Updated Abilities
As with all new Pokémon generations, Pokémon Sword & Shield rebalances moves, stats and in the case of Pokémon Sword & Shield, Abilities. Click their names to go to the Ability page for it.
Updated Abilities
Name | Description | Addition |
Disguise | Once per battle, the shroud that covers the Pokémon can protect it from an attack. | Causes 1/8th Max Hit Point damage to the user when the disguise breaks |
Flash Fire | Powers up the Pokémon's Fire-type moves if it's hit by one. | Increases chance of encountering Fire-type Pokémon when lead in the party |
Harvest | The Pokémon has a 50% chance of restoring a consumed berry. During sunshine, this chance increases to 100% | Increases chance of encountering Grass-type Pokémon when lead in the party |
Infiltrator | The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored. | Reduces the amount of Wild Pokémon encounters when lead in the party |
Inner Focus | This Pokémon will not flinch. Does not prevent flinching with Focus Punch. | Blocks Intimidate |
Lightning Rod | Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. | Increases chance of encountering Electric-type Pokémon when lead in the party |
Moody | Raises one stat sharply and lowers another every turn. | No longer affects Evasion or Accuracy stats |
Oblivious | The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts. | Blocks Intimidate |
Own Tempo | The Pokémon cannot be Confused while having this ability. | Blocks Intimidate |
Rattled | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. | Activates when the opponent's Intimidate ability activates |
Scrappy | Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves. | Blocks Intimidate |
Storm Drain | Water-type moves are drawn to this Pokémon. Water-type moves will do no damage and the Pokémon's SP ATK is raised one stage | Increases chance of encountering Water-type Pokémon when lead in the party |
Super Luck | Raises the critical-hit ratio of moves by one level. | If the Pokémon is in the lead spot, chance of encountering a wild Pokémon holding an item increases. |
Synchronize | When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed. | If the Pokémon is in the lead spot, chance of encountering a wild Pokémon with the same nature is now guaranteed |