Name | Type | Cat. | PP | Att. | Acc. | Effect |
Absorb | 25 | 20 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||
Acid | 30 | 40 | 100 | The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. | ||
Acid Spray | 20 | 40 | 100 | The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. | ||
Aeroblast | 5 | 100 | 95 | A vortex of air is shot at the target to inflict damage. Critical hits land more easily. | ||
Air Cutter | 25 | 55 | 95 | The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | ||
Air Slash | 20 | 75 | 95 | The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | ||
Ancientpower | 5 | 60 | 100 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | ||
Aura Sphere | 20 | 90 | -- | The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. | ||
Aurora Beam | 20 | 65 | 100 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | ||
Blast Burn | 5 | 150 | 90 | The target is razed by a fiery explosion. The user must rest on the next turn, however. | ||
Blizzard | 5 | 120 | 70 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | ||
Blue Flare | 5 | 130 | 85 | The user attacks by engulfing the target in an intense, yet beautiful, blue flame. It may leave the target with a burn. | ||
Brine | 10 | 65 | 100 | If the target's HP is down to about half, this attack will hit with double the power. | ||
Bubble | 30 | 20 | 100 | A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | ||
Bubblebeam | 20 | 65 | 100 | A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | ||
Bug Buzz | 10 | 90 | 100 | The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. | ||
Charge Beam | 10 | 50 | 90 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ||
Chatter | 20 | 60 | 100 | The user attacks using a sound wave based on words it has learned. It may also confuse the target. | ||
Clear Smog | 15 | 50 | -- | The user attacks by throwing a clump of special mud. All status changes are returned to normal. | ||
Confusion | 25 | 50 | 100 | The target is hit by a weak telekinetic force. It may also leave the target confused. | ||
Dark Pulse | 15 | 80 | 100 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | ||
Discharge | 15 | 80 | 100 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | ||
Doom Desire | 5 | 140 | 100 | Two turns after this move is used, the user blasts the target with a concentrated bundle of light. | ||
Draco Meteor | 5 | 140 | 90 | Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat. | ||
Dragon Pulse | 10 | 90 | 100 | The target is attacked with a shock wave generated by the user's gaping mouth. | ||
Dragon Rage | 10 | -- | 100 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | ||
Dragonbreath | 20 | 60 | 100 | The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | ||
Dream Eater | 15 | 100 | 100 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | ||
Earth Power | 10 | 90 | 100 | The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | ||
Echoed Voice | 15 | 40 | 100 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | ||
Electro Ball | 10 | -- | 100 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | ||
Electroweb | 15 | 55 | 95 | The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. | ||
Ember | 25 | 40 | 100 | The target is attacked with small flames. It may also leave the target with a burn. | ||
Energy Ball | 10 | 80 | 100 | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | ||
Eruption | 5 | 150 | 100 | The user attacks the opposing team with explosive fury. The lower the user's HP, the less powerful this attack becomes. | ||
Extrasensory | 30 | 80 | 100 | The user attacks with an odd, unseeable power. It may also make the target flinch. | ||
Fiery Dance | 10 | 80 | 100 | Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat. | ||
Final Gambit | 5 | -- | 100 | The user risks everything to attack its target. The user faints but does damage equal to the user's HP. | ||
Fire Blast | 5 | 120 | 85 | The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | ||
Fire Pledge | 10 | 50 | 100 | A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire. | ||
Fire Spin | 15 | 35 | 85 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | ||
Flame Burst | 15 | 70 | 100 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | ||
Flamethrower | 15 | 95 | 100 | The target is scorched with an intense blast of fire. It may also leave the target with a burn. | ||
Flash Cannon | 10 | 80 | 100 | The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | ||
Focus Blast | 5 | 120 | 70 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | ||
Frenzy Plant | 5 | 150 | 90 | The user slams the target with an enormous tree. The user can't move on the next turn. | ||
Frost Breath | 10 | 40 | 90 | The user blows a cold breath on the target. This attack always results in a critical hit. | ||
Fusion Flare | 5 | 100 | 100 | The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt. | ||
Future Sight | 10 | 100 | 100 | Two turns after this move is used, a hunk of psychic energy attacks the target. | ||
Giga Drain | 10 | 75 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||
Glaciate | 10 | 65 | 95 | The user attacks by blowing freezing cold air at opposing Pokémon. This attack reduces the targets' Speed stat. | ||
Grass Knot | 20 | -- | 100 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | ||
Grass Pledge | 10 | 50 | 100 | A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. | ||
Gust | 35 | 40 | 100 | A gust of wind is whipped up by wings and launched at the target to inflict damage. | ||
Heat Wave | 10 | 100 | 90 | The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | ||
Hex | 10 | 50 | 100 | This relentless attack does massive damage to a target affected by status problems. | ||
Hidden Power | 15 | -- | 100 | A unique attack that varies in type and intensity depending on the Pokémon using it. | ||
Hurricane | 10 | 120 | 70 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. | ||
Hydro Cannon | 5 | 150 | 90 | The target is hit with a watery blast. The user must rest on the next turn, however. | ||
Hydro Pump | 5 | 120 | 80 | The target is blasted by a huge volume of water launched under great pressure. | ||
Hyper Beam | 5 | 150 | 90 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||
Hyper Voice | 10 | 90 | 100 | The user lets loose a horribly echoing shout with the power to inflict damage. | ||
Ice Beam | 10 | 95 | 100 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||
Ice Burn | 5 | 140 | 90 | On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. | ||
Icy Wind | 15 | 55 | 95 | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | ||
Incinerate | 15 | 30 | 100 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | ||
Inferno | 5 | 100 | 50 | The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. | ||
Judgment | 10 | 100 | 100 | The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding. | ||
Lava Plume | 15 | 80 | 100 | An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | ||
Leaf Storm | 5 | 140 | 90 | The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. | ||
