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 #458 Mantyke
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Mantyke
Japan: Tamanta
タマンタ
French: Babimanta
German: Mantirps
Korean: 타만타
National: #458
Central Kalos: #---
Coastal Kalos: #139
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Kite Pokémon 3'03"
1m
143.3lbs
65kg
256,400
Abilities: Swift Swim - Water Absorb - Water Veil (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Hidden Ability (Available):
Water Veil: This Pokémon cannot be Burned while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 1 Sp. Defense Point(s)
Eligible
Wild Hold Item Egg Groups
  Mantyke cannot breed
Evolutionary Chain
To get Mantyke, you will need to breed while holding the Wave Incense
Locations - In-Depth Details
X Route 12, Azure BayDetails
Y Route 12, Azure BayDetails
Omega Ruby Battle ResortDetails
Alpha Sapphire Battle ResortDetails
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Bubble  
Quite an appealing move.
3 Supersonic  
Makes audience expect little of other contestants.
7 Bubble Beam
Badly startles the last Pokémon to act before the user.
11 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
14 Wing Attack  
Quite an appealing move.
16 Headbutt  
Quite an appealing move.
19 Water Pulse  
Makes audience expect little of other contestants.
23 Wide Guard  
Prevents the user from being startled until the turn ends.
27 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
32 Agility  
Causes the user to move earlier on the next turn.
36 Air Slash
Badly startles the last Pokémon to act before the user.
39 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
46 Bounce  
Prevents the user from being startled until the turn ends.
49 Hydro Pump  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM62 Acrobatics  
Works well if the user is pumped up.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Haze   Details
Makes audience expect little of other contestants.
Hydro Pump   Details
Works better the more the crowd is excited.
Mirror Coat   Details
Works great if the user goes last this turn.
Mud Sport   Details
Excites the audience in any kind of contest.
Signal Beam   Details
Makes audience expect little of other contestants.
Slam   Details
Quite an appealing move.
Splash   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind   Details
Causes the user to move earlier on the next turn.
Twister   Details
Quite an appealing move.
Water Sport   Details
Excites the audience in any kind of contest.
Wide Guard   Details
Prevents the user from being startled until the turn ends.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 345 45 20 50 60 120 50
Max Stats
Hindering Nature
Lv. 50 105 - 152 22 - 64 49 - 91 58 - 100 112 - 154 49 - 91
Lv. 100 200 - 294 40 - 125 94 - 179 112 - 197 220 - 305 94 - 179
Max Stats
Neutral Nature
Lv. 50 105 - 152 25 - 72 55 - 102 65 - 112 125 - 172 55 - 102
Lv. 100 200 - 294 45 - 139 105 - 199 125 - 219 245 - 339 105 - 199
Max Stats
Beneficial Nature
Lv. 50 105 - 152 27 - 79 60 - 112 71 - 123 137 - 189 60 - 112
Lv. 100 200 - 294 49 - 152 115 - 218 137 - 240 269 - 372 115 - 218

<--- #457
Lumineon
#459
Snover
--->

 
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