The Isle of Armor |
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DetailsRelease DateJune 17th 2020 The Isle of Armor is the first Expansion Pass. The areas here include beaches, forests, caves and dunes with many Pokémon. It has a dojo run by the trainer Mustard and you will face new rivals including Klara in Sword and Avery in Shield. This Expansion also adds new Tutor Moves, allows for Apricorns to be made into Poké Balls and introduces the Exp. Charm which increases the experience points your team receives. Max Soup Cram-o-matic Move Tutor The Dojo contains Restricted Sparring provides specific battles that restrict the Pokémon that you can use and various new conditions. In the Isle of Armor, there are 10 diffent areas with various looks. There are The Towers of Two Fists including the Tower of Darkness and the Tower of Water. You gain access to it after training your Kubfu and the one you defeat determines the form of Urshifu your Kubfu evolves into. |
New Pokémon
No. | Pic | Name | Type | |
#891 |
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Kubfu ダクマ |
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#892 |
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Urshifu ウーラオス |
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#893 |
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Zarude ザルード |
New Galarian Pokémon
No. | Pic | Name | Type | |
#080 |
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Slowbro ヤドラン |
New Gigantamax Pokémon
No. | Pic | Name | Type | |
#003 |
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Venusaur フシギバナ |
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#009 |
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Blastoise カメックス |
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#812 |
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Rillaboom ゴリランダー |
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#815 |
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Cinderace エースバーン |
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#818 |
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Inteleon インテレオン |
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#892 |
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Urshifu ウーラオス |
Returning Pokémon
New Moves
Name | Type | Cat | PP | Base Power | Accuracy | Effect | |||||
Expanding Force | 10 | 80 | 100 | The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. | |||||||
Steel Roller | 5 | 130 | 100 | The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain. | |||||||
Scale Shot | 20 | 25 | 90 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | |||||||
Meteor Beam | 10 | 120 | 90 | In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | |||||||
Shell Side Arm | 10 | 90 | 100 | This move inflicts physical or special damage, whichever will be more effective. This may also poison the target. | |||||||
Misty Explosion | 5 | 100 | 100 | The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain. | |||||||
Grassy Glide | 20 | 70 | 100 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | |||||||
Rising Voltage | 20 | 70 | 100 | The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. | |||||||
Terrain Pulse | 10 | 50 | 100 | The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used. | |||||||
Skitter Smack | 10 | 70 | 90 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | |||||||
Burning Jealousy | 5 | 70 | 100 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | |||||||
Lash Out | 5 | 75 | 100 | The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled. | |||||||
Poltergeist | 5 | 110 | 90 | The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item. | |||||||
Corrosive Gas | 40 | -- | 100 | The user surrounds everything around it with highly acidic gas and melts away items they hold. | |||||||
Coaching | 10 | -- | -- | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |||||||
Flip Turn | 20 | 60 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
Triple Axel | 10 | 20 | 90 | A consecutive three-kick attack that becomes more powerful with each successful hit. | |||||||
Dual Wingbeat | 10 | 40 | 90 | The user slams the target with its wings. The target is hit twice in a row. | |||||||
Scorching Sands | 10 | 70 | 100 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. | |||||||
Jungle Healing | 10 | -- | 101 | The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle. | |||||||
Wicked Blow | 5 | 80 | 100 | The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. | |||||||
Surging Strikes | 5 | 25 | 100 | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. | |||||||
Ceaseless Edge | 15 | 65 | 90 | The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack will continue to damage the target for several turns. | |||||||
Bleakwind Storm | 5 | 95 | 80 | The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also leave the target with frostbite. | |||||||
Wildbolt Storm | 5 | 95 | 80 | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave the target with paralysis. | |||||||
Sandsear Storm | 5 | 95 | 80 | The user attacks by wrapping the target in fierce winds and searingly hot sand. This also leaves the target with a burn. | |||||||
Lunar Blessing | 10 | -- | 101 | The user heals its own status conditions and restores its HP. Incoming moves also become more likely to miss. | |||||||
Take Heart | 10 | -- | 101 | The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats. | |||||||
G-Max Wildfire | 10 | -- | 101 | A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns. |
New Items
Picture | Name | Description |
Max Honey | Honey that Dynamax Vespiquen produces. Adding this honey to Max Soup makes the taste very smooth. It also has the same effect as a Max Revive. | |
Max Mushrooms | Mushrooms that have the power of changing Dynamax forms. They boost all stats of a Pokémon during battle. | |
Galarica Twig | A twig from a species of tree called Galarica that grows in certain areas around the Galar region. It’s a material for an accessory for a certain Pokémon. | |
Galarica Cuff | A cuff made from woven-together Galarica Twigs. Giving it to Galarian Slowpoke makes the Pokémon very happy. | |
Style Card | A card that increases the selection in boutiques and hair salons. | |
Armor Pass | A pass to go to the Isle of Armor. Show it to the rail staff at Wedgehurst Station. | |
Rotom Bike White | This bike can do a turbo boost and run on the water using Rotom’s power. It’s a sparkling white that shines brilliantly. | |
Rotom Bike Black | This bike can do a turbo boost and run on the water using Rotom’s power. It’s a glistening black that shines reddish-black. | |
Exp. Charm | A charm that increases the Exp. Points that Pokémon can get. A machine-like object is inside the charm. | |
Armorite Ore | Rare ore that can be obtained on the Isle of Armor. Something good will happen if you give it to a collector on the Isle of Armor. | |
Mark Charm | A mysterious and unique charm that increases the chance of finding a Pokémon with a mark. |
New Areas
Picture | Name |
Fields of Honor | |
Soothing Wetlands | |
Forest of Focus | |
Challenge Beach | |
Brawlers' Cave | |
Challenge Road | |
Courageous Cavern | |
Loop Lagoon | |
Training Lowlands | |
Warm-Up Tunnel | |
Potbottom Desert | |
Workout Sea | |
Stepping-Stone Sea | |
Insular Sea | |
Honeycalm Sea | |
Honeycalm Island | |
Master Dojo | |
Tower of Darkness | |
Tower of Waters |