Name | Type | Cat. | PP | Att. | Acc. | Effect |
Acrobatics | 15 | 55 | 100 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ||
Aerial Ace | 20 | 60 | -- | The user confounds the target with speed, then slashes. The attack lands without fail. | ||
Aqua Jet | 20 | 40 | 100 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | ||
Aqua Tail | 10 | 90 | 90 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Arm Thrust | 20 | 15 | 100 | The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. | ||
Assurance | 10 | 50 | 100 | If the target has already taken some damage in the same turn, this attack's power is doubled. | ||
Astonish | 15 | 30 | 100 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | ||
Attack Order | 15 | 90 | 100 | The user calls out its underlings to pummel the target. Critical hits land more easily. | ||
Avalanche | 10 | 60 | 100 | An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | ||
Barrage | 20 | 15 | 85 | Round objects are hurled at the target to strike two to five times in a row. | ||
Beat Up | 10 | -- | 100 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | ||
Bide | 10 | -- | -- | The user endures attacks for two turns, then strikes back to cause double the damage taken. | ||
Bind | 20 | 15 | 85 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ||
Bite | 25 | 60 | 100 | The target is bitten with viciously sharp fangs. It may make the target flinch. | ||
Blaze Kick | 10 | 85 | 90 | The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn. | ||
Body Slam | 15 | 85 | 100 | The user drops onto the target with its full body weight. It may also leave the target with paralysis. | ||
Bolt Strike | 5 | 130 | 85 | The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis. | ||
Bone Club | 20 | 65 | 85 | The user clubs the target with a bone. It may also make the target flinch. | ||
Bone Rush | 10 | 25 | 90 | The user strikes the target with a hard bone two to five times in a row. | ||
Bonemerang | 10 | 50 | 90 | The user throws the bone it holds. The bone loops to hit the target twice, coming and going. | ||
Bounce | 5 | 85 | 85 | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | ||
Brave Bird | 15 | 120 | 100 | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | ||
Brick Break | 15 | 75 | 100 | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | ||
Bug Bite | 20 | 60 | 100 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ||
Bulldoze | 20 | 60 | 100 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | ||
Bullet Punch | 30 | 40 | 100 | The user strikes the target with tough punches as fast as bullets. This move always goes first. | ||
Bullet Seed | 30 | 25 | 100 | The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | ||
Chip Away | 20 | 70 | 100 | Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | ||
Circle Throw | 10 | 60 | 90 | The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. | ||
Clamp | 15 | 35 | 85 | The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. | ||
Close Combat | 5 | 120 | 100 | The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. | ||
Comet Punch | 15 | 18 | 85 | The target is hit with a flurry of punches that strike two to five times in a row. | ||
Constrict | 35 | 10 | 100 | The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | ||
Counter | 20 | -- | 100 | A retaliation move that counters any physical attack, inflicting double the damage taken. | ||
Covet | 40 | 60 | 100 | The user endearingly approaches the target, then steals the target's held item. | ||
Crabhammer | 10 | 90 | 90 | The target is hammered with a large pincer. Critical hits land more easily. | ||
Cross Chop | 5 | 100 | 80 | The user delivers a double chop with its forearms crossed. Critical hits land more easily. | ||
Cross Poison | 20 | 70 | 100 | A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily. | ||
Crunch | 15 | 80 | 100 | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | ||
Crush Claw | 10 | 75 | 95 | The user slashes the target with hard and sharp claws. It may also lower the target's Defense. | ||
Crush Grip | 5 | -- | 100 | The target is crushed with great force. The attack is more powerful the more HP the target has left. | ||
Cut | 30 | 50 | 95 | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | ||
Dig | 10 | 80 | 100 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | ||
Dive | 10 | 80 | 100 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | ||
Dizzy Punch | 10 | 70 | 100 | The target is hit with rhythmically launched punches that may also leave it confused. | ||
Double Hit | 10 | 35 | 90 | The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | ||
Double Kick | 30 | 30 | 100 | The target is quickly kicked twice in succession using both feet. | ||
Double-edge | 15 | 120 | 100 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | ||
Doubleslap | 10 | 15 | 85 | The target is slapped repeatedly, back and forth, two to five times in a row. | ||
Dragon Claw | 15 | 80 | 100 | The user slashes the target with huge, sharp claws. | ||
Dragon Rush | 10 | 100 | 75 | The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. | ||
Dragon Tail | 10 | 60 | 90 | The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | ||
Drain Punch | 10 | 75 | 100 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||
Drill Peck | 20 | 80 | 100 | A corkscrewing attack with the sharp beak acting as a drill. | ||
Drill Run | 10 | 80 | 95 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ||
Dual Chop | 15 | 40 | 90 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | ||
