#458 Mantyke
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Mantyke
Japan: Tamanta
タマンタ
French: Babimanta
German: Mantirps
Korean: 타만타
National: #458
BW Unova: #---
B2W2 Unova: #233
Male :50%
Female :50%
Abilities: Swift Swim - Water Absorb - Water Veil (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
Hidden Ability (Available):
Water Veil: This Pokémon cannot be BURN condition while having this ability.
Classification Height Weight Capture Rate Base Egg Steps
Kite Pokémon 3’03”
1m
143.3lbs
65kg
25 6,400
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,250,000 Points
Slow
70 1 Sp. Defense Point(s)
41 Level 10
Damage Taken
*1 *0.5 *0.5 *4 *1 *1 *0.5 *1 *0 *1 *1 *0.5 *2 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Mantyke cannot breed
Evolutionary Chain
To get Mantyke, you will need to breed while holding the Wave Incense
Locations - In-Depth Details
Black Undella Town (All Seasons, Surf), Undella Bay (Spring, Summer, Autumn - Surf)Details
White Undella Town (All Seasons, Surf), Undella Bay (Spring, Summer, Autumn - Surf)Details
Black 2 Route 21 (All Season), Undella Bay (Spring, Summer, Autumn)Details
White 2 Route 21 (All Season), Undella Bay (Spring, Summer, Autumn)Details
Trainer Locations  Details

Flavor Text
Black People organize tours to see this Pokémon frolic and skim the tops of waves with Remoraid.
White
Black 2 The pattern on its back varies by region. It often swims in a school of Remoraid.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Bubble 20 100 30 --
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
4 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
10 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
13 Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
19 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
22 Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
28 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
31 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
37 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
40 Bounce 85 85 5 30
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
46 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
49 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Bubble 20 100 30 --
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
3 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
7 Bubblebeam 65 100 20 --
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
11 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
14 Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
16 Headbutt 70 100 15 --
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
19 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
23 Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
27 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
32 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
36 Air Slash 75 95 20 --
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
39 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
46 Bounce 85 85 5 30
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
49 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Twister 40 100 20 -- Details
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Hydro Pump 120 80 5 -- Details
The target is blasted by a huge volume of water launched under great pressure.
Haze -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Slam 80 75 20 -- Details
The target is slammed with a long tail, vines, etc., to inflict damage.
Mud Sport -- -- 15 -- Details
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Mirror Coat ?? 100 20 -- Details
A retaliation move that counters any special attack, inflicting double the damage taken.
Water Sport -- -- 15 -- Details
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Splash -- -- 40 -- Details
The user just flops and splashes around to no effect at all...
Signal Beam 75 100 15 10 Details
The user attacks with a sinister beam of light. It may also confuse the target.
Wide Guard -- -- 10 -- Details
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
Amnesia -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Air Cutter 55 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 45 20 50 60 120 50
Max Stats
Hindering Nature
Lv. 50 105 - 152 22 - 64 49 - 91 58 - 100 112 - 154 49 - 91
Lv. 100 200 - 294 40 - 125 94 - 179 112 - 197 220 - 305 94 - 179
Max Stats
Neutral Nature
Lv. 50 105 - 152 25 - 72 55 - 102 65 - 112 125 - 172 55 - 102
Lv. 100 200 - 294 45 - 139 105 - 199 125 - 219 245 - 339 105 - 199
Max Stats
Beneficial Nature
Lv. 50 105 - 152 27 - 79 60 - 112 71 - 123 137 - 189 60 - 112
Lv. 100 200 - 294 49 - 152 115 - 218 137 - 240 269 - 372 115 - 218

<--- #457
Lumineon
#459
Snover
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