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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Buneary Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||
Buneary | Mimiroru ミミロル |
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Ability: Run Away & Klutz | ||||||||||||
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability. Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience such as Exp.Share or Macho Brace. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||
Rabbit Pokémon | 1'04" | 12.1lbs | 190 | 5,120 | ||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||
1,000,000 Points Medium Fast |
0 | 1 Speed Point(s) |
Brown | 0 |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||||
Chople Berry - 5% |
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Evolutionary Chain | |||
Flavour Text | |
Diamond | It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain. |
Pearl | When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur. |
Platinum | Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder. |
HeartGold | You can tell how it feels by the way it rolls its ears. When it's scared, both ears are rolled up. |
SoulSilver |
Location (In-Depth Details) | |||
Game | Location | ||
Diamond | Eterna Forest | Details | |
Pearl | Eterna Forest | Details | |
Platinum | Eterna Forest | Details | |
HeartGold | Route 25 | Details | |
SoulSilver | Route 25 | Details | |
PokéWalker | Rally | Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Splash | -- | -- | 40 | -- | ||||
The user just flops and splashes around to no effect at all... | |||||||||
— | Pound | 40 | 100 | 35 | -- | ||||
The foe is physically pounded with a long tail or a foreleg, etc. | |||||||||
— | Defense Curl | -- | -- | 40 | -- | ||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
— | Foresight | -- | -- | 40 | -- | ||||
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |||||||||
6 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
13 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
16 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
23 | Jump Kick | 85 | 95 | 25 | -- | ||||
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |||||||||
26 | Baton Pass | -- | -- | 40 | -- | ||||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
33 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
36 | Dizzy Punch | 70 | 100 | 10 | 20 | ||||
The foe is hit with rhythmically launched punches that may also leave it confused. | |||||||||
43 | Charm | -- | 100 | 20 | -- | ||||
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | |||||||||
46 | Bounce | 85 | 85 | 5 | 30 | ||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||
53 | Healing Wish | -- | -- | 10 | -- | ||||
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM60 | Drain Punch | 60 | 100 | 5 | -- | ||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
TM73 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||
HM06 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Helping Hand | -- | -- | 20 | -- | ||||
A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
Last Resort | 130 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the foe. This attack never misses. | ||||||||
Uproar | 50 | 100 | 10 | -- | ||||
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | ||||||||
Bounce | 85 | 85 | 5 | 30 | ||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||||||||
Endeavor | ?? | 100 | 5 | -- | ||||
An attack move that cuts down the foe's HP to equal the user's HP. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Heal Bell | -- | -- | 5 | -- | ||||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||||
Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||||||||
Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Fake Tears | -- | 100 | 20 | -- | Details | |||
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | ||||||||
Fake Out | 40 | 100 | 10 | 100 | Details | |||
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||||||||
Encore | -- | 100 | 5 | -- | Details | |||
The user compels the foe to keep using only the move it last used for three to seven turns. | ||||||||
Sweet Kiss | -- | 75 | 10 | -- | Details | |||
The user kisses the foe with a sweet, angelic cuteness that causes confusion. | ||||||||
Double Hit | 35 | 90 | 10 | -- | Details | |||
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row. | ||||||||
Attract | -- | 100 | 15 | -- | Details | |||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||||
Low Kick | ?? | 100 | 20 | -- | Details | |||
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | ||||||||
Sky Uppercut | 85 | 90 | 15 | -- | Details | |||
The user attacks the foe with an uppercut thrown skyward with force. | ||||||||
Switcheroo | -- | 100 | 10 | -- | Details | |||
The user trades held items with the foe faster than the eye can follow. | ||||||||
Thunderpunch | 75 | 100 | 15 | 10 | Details | |||
The foe is punched with an electrified fist. It may leave the target with paralysis. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | Details | |||
The foe is punched with an icy fist. It may leave the target frozen. | ||||||||
Fire Punch | 75 | 100 | 15 | 10 | Details | |||
The foe is punched with a fiery fist. It may leave the target with a burn. | ||||||||
Flail - HGSS Only | ?? | 100 | 15 | -- | Details | |||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 55 | 66 | 44 | 44 | 56 | 85 | |
Max Stats Hindering Nature |
Lv. 50 | 115 - 162 | 63 - 106 | 44 - 86 | 44 - 86 | 54 - 97 | 81 - 123 |
Lv. 100 | 220 - 314 | 123 - 207 | 83 - 168 | 83 - 168 | 105 - 189 | 157 - 242 | |
Max Stats Neutral Nature |
Lv. 50 | 115 - 162 | 71 - 118 | 49 - 96 | 49 - 96 | 61 - 108 | 90 - 137 |
Lv. 100 | 220 - 314 | 137 - 231 | 93 - 187 | 93 - 187 | 117 - 211 | 175 - 269 | |
Max Stats Beneficial Nature |
Lv. 50 | 115 - 162 | 78 - 129 | 53 - 105 | 53 - 105 | 67 - 118 | 99 - 150 |
Lv. 100 | 220 - 314 | 150 - 254 | 102 - 205 | 102 - 205 | 128 - 232 | 192 - 295 |
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