Dynamicpunch | 5 | 100 | 50 | The user punches the target with full, concentrated power. It confuses the target if it hits. | ||
Earthquake | 10 | 100 | 100 | The user sets off an earthquake that strikes those around it. | ||
Egg Bomb | 10 | 100 | 75 | A large egg is hurled at the target with maximum force to inflict damage. | ||
Endeavor | 5 | -- | 100 | An attack move that cuts down the target's HP to equal the user's HP. | ||
Explosion | 5 | 250 | 100 | The user explodes to inflict damage on those around it. The user faints upon using this move. | ||
Extremespeed | 5 | 80 | 100 | The user charges the target at blinding speed. This attack always goes before any other move. | ||
Facade | 20 | 70 | 100 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | ||
Faint Attack | 20 | 60 | -- | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | ||
Fake Out | 10 | 40 | 100 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||
False Swipe | 40 | 40 | 100 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | ||
Feint | 10 | 30 | 100 | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | ||
Fire Fang | 15 | 65 | 95 | The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | ||
Fire Punch | 15 | 75 | 100 | The target is punched with a fiery fist. It may also leave the target with a burn. | ||
Fissure | 5 | -- | 30 | The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | ||
Flail | 15 | -- | 100 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ||
Flame Charge | 20 | 50 | 100 | The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | ||
Flame Wheel | 25 | 60 | 100 | The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. | ||
Flare Blitz | 15 | 120 | 100 | The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. | ||
Fling | 10 | -- | 100 | The user flings its held item at the target to attack. Its power and effects depend on the item. | ||
Fly | 15 | 90 | 95 | The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | ||
Focus Punch | 20 | 150 | 100 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||
Force Palm | 10 | 60 | 100 | The target is attacked with a shock wave. It may also leave the target with paralysis. | ||
Foul Play | 15 | 95 | 100 | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | ||
Freeze Shock | 5 | 140 | 90 | On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis. | ||
Frustration | 20 | -- | 100 | A full-power attack that grows more powerful the less the user likes its Trainer. | ||
Fury Attack | 20 | 15 | 85 | The target is jabbed repeatedly with a horn or beak two to five times in a row. | ||
Fury Cutter | 20 | 20 | 95 | The target is slashed with scythes or claws. Its power increases if it hits in succession. | ||
Fury Swipes | 15 | 18 | 80 | The target is raked with sharp claws or scythes for two to five times in quick succession. | ||
Fusion Bolt | 5 | 100 | 100 | The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. | ||
Gear Grind | 15 | 50 | 85 | The user attacks by throwing two steel gears at its target. | ||
Giga Impact | 5 | 150 | 90 | The user charges at the target using every bit of its power. The user must rest on the next turn. | ||
Guillotine | 5 | -- | 30 | A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. | ||
Gunk Shot | 5 | 120 | 70 | The user shoots filthy garbage at the target to attack. It may also poison the target. | ||
Gyro Ball | 5 | -- | 100 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | ||
Hammer Arm | 10 | 100 | 90 | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | ||
Head Charge | 15 | 120 | 100 | The user charges its head into its target, using its powerful guard hair. It also damages the user a little. | ||
Head Smash | 5 | 150 | 80 | The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. | ||
Headbutt | 15 | 70 | 100 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | ||
Heart Stamp | 25 | 60 | 100 | The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch. | ||
Heat Crash | 10 | -- | 100 | The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the damage. | ||
Heavy Slam | 10 | -- | 100 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | ||
Hi Jump Kick | 10 | 130 | 90 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | ||
Horn Attack | 25 | 65 | 100 | The target is jabbed with a sharply pointed horn to inflict damage. | ||
Horn Drill | 5 | -- | 30 | The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. | ||
Horn Leech | 10 | 75 | 100 | The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. | ||
Hyper Fang | 15 | 80 | 90 | The user bites hard on the target with its sharp front fangs. It may also make the target flinch. | ||
Ice Ball | 20 | 30 | 90 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | ||
Ice Fang | 15 | 65 | 95 | The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | ||
Ice Punch | 15 | 75 | 100 | The target is punched with an icy fist. It may also leave the target frozen. | ||
Ice Shard | 30 | 40 | 100 | The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | ||
Icicle Crash | 10 | 85 | 90 | The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. | ||
Icicle Spear | 30 | 25 | 100 | The user launches sharp icicles at the target. It strikes two to five times in a row. | ||
Iron Head | 15 | 80 | 100 | The user slams the target with its steel-hard head. It may also make the target flinch. | ||
Iron Tail | 15 | 100 | 75 | The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||
Jump Kick | 10 | 100 | 95 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | ||
Karate Chop | 25 | 50 | 100 | The target is attacked with a sharp chop. Critical hits land more easily. | ||
