
Ingrain | 20 | -- | -- | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | ||
Iron Defense | 15 | -- | -- | The user hardens its body's surface like iron, sharply raising its Defense stat. | ||
Kinesis | 15 | -- | 80 | The user distracts the target by bending a spoon. It lowers the target's accuracy. | ||
Leech Seed | 10 | -- | 90 | A seed is planted on the target. It steals some HP from the target every turn. | ||
Leer | 30 | -- | 100 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | ||
Light Screen | 30 | -- | -- | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||
Lock-on | 5 | -- | -- | The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | ||
Lovely Kiss | 10 | -- | 75 | With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | ||
Lucky Chant | 30 | -- | -- | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | ||
Lunar Dance | 10 | -- | -- | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | ||
Magic Coat | 15 | -- | -- | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||
Magic Room | 10 | -- | -- | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||
Magnet Rise | 10 | -- | -- | The user levitates using electrically generated magnetism for five turns. | ||
Me First | 20 | -- | -- | The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | ||
Mean Look | 5 | -- | -- | The user pins the target with a dark, arresting look. The target becomes unable to flee. | ||
Meditate | 40 | -- | -- | The user meditates to awaken the power deep within its body and raise its Attack stat. | ||
Memento | 10 | -- | 100 | The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. | ||
Metal Sound | 40 | -- | 85 | A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | ||
Metronome | 10 | -- | -- | The user waggles a finger and stimulates its brain into randomly using nearly any move. | ||
Milk Drink | 10 | -- | -- | The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | ||
Mimic | 10 | -- | -- | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | ||
Mind Reader | 5 | -- | -- | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||
Minimize | 20 | -- | -- | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | ||
Miracle Eye | 40 | -- | -- | Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | ||
Mirror Move | 20 | -- | -- | The user counters the target by mimicking the target's last move. | ||
Mist | 30 | -- | -- | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | ||
Moonlight | 5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. | ||
Morning Sun | 5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. | ||
Mud Sport | 15 | -- | -- | The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | ||
Nasty Plot | 20 | -- | -- | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | ||
Nature Power | 20 | -- | -- | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | ||
Nightmare | 15 | -- | 100 | A sleeping target sees a nightmare that inflicts some damage every turn. | ||
Odor Sleuth | 40 | -- | -- | Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | ||
Pain Split | 20 | -- | -- | The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||
Perish Song | 5 | -- | -- | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||
Poison Gas | 40 | -- | 80 | A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. | ||
Poisonpowder | 35 | -- | 75 | The user scatters a cloud of poisonous dust on the target. It may poison the target. | ||
Power Split | 10 | -- | -- | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | ||
Power Swap | 10 | -- | -- | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | ||
Power Trick | 10 | -- | -- | The user employs its psychic power to switch its Attack with its Defense stat. | ||
Protect | 10 | -- | -- | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||
Psych Up | 10 | -- | -- | The user hypnotizes itself into copying any stat change made by the target. | ||
Psycho Shift | 10 | -- | 90 | Using its psychic power of suggestion, the user transfers its status problems to the target. | ||
Quash | 15 | -- | 100 | The user suppresses the target and makes its move go last. | ||
Quick Guard | 15 | -- | -- | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | ||
Quiver Dance | 20 | -- | -- | The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. | ||
Rage Powder | 20 | -- | -- | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | ||
Rain Dance | 5 | -- | -- | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ||
Recover | 10 | -- | -- | Restoring its own cells, the user restores its own HP by half of its max HP. | ||
Recycle | 10 | -- | -- | The user recycles a held item that has been used in battle so it can be used again. | ||
Reflect | 20 | -- | -- | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||
Reflect Type | 15 | -- | -- | The user reflects the target's type, making it the same type as the target. | ||
Refresh | 20 | -- | -- | The user rests to cure itself of a poisoning, burn, or paralysis. | ||
Rest | 10 | -- | -- | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||
Roar | 20 | -- | 100 | The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | ||
Rock Polish | 20 | -- | -- | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | ||
Role Play | 10 | -- | -- | The user mimics the target completely, copying the target's natural Ability. | ||
Roost | 10 | -- | -- | The user lands and rests its body. It restores the user's HP by up to half of its max HP. | ||
Safeguard | 25 | -- | -- | The user creates a protective field that prevents status problems for five turns. | ||
Sand-attack | 15 | -- | 100 | Sand is hurled in the target's face, reducing its accuracy. | ||
Sandstorm | 10 | -- | -- | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | ||
