#426 Drifblim
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Drifblim Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Drifblim Fuwaraido
フワライド
National: #426
Sinnoh: #066
Male :50%
Female :50%
Ability: Aftermath & Unburden
Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact.
Unburden: Speed is doubled once the held item is consumed.
Classification Height Weight Capture Rate Base Egg Steps
Blimp Pokémon 3'11" 33.1lbs 60 7,680
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,640,000 Points
Fluctuating
70 2 HP Point(s)
Purple 0
Damage Taken
*0 *1 *1 *2 *0.5 *2 *0 *0.5 *0 *1 *1 *0.25 *2 *2 *1 *2 *1
Wild Hold Item Egg Groups
No Hold Item
Indeterminate
Evolutionary Chain
Flavour Text
Diamond It's drowzy in daytime, but flies off in the evening in big groups. No one knows where they go.
Pearl It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
Platinum At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
HeartGold It can generate and release gas within its body. That's how it can control the altitude of its drift.
SoulSilver

Location
Game Location
Diamond Evolve from Drifloon
Pearl Evolve from Drifloon
Platinum Evolve Drifloon
HeartGold Trade from DPt
SoulSilver Trade from DPt
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Constrict101003510
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
Minimize----20--
The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
Astonish301001530
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Gust4010035--
A gust of wind is whipped up by wings and launched at the foe to inflict damage.
6Astonish301001530
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
11Gust4010035--
A gust of wind is whipped up by wings and launched at the foe to inflict damage.
14Focus Energy----30--
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
17Payback5010010--
If the user can use this attack after the foe attacks, its power is doubled.
22Stockpile----20--
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
27Swallow----10--
The power stored using the move Stockpile is absorbed by the user to heal its HP.
27Spit Up??10010--
The power stored using the move Stockpile is released at once in an attack.
32Ominous Wind60100510
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
37Baton Pass----40--
The user switches places with a party Pokémon in waiting, passing along any stat changes.
44Shadow Ball801001520
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
51Explosion2501005--
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM62 Silver Wind 60 100 5 10
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM63 Embargo -- 100 15 --
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02 Fly 90 95 15 --
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM05 DPt Defog -- -- 15 --
It reduces the foe's evasion stat. It also removes spikes, light screens, etc.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Air Cutter 55 95 25 --
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Ominous Wind 60 100 5 10
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite -- 100 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Tailwind -- -- 30 --
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Memento--10010--Details
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Body Slam851001530Details
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Destiny Bond----5--Details
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Disable--8020--Details
For several turns, this move prevents the foe from using the move it last used.
Haze----30--Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hypnosis--7020--Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Weather Ball - HGSS Only5010010--Details
An attack move that varies in power and type depending on the weather.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 150 80 44 90 54 80
Max Stats
Hindering Nature
Lv. 50 210 - 257 76 - 118 44 - 86 85 - 127 53 - 95 76 - 118
Lv. 100 410 - 504 148 - 233 83 - 168 166 - 251 101 - 186 148 - 233
Max Stats
Neutral Nature
Lv. 50 210 - 257 85 - 132 49 - 96 95 - 142 59 - 106 85 - 132
Lv. 100 410 - 504 165 - 259 93 - 187 185 - 279 113 - 207 165 - 259
Max Stats
Beneficial Nature
Lv. 50 210 - 257 93 - 145 53 - 105 104 - 156 64 - 116 93 - 145
Lv. 100 410 - 504 181 - 284 102 - 205 203 - 306 124 - 227 181 - 284

<--- #425
Drifloon
#427
Buneary
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