Knock Off | 20 | 20 | 100 | The user slaps down the target's held item, preventing that item from being used in the battle. | ||
Last Resort | 5 | 140 | 100 | This move can be used only after the user has used all the other moves it knows in the battle. | ||
Leaf Blade | 15 | 90 | 100 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | ||
Leech Life | 15 | 20 | 100 | The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | ||
Lick | 30 | 20 | 100 | The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | ||
Low Kick | 20 | -- | 100 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | ||
Low Sweep | 20 | 60 | 100 | The user attacks the target's legs swiftly, reducing the target's Speed stat. | ||
Mach Punch | 30 | 40 | 100 | The user throws a punch at blinding speed. It is certain to strike first. | ||
Magnet Bomb | 20 | 60 | -- | The user launches steel bombs that stick to the target. This attack will not miss. | ||
Magnitude | 30 | -- | 100 | The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | ||
Mega Kick | 5 | 120 | 75 | The target is attacked by a kick launched with muscle-packed power. | ||
Mega Punch | 20 | 80 | 85 | The target is slugged by a punch thrown with muscle-packed power. | ||
Megahorn | 10 | 120 | 85 | Using its tough and impressive horn, the user rams into the target with no letup. | ||
Metal Burst | 10 | -- | 100 | The user retaliates with much greater power against the target that last inflicted damage on it. | ||
Metal Claw | 35 | 50 | 95 | The target is raked with steel claws. It may also raise the user's Attack stat. | ||
Meteor Mash | 10 | 100 | 85 | The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. | ||
Natural Gift | 15 | -- | 100 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||
Needle Arm | 15 | 60 | 100 | The user attacks by wildly swinging its thorny arms. It may also make the target flinch. | ||
Night Slash | 15 | 70 | 100 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | ||
Outrage | 10 | 120 | 100 | The user rampages and attacks for two to three turns. It then becomes confused, however. | ||
Pay Day | 20 | 40 | 100 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | ||
Payback | 10 | 50 | 100 | If the user moves after the target, this attack's power will be doubled. | ||
Peck | 35 | 35 | 100 | The target is jabbed with a sharply pointed beak or horn. | ||
Pin Missile | 20 | 14 | 85 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | ||
Pluck | 20 | 60 | 100 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | ||
Poison Fang | 15 | 50 | 100 | The user bites the target with toxic fangs. It may also leave the target badly poisoned. | ||
Poison Jab | 20 | 80 | 100 | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | ||
Poison Sting | 35 | 15 | 100 | The user stabs the target with a poisonous stinger. This may also poison the target. | ||
Poison Tail | 25 | 50 | 100 | The user hits the target with its tail. It may also poison the target. Critical hits land more easily. | ||
Pound | 35 | 40 | 100 | The target is physically pounded with a long tail or a foreleg, etc. | ||
Power Whip | 10 | 120 | 85 | The user violently whirls its vines or tentacles to harshly lash the target. | ||
Present | 15 | -- | 90 | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ||
Psycho Cut | 20 | 70 | 100 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | ||
Punishment | 5 | -- | 100 | This attack's power increases the more the target has powered up with stat changes. | ||
Pursuit | 20 | 40 | 100 | An attack move that inflicts double damage if used on a target that is switching out of battle. | ||
Quick Attack | 30 | 40 | 100 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | ||
Rage | 20 | 20 | 100 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | ||
Rapid Spin | 40 | 20 | 100 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | ||
Razor Leaf | 25 | 55 | 95 | Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | ||
Razor Shell | 10 | 75 | 95 | The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. | ||
Retaliate | 5 | 70 | 100 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | ||
Return | 20 | -- | 100 | A full-power attack that grows more powerful the more the user likes its Trainer. | ||
Revenge | 10 | 60 | 100 | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | ||
Reversal | 15 | -- | 100 | An all-out attack that becomes more powerful the less HP the user has. | ||
Rock Blast | 10 | 25 | 90 | The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | ||
Rock Climb | 20 | 90 | 85 | The user attacks the target by smashing into it with incredible force. It may also confuse the target. | ||
Rock Slide | 10 | 75 | 90 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | ||
Rock Smash | 15 | 40 | 100 | The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | ||
Rock Throw | 15 | 50 | 90 | The user picks up and throws a small rock at the target to attack. | ||
Rock Tomb | 10 | 50 | 80 | Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | ||
Rock Wrecker | 5 | 150 | 90 | The user launches a huge boulder at the target to attack. It must rest on the next turn, however. | ||
Rolling Kick | 15 | 60 | 85 | The user lashes out with a quick, spinning kick. It may also make the target flinch. | ||
Rollout | 20 | 30 | 90 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | ||
Sacred Fire | 5 | 100 | 95 | The target is razed with a mystical fire of great intensity. It may also leave the target with a burn. | ||
Sacred Sword | 20 | 90 | 100 | The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage. | ||
