Generation VI Level Up |
|
— |
Phantom Force |
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90 |
100 |
10 |
-- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
— |
Constrict |
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10 |
100 |
35 |
10 |
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. |
— |
Minimize |
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-- |
-- |
10 |
-- |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
— |
Astonish |
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30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
— |
Gust |
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40 |
100 |
35 |
-- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
4 |
Astonish |
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30 |
100 |
15 |
30 |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
8 |
Gust |
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40 |
100 |
35 |
-- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
13 |
Focus Energy |
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-- |
-- |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
16 |
Payback |
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50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
20 |
Ominous Wind |
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60 |
100 |
5 |
10 |
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
25 |
Stockpile |
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-- |
-- |
20 |
-- |
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
27 |
Hex |
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65 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status problems. |
34 |
Swallow |
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-- |
-- |
10 |
-- |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
34 |
Spit Up |
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?? |
100 |
10 |
-- |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. |
40 |
Shadow Ball |
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80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
46 |
Amnesia |
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-- |
-- |
20 |
-- |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
52 |
Baton Pass |
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-- |
-- |
40 |
-- |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
60 |
Explosion |
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250 |
100 |
5 |
-- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
65 |
Phantom Force |
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90 |
100 |
10 |
-- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
TM & HM Attacks |
|
TM04 |
Calm Mind |
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-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM24 |
Thunderbolt |
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90 |
100 |
15 |
10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM25 |
Thunder |
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110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
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90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 |
Shadow Ball |
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80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
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60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM57 |
Charge Beam |
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50 |
90 |
10 |
70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM61 |
Will-O-Wisp |
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-- |
85 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
TM62 |
Acrobatics |
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55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM63 |
Embargo |
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-- |
100 |
15 |
-- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
TM64 |
Explosion |
 |
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250 |
100 |
5 |
-- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
TM66 |
Payback |
 |
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50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
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-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM73 |
Thunder Wave |
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-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM74 |
Gyro Ball |
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?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
TM77 |
Psych Up |
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-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM85 |
Dream Eater |
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100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM87 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (ORAS) |
Secret Power |
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70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM100 |
Confide |
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-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM01 |
Cut |
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50 |
95 |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM02 |
Fly |
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90 |
95 |
15 |
-- |
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
Egg Moves (Details) |
Body Slam |
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85 |
100 |
15 |
30 |
Details |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Clear Smog |
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50 |
-- |
15 |
-- |
Details |
The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
Defog |
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-- |
-- |
15 |
-- |
Details |
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. |
Destiny Bond |
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-- |
-- |
5 |
-- |
Details |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
Disable |
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-- |
100 |
20 |
-- |
Details |
For four turns, this move prevents the target from using the move it last used. |
Haze |
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-- |
-- |
30 |
-- |
Details |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Hypnosis |
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-- |
60 |
20 |
-- |
Details |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
Memento |
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-- |
100 |
10 |
-- |
Details |
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
Tailwind |
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-- |
-- |
15 |
-- |
Details |
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. |
Weather Ball |
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50 |
100 |
10 |
-- |
Details |
An attack move that varies in power and type depending on the weather. |
Transfer Only Moves (Details) |
|
Telekinesis |
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-- |
-- |
15 |
-- |
Gen V TM19 |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
Endure |
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-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Silver Wind |
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60 |
100 |
5 |
10 |
Gen IV TM62 |
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
Captivate |
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-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
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?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Air Cutter |
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60 |
95 |
25 |
-- |
Move Tutor - PtHGSS |
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. |
Sucker Punch |
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80 |
100 |
5 |
-- |
Move Tutor - PtHGSS |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
Swift |
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60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Mud-slap |
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20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Rollout |
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30 |
90 |
20 |
-- |
Move Tutor - PtHGSS |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |