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 #427 Buneary
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#427 Almia: R-020
Oblivia (Present): R-251
PokéPark: P-005
Buneary ミミロル
Mimiroru
Ability: Run Away & Klutz
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Klutz: The Pokémon cannot hold any items except those that affect experience such as Exp.Share or Macho Brace.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Rabbit Pokémon
1'04" 12.1 lbs
Evolution Chain
---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group D

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Normal Crush * 1 Normal

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Normal Break * 1 Normal

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Bulbasaur's Daring Dash 00:08:70

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Foggy Forest - 6F-11F (Dark Only)
Dungeon
Sky
Easy Foggy Forest - 6F-11F
Ranger Shadows of Almia - School Path
Vien Forest
Dungeon
Blazing Adventure Squad
- Fire Mountains 6-15F
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Sophian Island - Mt. Sorbet - Mountainside
Past Not in The Past
PokéPark Wii - Pikachu's Adventure Tag Race Meadow Zone
Meeting Place

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Splash
-10050-
The user just flops and splashes around to no effect at all...
Pound
690278
The foe is physically pounded with a long tail or a foreleg, etc.
Defense Curl
-10016-
The user curls up to conceal weak spots and raise its Defense stat.
Foresight
-10022-
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
6Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
13Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
16Quick Attack
488138
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
23Jump Kick
1488138
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
26Baton Pass
-7515-
The user switches places with a party Pokémon in waiting, passing along any stat changes.
33Agility
-10012-
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
36Dizzy Punch
690178
The foe is hit with rhythmically launched punches that may also leave it confused.
43Charm
-7522-
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
46Bounce
16100118
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
53Healing Wish
-10016-
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig
12100128
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch
138888
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01Cut
1674108
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Fake Tears
-10022-
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Fake Out
880128
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Encore
-10012-
The user compels the foe to keep using only the move it last used for three to seven turns.
Sweet Kiss
-10015-
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Double Hit
370138
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Low Kick
790168
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Sky Uppercut
1690128
The user attacks the foe with an uppercut thrown skyward with force.
Switcheroo
-10016-
The user trades held items with the foe faster than the eye can follow.
Thunderpunch
1888178
The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch
288128
The foe is punched with an icy fist. It may leave the target frozen.
Fire Punch
1478138
The foe is punched with a fiery fist. It may leave the target with a burn.

<--- #426
Drifblim
#428
Lopunny
--->

 
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