Sand Tomb | 15 | 35 | 85 | The user traps the target inside a harshly raging sandstorm for four to five turns. | ||
Scratch | 35 | 40 | 100 | Hard, pointed, and sharp claws rake the target to inflict damage. | ||
Secret Power | 20 | 70 | 100 | The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | ||
Seed Bomb | 15 | 80 | 100 | The user slams a barrage of hard-shelled seeds down on the target from above. | ||
Seismic Toss | 20 | -- | 100 | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | ||
Selfdestruct | 5 | 200 | 100 | The user attacks everything around it by causing an explosion. The user faints upon using this move. | ||
Shadow Claw | 15 | 70 | 100 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ||
Shadow Force | 5 | 120 | 100 | The user disappears, then strikes the target on the second turn. It hits even if the target protects itself. | ||
Shadow Punch | 20 | 60 | -- | The user throws a punch from the shadows. The punch lands without fail. | ||
Shadow Sneak | 30 | 40 | 100 | The user extends its shadow and attacks the target from behind. This move always goes first. | ||
Skull Bash | 15 | 100 | 100 | The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. | ||
Sky Attack | 5 | 140 | 90 | A second-turn attack move where critical hits land more easily. It may also make the target flinch. | ||
Sky Drop | 10 | 60 | 100 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | ||
Sky Uppercut | 15 | 85 | 90 | The user attacks the target with an uppercut thrown skyward with force. | ||
Slam | 20 | 80 | 75 | The target is slammed with a long tail, vines, etc., to inflict damage. | ||
Slash | 20 | 70 | 100 | The target is attacked with a slash of claws or blades. Critical hits land more easily. | ||
Smack Down | 15 | 50 | 100 | The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | ||
Smellingsalt | 10 | 60 | 100 | This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. | ||
Spark | 20 | 65 | 100 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | ||
Spike Cannon | 15 | 20 | 100 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | ||
Steamroller | 20 | 65 | 100 | The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch. | ||
Steel Wing | 25 | 70 | 90 | The target is hit with wings of steel. It may also raise the user's Defense stat. | ||
Stomp | 20 | 65 | 100 | The target is stomped with a big foot. It may also make the target flinch. | ||
Stone Edge | 5 | 100 | 80 | The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | ||
Storm Throw | 10 | 40 | 100 | The user strikes the target with a fierce blow. This attack always results in a critical hit. | ||
Strength | 15 | 80 | 100 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | ||
Struggle | 1 | 50 | -- | An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. | ||
Submission | 25 | 80 | 80 | The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. | ||
Sucker Punch | 5 | 80 | 100 | This move enables the user to attack first. It fails if the target is not readying an attack, however. | ||
Super Fang | 10 | -- | 90 | The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. | ||
Superpower | 5 | 120 | 100 | The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||
Tackle | 35 | 50 | 100 | A physical attack in which the user charges and slams into the target with its whole body. | ||
Tail Slap | 10 | 25 | 85 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | ||
Take Down | 20 | 90 | 85 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | ||
Thief | 10 | 40 | 100 | The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | ||
Thrash | 10 | 120 | 100 | The user rampages and attacks for two to three turns. It then becomes confused, however. | ||
Thunder Fang | 15 | 65 | 95 | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | ||
Thunderpunch | 15 | 75 | 100 | The target is punched with an electrified fist. It may also leave the target with paralysis. | ||
Triple Kick | 10 | 10 | 90 | A consecutive three-kick attack that becomes more powerful with each successive hit. | ||
Twineedle | 20 | 25 | 100 | The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. | ||
U-turn | 20 | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
V-create | 5 | 180 | 95 | With a hot flame on its forehead, the user hurls itself at its target. It lowers the user's Defense, Sp. Def, and Speed stats. | ||
Vicegrip | 30 | 55 | 100 | The target is gripped and squeezed from both sides to inflict damage. | ||
Vine Whip | 15 | 35 | 100 | The target is struck with slender, whiplike vines to inflict damage. | ||
Vital Throw | 10 | 70 | -- | The user attacks last. In return, this throw move is guaranteed not to miss. | ||
Volt Tackle | 15 | 120 | 100 | The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis. | ||
Wake-up Slap | 10 | 60 | 100 | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | ||
Waterfall | 15 | 80 | 100 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | ||
Wild Charge | 15 | 90 | 100 | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | ||
Wing Attack | 35 | 60 | 100 | The target is struck with large, imposing wings spread wide to inflict damage. | ||
Wood Hammer | 15 | 120 | 100 | The user slams its rugged body into the target to attack. The user also sustains serious damage. | ||
Wrap | 20 | 15 | 90 | A long body or vines are used to wrap and squeeze the target for four to five turns. | ||
X-scissor | 15 | 80 | 100 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | ||
Zen Headbutt | 15 | 80 | 90 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |