Technical Records
A new feature to Pokémon Sword & Shield are Technical Records. These are one-use TM style items acting like the TMs of the past. They can only be used once before either getting another of the same one or just in geneal
No. | Name | Type | Cat. | PP | Att. | Acc. | Effect | Location |
TR00 | Swords Dance | 20 | -- | 101 | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
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TR01 | Body Slam | 15 | 85 | 100 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
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TR02 | Flamethrower | 15 | 90 | 100 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
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TR03 | Hydro Pump | 5 | 110 | 80 | The target is blasted by a huge volume of water launched under great pressure. |
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TR04 | Surf | 15 | 90 | 100 | The user attacks everything around it by swamping its surroundings with a giant wave. |
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TR05 | Ice Beam | 10 | 90 | 100 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
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TR06 | Blizzard | 5 | 110 | 70 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
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TR07 | Low Kick | 20 | -- | 100 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
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TR08 | Thunderbolt | 15 | 90 | 100 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
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TR09 | Thunder | 10 | 110 | 70 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
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TR10 | Earthquake | 10 | 100 | 100 | The user sets off an earthquake that strikes every Pokémon around it. |
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TR11 | Psychic | 10 | 90 | 100 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
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TR12 | Agility | 30 | -- | 101 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
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TR13 | Focus Energy | 30 | -- | 101 | The user takes a deep breath and focuses so that critical hits land more easily. |
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TR14 | Metronome | 10 | -- | 101 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
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TR15 | Fire Blast | 5 | 110 | 85 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
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TR16 | Waterfall | 15 | 80 | 100 | The user charges at the target and may make it flinch. |
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TR17 | Amnesia | 20 | -- | 101 | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
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TR18 | Leech Life | 10 | 80 | 100 | The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
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TR19 | Tri Attack | 10 | 80 | 100 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
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TR20 | Substitute | 10 | -- | 101 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
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TR21 | Reversal | 15 | -- | 100 | An all-out attack that becomes more powerful the less HP the user has. |
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TR22 | Sludge Bomb | 10 | 90 | 100 | Unsanitary sludge is hurled at the target. This may also poison the target. |
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TR23 | Spikes | 20 | -- | 101 | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
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TR24 | Outrage | 10 | 120 | 100 | The user rampages and attacks for two to three turns. The user then becomes confused. |
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TR25 | Psyshock | 10 | 80 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
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TR26 | Endure | 10 | -- | 101 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
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TR27 | Sleep Talk | 10 | -- | 101 | While it is asleep, the user randomly uses one of the moves it knows. |
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TR28 | Megahorn | 10 | 120 | 85 | Using its tough and impressive horn, the user rams into the target with no letup. |
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TR29 | Baton Pass | 40 | -- | 101 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
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TR30 | Encore | 5 | -- | 100 | The user compels the target to keep using the move it encored for three turns. |
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TR31 | Iron Tail | 15 | 100 | 75 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
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TR32 | Crunch | 15 | 80 | 100 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
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TR33 | Shadow Ball | 15 | 80 | 100 | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
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TR34 | Future Sight | 10 | 120 | 100 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
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TR35 | Uproar | 10 | 90 | 100 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
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TR36 | Heat Wave | 10 | 95 | 90 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
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TR37 | Taunt | 20 | -- | 100 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
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TR38 | Trick | 10 | -- | 100 | The user catches the target off guard and swaps its held item with its own. |
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TR39 | Superpower | 5 | 120 | 100 | The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
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TR40 | Skill Swap | 10 | -- | 101 | The user employs its psychic power to exchange Abilities with the target. |
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TR41 | Blaze Kick | 10 | 85 | 90 | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. |
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TR42 | Hyper Voice | 10 | 90 | 100 | The user lets loose a horribly echoing shout with the power to inflict damage. |
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TR43 | Overheat | 5 | 130 | 90 | The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
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TR44 | Cosmic Power | 20 | -- | 101 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
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TR45 | Muddy Water | 10 | 90 | 85 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
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TR46 | Iron Defense | 15 | -- | 101 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
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TR47 | Dragon Claw | 15 | 80 | 100 | The user slashes the target with huge sharp claws. |
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TR48 | Bulk Up | 20 | -- | 101 | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
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TR49 | Calm Mind | 20 | -- | 101 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
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TR50 | Leaf Blade | 15 | 90 | 100 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
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TR51 | Dragon Dance | 20 | -- | 101 | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
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TR52 | Gyro Ball | 5 | -- | 100 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. |
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TR53 | Close Combat | 5 | 120 | 100 | The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
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TR54 | Toxic Spikes | 20 | -- | 101 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
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TR55 | Flare Blitz | 15 | 120 | 100 | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
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TR56 | Aura Sphere | 20 | 80 | 101 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
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TR57 | Poison Jab | 20 | 80 | 100 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
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TR58 | Dark Pulse | 15 | 80 | 100 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
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TR59 | Seed Bomb | 15 | 80 | 100 | The user slams a barrage of hard-shelled seeds down on the target from above. |
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TR60 | X-Scissor | 15 | 80 | 100 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
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TR61 | Bug Buzz | 10 | 90 | 100 | The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. |
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TR62 | Dragon Pulse | 10 | 85 | 100 | The target is attacked with a shock wave generated by the user's gaping mouth. |
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TR63 | Power Gem | 20 | 80 | 100 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
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TR64 | Focus Blast | 5 | 120 | 70 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
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TR65 | Energy Ball | 10 | 90 | 100 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
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TR66 | Brave Bird | 15 | 120 | 100 | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. |
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TR67 | Earth Power | 10 | 90 | 100 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
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TR68 | Nasty Plot | 20 | -- | 101 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
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TR69 | Zen Headbutt | 15 | 80 | 90 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
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TR70 | Flash Cannon | 10 | 80 | 100 | The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
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TR71 | Leaf Storm | 5 | 130 | 90 | The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
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TR72 | Power Whip | 10 | 120 | 85 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. |
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TR73 | Gunk Shot | 5 | 120 | 80 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
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TR74 | Iron Head | 15 | 80 | 100 | The user slams the target with its steel-hard head. This may also make the target flinch. |
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TR75 | Stone Edge | 5 | 100 | 80 | The user stabs the target from below with sharpened stones. Critical hits land more easily. |
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TR76 | Stealth Rock | 20 | -- | 101 | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
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TR77 | Grass Knot | 20 | -- | 100 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
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TR78 | Sludge Wave | 10 | 95 | 100 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
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TR79 | Heavy Slam | 10 | -- | 100 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
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TR80 | Electro Ball | 10 | -- | 100 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
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TR81 | Foul Play | 15 | 95 | 100 | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
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TR82 | Stored Power | 10 | 20 | 100 | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
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TR83 | Ally Switch | 15 | -- | 101 | The user teleports using a strange power and switches places with one of its allies. |
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TR84 | Scald | 15 | 80 | 100 | The user shoots boiling hot water at its target. This may also leave the target with a burn. |
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TR85 | Work Up | 30 | -- | 101 | The user is roused, and its Attack and Sp. Atk stats increase. |
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TR86 | Wild Charge | 15 | 90 | 100 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
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TR87 | Drill Run | 10 | 80 | 95 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
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TR88 | Heat Crash | 10 | -- | 100 | The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
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TR89 | Hurricane | 10 | 110 | 70 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
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TR90 | Play Rough | 10 | 90 | 90 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
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TR91 | Venom Drench | 20 | -- | 100 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
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TR92 | Dazzling Gleam | 10 | 80 | 100 | The user damages opposing Pokémon by emitting a powerful flash. |
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TR93 | Darkest Lariat | 10 | 85 | 100 | The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage. |
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TR94 | High Horsepower | 10 | 95 | 95 | The user fiercely attacks the target using its entire body. |
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TR95 | Throat Chop | 15 | 80 | 100 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
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TR96 | Pollen Puff | 15 | 90 | 100 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
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TR97 | Psychic Fangs | 10 | 85 | 100 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
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TR98 | Liquidation | 10 | 85 | 100 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
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TR99 | Body Press | 10 | 80 | 100 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
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