Scary Face | 10 | -- | 100 | The user frightens the target with a scary face to harshly reduce its Speed stat. | ||
Screech | 40 | -- | 85 | An earsplitting screech harshly reduces the target's Defense stat. | ||
Sharpen | 30 | -- | -- | The user reduces its polygon count to make itself more jagged, raising the Attack stat. | ||
Shell Smash | 15 | -- | -- | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. | ||
Shift Gear | 10 | -- | -- | The user rotates its gears, raising its Attack and sharply raising its Speed. | ||
Simple Beam | 15 | -- | 100 | The user's mysterious psychic wave changes the target's Ability to Simple. | ||
Sing | 15 | -- | 55 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | ||
Sketch | 1 | -- | -- | It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | ||
Skill Swap | 10 | -- | -- | The user employs its psychic power to exchange Abilities with the target. | ||
Slack Off | 10 | -- | -- | The user slacks off, restoring its own HP by up to half of its maximum HP. | ||
Sleep Powder | 15 | -- | 75 | The user scatters a big cloud of sleep-inducing dust around the target. | ||
Sleep Talk | 10 | -- | -- | While it is asleep, the user randomly uses one of the moves it knows. | ||
Smokescreen | 20 | -- | 100 | The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | ||
Snatch | 10 | -- | -- | The user steals the effects of any healing or stat-changing move the opponent attempts to use. | ||
Soak | 20 | -- | 100 | The user shoots a torrent of water at the target and changes the target's type to Water. | ||
Softboiled | 10 | -- | -- | The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | ||
Spider Web | 10 | -- | -- | The user ensnares the target with thin, gooey silk so it can't flee from battle. | ||
Spikes | 20 | -- | -- | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | ||
Spite | 10 | -- | 100 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||
Splash | 40 | -- | -- | The user just flops and splashes around to no effect at all... | ||
Spore | 15 | -- | 100 | The user scatters bursts of spores that induce sleep. | ||
Stealth Rock | 20 | -- | -- | The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | ||
Stockpile | 20 | -- | -- | The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | ||
String Shot | 40 | -- | 95 | The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. | ||
Stun Spore | 30 | -- | 75 | The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. | ||
Substitute | 10 | -- | -- | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Sunny Day | 5 | -- | -- | The user intensifies the sun for five turns, powering up Fire-type moves. | ||
Supersonic | 20 | -- | 55 | The user generates odd sound waves from its body. It may confuse the target. | ||
Swagger | 15 | -- | 90 | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | ||
Swallow | 10 | -- | -- | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ||
Sweet Kiss | 10 | -- | 75 | The user kisses the target with a sweet, angelic cuteness that causes confusion. | ||
Sweet Scent | 20 | -- | 100 | A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | ||
Switcheroo | 10 | -- | 100 | The user trades held items with the target faster than the eye can follow. | ||
Swords Dance | 30 | -- | -- | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | ||
Synthesis | 5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. | ||
Tail Glow | 20 | -- | -- | The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. | ||
Tail Whip | 30 | -- | 100 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | ||
Tailwind | 30 | -- | -- | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | ||
Taunt | 20 | -- | 100 | The target is taunted into a rage that allows it to use only attack moves for three turns. | ||
Teeter Dance | 20 | -- | 100 | The user performs a wobbly dance that confuses the Pokémon around it. | ||
Telekinesis | 15 | -- | -- | The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||
Teleport | 20 | -- | -- | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | ||
Thunder Wave | 20 | -- | 100 | A weak electric charge is launched at the target. It causes paralysis if it hits. | ||
Tickle | 20 | -- | 100 | The user tickles the target into laughing, reducing its Attack and Defense stats. | ||
Torment | 15 | -- | 100 | The user torments and enrages the target, making it incapable of using the same move twice in a row. | ||
Toxic | 10 | -- | 90 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||
Toxic Spikes | 20 | -- | -- | The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. | ||
Transform | 10 | -- | -- | The user transforms into a copy of the target right down to having the same move set. | ||
Trick | 10 | -- | 100 | The user catches the target off guard and swaps its held item with its own. | ||
Trick Room | 5 | -- | -- | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||
Water Sport | 15 | -- | -- | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | ||
Whirlwind | 20 | -- | 100 | The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | ||
Wide Guard | 10 | -- | -- | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | ||
Will-o-wisp | 15 | -- | 75 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. | ||
Wish | 10 | -- | -- | One turn after this move is used, the target's HP is restored by half the user's maximum HP. | ||
Withdraw | 40 | -- | -- | The user withdraws its body into its hard shell, raising its Defense stat. | ||
Wonder Room | 10 | -- | -- | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||
Work Up | 30 | -- | -- | The user is roused, and its Attack and Sp. Atk stats increase. | ||
Worry Seed | 10 | -- | 100 | A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | ||
Yawn | 10 | -- | -- | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |