#426 Drifblim
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Drifblim
Japan: Fuwaraido
フワライド
French: Grodrive
German: Drifzepeli
Korean: 둥실라이드
National: #426
BW Unova: #---
B2W2 Unova: #209
Male :50%
Female :50%
Abilities: Aftermath - Unburden - Flare Boost (Hidden Ability)
Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact.
Unburden: Speed is doubled once the held item is consumed.
Hidden Ability (Available):
Flare Boost: Special Attack stat increased by 50% when burned
Classification Height Weight Capture Rate Base Egg Steps
Blimp Pokémon 3’11”
1.2m
33.1lbs
15kg
60 7,680
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,640,000 Points
Fluctuating
70 2 HP Point(s)
138 Level 28
Damage Taken
*0 *1 *1 *2 *0.5 *2 *0 *0.5 *0 *1 *1 *0.25 *2 *2 *1 *2 *1
Wild Hold Item Egg Groups
Pokémon Black & White
No Hold Item
Pokémon Black 2 & White 2

Air Balloon
- 1%
(Dark Grass)
Amorphous
Evolutionary Chain
Locations - In-Depth Details
Black Route 13, 14, Giant ChasmDetails
White Route 13, 14, Giant ChasmDetails
Black 2 Route 13, 14, Reversal MountainDetails
White 2 Route 13, 14, Reversal MountainDetails
Trainer Locations  Details

Flavor Text
Black At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
White
Black 2 They carry people and Pokémon, but the wind can catch them, so there can't be a fixed destination.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Constrict 10 100 35 --
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
Minimize -- -- 20 --
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
6 Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
11 Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
14 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
17 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
22 Hex 50 100 10 --
This relentless attack does massive damage to a target affected by status problems.
27 Stockpile -- -- 20 --
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
32 Swallow -- -- 10 --
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
32 Spit Up ?? 100 10 --
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
37 Ominous Wind 60 100 5 10
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
44 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting, passing along any stat changes.
51 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
56 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Constrict 10 100 35 --
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
Minimize -- -- 20 --
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
4 Astonish 30 100 15 --
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
8 Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
13 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
16 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
20 Ominous Wind 60 100 5 10
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
25 Stockpile -- -- 20 --
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
27 Hex 50 100 10 --
This relentless attack does massive damage to a target affected by status problems.
34 Swallow -- -- 10 --
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
34 Spit Up ?? 100 10 --
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
40 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
46 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
52 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting, passing along any stat changes.
60 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02 Fly 90 95 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Memento -- 100 10 -- Details
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Destiny Bond -- -- 5 -- Details
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Haze -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hypnosis -- 60 20 -- Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Weather Ball 50 100 10 -- Details
An attack move that varies in power and type depending on the weather.
Clear Smog 50 -- 15 -- Details
The user attacks by throwing a clump of special mud. All status changes are returned to normal.
Defog -- -- 15 -- Details
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Tailwind----30--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Silver Wind 60 100 5 -- Gen IV TM62
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Air Cutter 55 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
Sucker Punch 80 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 150 80 44 90 54 80
Max Stats
Hindering Nature
Lv. 50 210 - 257 76 - 118 44 - 86 85 - 127 53 - 95 76 - 118
Lv. 100 410 - 504 148 - 233 83 - 168 166 - 251 101 - 186 148 - 233
Max Stats
Neutral Nature
Lv. 50 210 - 257 85 - 132 49 - 96 95 - 142 59 - 106 85 - 132
Lv. 100 410 - 504 165 - 259 93 - 187 185 - 279 113 - 207 165 - 259
Max Stats
Beneficial Nature
Lv. 50 210 - 257 93 - 145 53 - 105 104 - 156 64 - 116 93 - 145
Lv. 100 410 - 504 181 - 284 102 - 205 203 - 306 124 - 227 181 - 284

<--- #425
Drifloon
#427
Buneary
--->