Leaf Tornado | 10 | 65 | 90 | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. | ||
Luster Purge | 5 | 70 | 100 | The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat. | ||
Magical Leaf | 20 | 60 | -- | The user scatters curious leaves that chase the target. This attack will not miss. | ||
Magma Storm | 5 | 120 | 75 | The target becomes trapped within a maelstrom of fire that rages for four to five turns. | ||
Mega Drain | 15 | 40 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||
Mirror Coat | 20 | -- | 100 | A retaliation move that counters any special attack, inflicting double the damage taken. | ||
Mirror Shot | 10 | 65 | 85 | The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | ||
Mist Ball | 5 | 70 | 100 | A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk. | ||
Mud Bomb | 10 | 65 | 85 | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | ||
Mud Shot | 15 | 55 | 95 | The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. | ||
Mud-slap | 10 | 20 | 100 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | ||
Muddy Water | 10 | 95 | 85 | The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. | ||
Night Daze | 10 | 85 | 95 | The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy. | ||
Night Shade | 15 | -- | 100 | The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | ||
Octazooka | 10 | 65 | 85 | The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy. | ||
Ominous Wind | 5 | 60 | 100 | The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | ||
Overheat | 5 | 140 | 90 | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | ||
Petal Dance | 10 | 120 | 100 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | ||
Powder Snow | 25 | 40 | 100 | The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | ||
Power Gem | 20 | 70 | 100 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | ||
Psybeam | 20 | 65 | 100 | The target is attacked with a peculiar ray. It may also cause confusion. | ||
Psychic | 10 | 90 | 100 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | ||
Psycho Boost | 5 | 140 | 90 | The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | ||
Psyshock | 10 | 80 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||
Psystrike | 10 | 100 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||
Psywave | 15 | -- | 80 | The target is attacked with an odd psychic wave. The attack varies in intensity. | ||
Razor Wind | 10 | 80 | 100 | A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | ||
Relic Song | 10 | 75 | 100 | The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. | ||
Roar Of Time | 5 | 150 | 90 | The user blasts the target with power that distorts even time. The user must rest on the next turn. | ||
Round | 15 | 60 | 100 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | ||
Scald | 15 | 80 | 100 | The user shoots boiling hot water at its target. It may also leave the target with a burn. | ||
Searing Shot | 5 | 100 | 100 | An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | ||
Secret Sword | 10 | 85 | 100 | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | ||
Seed Flare | 5 | 120 | 85 | The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def. | ||
Shadow Ball | 15 | 80 | 100 | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | ||
Sheer Cold | 5 | -- | 30 | The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. | ||
Shock Wave | 20 | 60 | -- | The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | ||
Signal Beam | 15 | 75 | 100 | The user attacks with a sinister beam of light. It may also confuse the target. | ||
Silver Wind | 5 | 60 | 100 | The target is attacked with powdery scales blown by wind. It may also raise all the user's stats. | ||
Sludge | 20 | 65 | 100 | Unsanitary sludge is hurled at the target. It may also poison the target. | ||
Sludge Bomb | 10 | 90 | 100 | Unsanitary sludge is hurled at the target. It may also poison the target. | ||
Sludge Wave | 10 | 95 | 100 | It swamps the area around the user with a giant sludge wave. It may also poison those hit. | ||
Smog | 20 | 20 | 70 | The target is attacked with a discharge of filthy gases. It may also poison the target. | ||
Snarl | 15 | 55 | 95 | The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | ||
Snore | 15 | 40 | 100 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
Solarbeam | 10 | 120 | 100 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ||
Sonicboom | 20 | -- | 90 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | ||
Spacial Rend | 5 | 100 | 95 | The user tears the target along with the space around it. Critical hits land more easily. | ||
Spit Up | 10 | -- | 100 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | ||
Stored Power | 10 | 20 | 100 | The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. | ||
Struggle Bug | 20 | 30 | 100 | While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. | ||
Surf | 15 | 95 | 100 | It swamps the area around the user with a giant wave. It can also be used for crossing water. | ||
Swift | 20 | 60 | -- | Star-shaped rays are shot at the opposing team. This attack never misses. | ||
Synchronoise | 15 | 70 | 100 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | ||
Techno Blast | 5 | 85 | 100 | The user fires a beam of light at its target. The type changes depending on the Drive the user holds. | ||
Thunder | 10 | 120 | 70 | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | ||
Thunderbolt | 15 | 95 | 100 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | ||
Thundershock | 30 | 40 | 100 | A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | ||
Tri Attack | 10 | 80 | 100 | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. | ||
Trump Card | 5 | -- | -- | The fewer PP this move has, the greater its attack power. | ||
Twister | 20 | 40 | 100 | The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. | ||
Uproar | 10 | 90 | 100 | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | ||
Vacuum Wave | 30 | 40 | 100 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | ||
Venoshock | 10 | 65 | 100 | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | ||
Volt Switch | 20 | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
Water Gun | 25 | 40 | 100 | The target is blasted with a forceful shot of water. | ||
Water Pledge | 10 | 50 | 100 | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. | ||
Water Pulse | 20 | 60 | 100 | The user attacks the target with a pulsing blast of water. It may also confuse the target. | ||
Water Spout | 5 | 150 | 100 | The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes. | ||
Weather Ball | 10 | 50 | 100 | An attack move that varies in power and type depending on the weather. | ||
Whirlpool | 15 | 35 | 85 | Traps foes in a violent swirling whirlpool for four to five turns. | ||
Wring Out | 5 | -- | 100 | The user powerfully wrings the target. The more HP the target has, the greater this attack's power. | ||
Zap Cannon | 5 | 120 | 50 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |