Name | Type | Cat. | PP | Att. | Acc. | Effect |
10,000,000 Volt Thunderbolt | 1 | 195 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Absorb | 25 | 20 | 100 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | ||
Acid | 30 | 40 | 100 | Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. | ||
Acid Downpour | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Acid Spray | 20 | 40 | 100 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. | ||
Aeroblast | 5 | 100 | 95 | A vortex of air is shot at the target to inflict damage. This move has a heightened chance of landing a critical hit. | ||
Air Cutter | 25 | 60 | 95 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. | ||
Air Slash | 15 | 75 | 95 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ||
All-Out Pummeling | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Alluring Voice | 10 | 80 | 100 | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | ||
Ancient Power | 5 | 60 | 100 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. | ||
Apple Acid | 10 | 80 | 100 | The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat. | ||
Armor Cannon | 5 | 120 | 100 | The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats. | ||
Astral Barrage | 5 | 120 | 100 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | ||
Aura Sphere | 20 | 80 | 101 | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | ||
Aurora Beam | 20 | 65 | 100 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | ||
Baddy Bad | 15 | 80 | 95 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Belch | 10 | 120 | 90 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ||
Bitter Malice | 10 | 75 | 100 | The user attacks the target with spine-chilling resentment. This also lowers the target's Attack stat. | ||
Black Hole Eclipse | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Blast Burn | 5 | 150 | 90 | The target is razed by a fiery explosion. The user can't move on the next turn. | ||
Bleakwind Storm | 10 | 100 | 80 | The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokémon. | ||
Blizzard | 5 | 110 | 70 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||
Blood Moon | 5 | 140 | 100 | The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row. | ||
Bloom Doom | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Blue Flare | 5 | 130 | 85 | The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn. | ||
Boomburst | 10 | 140 | 100 | The user attacks everything around it with the destructive power of a terrible explosive sound. | ||
Bouncy Bubble | 20 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Breakneck Blitz | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Brine | 10 | 65 | 100 | This move's power is doubled if the target's HP is at half or less. | ||
Bubble | 30 | 40 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Bubble Beam | 20 | 65 | 100 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | ||
Bug Buzz | 10 | 90 | 100 | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. | ||
Burn Up | 5 | 130 | 100 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | ||
Burning Jealousy | 5 | 70 | 100 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | ||
Buzzy Buzz | 20 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Charge Beam | 10 | 50 | 90 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | ||
Chatter | 20 | 65 | 100 | The user attacks the target with sound waves of deafening chatter. This also confuses the target. | ||
Chilling Water | 20 | 50 | 100 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | ||
Chloroblast | 5 | 150 | 95 | The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user. | ||
Clanging Scales | 5 | 110 | 100 | The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat is lowered after the attack. | ||
Clangorous Soulblaze | 1 | 185 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Clear Smog | 15 | 50 | 101 | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. | ||
Confusion | 25 | 50 | 100 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | ||
Continental Crush | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Core Enforcer | 10 | 100 | 100 | If the Pokémon damaged by this move have already used their moves that turn, this move eliminates the effects of those Pokémon's Abilities. | ||
Corkscrew Crash | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Dark Pulse | 15 | 80 | 100 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | ||
Dazzling Gleam | 10 | 80 | 100 | The user damages opposing Pokémon by emitting a powerful flash. | ||
Devastating Drake | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Disarming Voice | 15 | 40 | 101 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | ||
Discharge | 15 | 80 | 100 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | ||
Doom Desire | 5 | 140 | 100 | Two turns after this move is used, a concentrated bundle of light blasts the target. | ||
Draco Meteor | 5 | 130 | 90 | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | ||
Dragon Breath | 20 | 60 | 100 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | ||
Dragon Energy | 5 | 150 | 100 | Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power. | ||
Dragon Pulse | 10 | 85 | 100 | The target is attacked with a shock wave generated by the user's gaping mouth. | ||
Dragon Rage | 10 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Draining Kiss | 10 | 50 | 100 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | ||
Dream Eater | 15 | 100 | 100 | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. | ||
Dynamax Cannon | 5 | 100 | 100 | The user condenses energy within its body and unleashes that energy from its core to inflict damage. | ||
Earth Power | 10 | 90 | 100 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | ||
Echoed Voice | 15 | 40 | 100 | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. | ||
Eerie Spell | 5 | 80 | 100 | The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target. | ||
Electro Ball | 10 | -- | 100 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | ||
Electro Drift | 5 | 100 | 100 | The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. | ||
Electro Shot | 10 | 130 | 100 | The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain. | ||
Electroweb | 15 | 55 | 95 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | ||
Ember | 25 | 40 | 100 | The target is attacked with small flames. This may also leave the target with a burn. | ||
Energy Ball | 10 | 90 | 100 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | ||
Eruption | 5 | 150 | 100 | The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power. | ||
Esper Wing | 10 | 80 | 100 | The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit. | ||
Eternabeam | 5 | 160 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Expanding Force | 10 | 80 | 100 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | ||
Extrasensory | 20 | 80 | 100 | The user attacks with an odd, unseeable power. This may also make the target flinch. | ||
Fairy Wind | 30 | 40 | 100 | The user attacks by stirring up a fairy wind to strike the target. | ||
Fickle Beam | 5 | 80 | 100 | The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power. | ||
Fiery Dance | 10 | 80 | 100 | Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also boost the user's Sp. Atk stat. | ||
Fiery Wrath | 10 | 90 | 100 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. | ||
Final Gambit | 5 | -- | 100 | The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. | ||
Fire Blast | 5 | 110 | 85 | The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. | ||
Fire Pledge | 10 | 80 | 100 | A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. | ||
Fire Spin | 15 | 35 | 85 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | ||
Flame Burst | 15 | 70 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Flamethrower | 15 | 90 | 100 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ||
Flash Cannon | 10 | 80 | 100 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | ||
Fleur Cannon | 5 | 130 | 90 | The user unleashes a strong beam. The recoil from this move harshly lowers the user's Sp. Atk stat. | ||
Focus Blast | 5 | 120 | 70 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | ||
Freeze-Dry | 20 | 70 | 100 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | ||
Freezing Glare | 10 | 90 | 100 | The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | ||
Freezy Frost | 10 | 100 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Frenzy Plant | 5 | 150 | 90 | The user slams the target with the roots of an enormous tree. The user can't move on the next turn. | ||
Frost Breath | 10 | 60 | 90 | The user attacks by blowing its cold breath on the target. This move always lands a critical hit. | ||
Fusion Flare | 5 | 100 | 100 | The user brings down a giant flame. This move's power is boosted when influenced by an enormous lightning bolt. | ||
Future Sight | 10 | 120 | 100 | Two turns after this move is used, a hunk of psychic energy attacks the target. | ||
Genesis Supernova | 1 | 185 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Giga Drain | 10 | 75 | 100 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | ||
Gigavolt Havoc | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Glaciate | 10 | 65 | 95 | The user attacks by blowing freezing cold air at opposing Pokémon. This also lowers their Speed stats. | ||
Glitzy Glow | 15 | 80 | 95 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Grass Knot | 20 | -- | 100 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | ||
Grass Pledge | 10 | 80 | 100 | A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. | ||
Guardian of Alola | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Gust | 35 | 40 | 100 | A gust of wind is whipped up by wings and launched at the target to inflict damage. | ||
Heat Wave | 10 | 95 | 90 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. | ||
Hex | 10 | 65 | 100 | This relentless attack does massive damage to a target affected by status conditions. | ||
Hidden Power | 15 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Hurricane | 10 | 110 | 70 | The user attacks by wrapping the target in a fierce wind. This may also confuse the target. | ||
Hydro Cannon | 5 | 150 | 90 | The target is hit with a watery blast. The user can't move on the next turn. | ||
Hydro Pump | 5 | 110 | 80 | The target is blasted by a huge volume of water launched under great pressure. | ||
Hydro Steam | 15 | 80 | 100 | The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent. | ||
Hydro Vortex | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Hyper Beam | 5 | 150 | 90 | The target is attacked with a powerful beam. The user can't move on the next turn. | ||
Hyper Voice | 10 | 90 | 100 | The user attacks by letting loose a horribly loud, resounding cry. | ||
Hyperspace Hole | 5 | 80 | 101 | Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect. | ||
Ice Beam | 10 | 90 | 100 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||
Ice Burn | 5 | 140 | 90 | The turn after using this move, the user surrounds the target with an ultracold, freezing wind to inflict damage. This may also leave the target with a burn. | ||
Icy Wind | 15 | 55 | 95 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | ||
Incinerate | 15 | 60 | 100 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | ||
Infernal Parade | 15 | 60 | 100 | The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition. | ||
Inferno | 5 | 100 | 50 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | ||
Inferno Overdrive | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Infestation | 20 | 20 | 100 | The target is infested and attacked for four to five turns. The target can't flee during this time. | ||
Judgment | 10 | 100 | 100 | The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user. | ||
Lava Plume | 15 | 80 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | ||
Leaf Storm | 5 | 130 | 90 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | ||
Leaf Tornado | 10 | 65 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Light That Burns the Sky | 1 | 200 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Light of Ruin | 5 | 140 | 90 | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user terribly. | ||
Lumina Crash | 10 | 80 | 100 | The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat. | ||
Luster Purge | 5 | 95 | 100 | The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. | ||
Magical Leaf | 20 | 60 | 101 | The user scatters curious leaves that chase the target. This attack never misses. | ||
Magma Storm | 5 | 100 | 75 | The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns. | ||
Make It Rain | 5 | 120 | 100 | The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle. | ||
Malignant Chain | 5 | 100 | 100 | The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned. | ||
Matcha Gotcha | 15 | 80 | 90 | The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn. | ||
Mega Drain | 15 | 40 | 100 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | ||
Menacing Moonraze Maelstrom | 1 | 200 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Meteor Beam | 10 | 120 | 90 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. | ||
Mind Blown | 5 | 150 | 100 | The user attacks everything around it by causing its own head to explode. This also damages the user. | ||
Mirror Coat | 20 | -- | 100 | A retaliatory attack that counters any special move, inflicting double the damage taken. | ||
Mirror Shot | 10 | 65 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Mist Ball | 5 | 95 | 100 | A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. | ||
Misty Explosion | 5 | 100 | 100 | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. | ||
Moonblast | 15 | 95 | 100 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | ||
Moongeist Beam | 5 | 100 | 100 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability. | ||
Mud Bomb | 10 | 65 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Mud Shot | 15 | 55 | 95 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | ||
Mud-Slap | 10 | 20 | 100 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | ||
Muddy Water | 10 | 90 | 85 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | ||
Mystical Fire | 10 | 75 | 100 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | ||
Mystical Power | 10 | 70 | 90 | The user attacks by emitting a mysterious power. This also boosts the user's Sp. Atk stat. | ||
Nature's Madness | 10 | -- | 90 | The user hits the target with the full wrath of nature. This cuts the target's HP in half. | ||
Never-Ending Nightmare | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Night Daze | 10 | 85 | 95 | The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy. | ||
Night Shade | 15 | -- | 100 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | ||
Oblivion Wing | 10 | 80 | 100 | The user absorbs the target's HP. The user's HP is restored by over half the damage taken by the target. | ||
Oceanic Operetta | 1 | 195 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Octazooka | 10 | 65 | 85 | The user attacks by spraying ink in the target's face. This may also lower the target's accuracy. | ||
Ominous Wind | 5 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Origin Pulse | 10 | 110 | 85 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | ||
Overdrive | 10 | 80 | 100 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | ||
Overheat | 5 | 130 | 90 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | ||
Parabolic Charge | 20 | 65 | 100 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | ||
Petal Dance | 10 | 120 | 100 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | ||
Photon Geyser | 5 | 100 | 100 | The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat- whichever is higher for the user. | ||
Pika Papow | 20 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Pollen Puff | 15 | 90 | 100 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | ||
Powder Snow | 25 | 40 | 100 | The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen. | ||
Power Gem | 20 | 80 | 100 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | ||
Prismatic Laser | 10 | 160 | 100 | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | ||
Psybeam | 20 | 65 | 100 | The target is attacked with a peculiar ray. This may also confuse the target. | ||
Psychic | 10 | 90 | 100 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | ||
Psychic Noise | 10 | 75 | 100 | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. | ||
Psycho Boost | 5 | 140 | 90 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | ||
Psyshock | 10 | 80 | 100 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | ||
Psystrike | 10 | 100 | 100 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | ||
Psywave | 15 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Razor Wind | 10 | 80 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Relic Song | 10 | 75 | 100 | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | ||
Revelation Dance | 15 | 90 | 100 | The user attacks the target by dancing with all its might. This move becomes the same type as the user's type. | ||
Rising Voltage | 20 | 70 | 100 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. | ||
Roar of Time | 5 | 150 | 90 | The user blasts the target with power that distorts even time. The user can't move on the next turn. | ||
Round | 15 | 60 | 100 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
Ruination | 10 | -- | 90 | The user summons a ruinous disaster. This cuts the target's HP in half. | ||
Sandsear Storm | 10 | 100 | 80 | The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn. | ||
Savage Spin-Out | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Scald | 15 | 80 | 100 | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. | ||
Scorching Sands | 10 | 70 | 100 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. | ||
Searing Shot | 5 | 100 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | ||
Secret Sword | 10 | 85 | 100 | The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target. | ||
Seed Flare | 5 | 120 | 85 | The user emits a shock wave from its body to attack the target. This may also harshly lower the target's Sp. Def stat. | ||
Shadow Ball | 15 | 80 | 100 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ||
Shattered Psyche | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Sheer Cold | 5 | -- | 30 | The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types. | ||
Shell Side Arm | 10 | 90 | 100 | This move is either physical or special-whichever will inflict more damage. This may also poison the target. | ||
Shell Trap | 5 | 150 | 100 | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon. | ||
Shock Wave | 20 | 60 | 101 | The user strikes the target with a quick jolt of electricity. This attack never misses. | ||
Signal Beam | 15 | 75 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Silver Wind | 5 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Sludge | 20 | 65 | 100 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. | ||
Sludge Bomb | 10 | 90 | 100 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. | ||
Sludge Wave | 10 | 95 | 100 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. | ||
Smog | 20 | 30 | 70 | The target is attacked with a discharge of filthy gases. This may also poison the target. | ||
Snarl | 15 | 55 | 95 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | ||
Snipe Shot | 15 | 80 | 100 | The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. | ||
Snore | 15 | 50 | 100 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
Solar Beam | 10 | 120 | 100 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | ||
Sonic Boom | 20 | -- | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Spacial Rend | 5 | 100 | 95 | The user tears the target along with the space around it. This move has a heightened chance of landing a critical hit. | ||
Sparkling Aria | 10 | 90 | 100 | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles. | ||
Sparkly Swirl | 5 | 120 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Spit Up | 10 | -- | 100 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | ||
Splishy Splash | 15 | 90 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Springtide Storm | 5 | 100 | 80 | The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats. | ||
Steam Eruption | 5 | 110 | 95 | The user immerses the target in superheated steam. This may also leave the target with a burn. | ||
Steel Beam | 5 | 140 | 95 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | ||
Stoked Sparksurfer | 1 | 175 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Stored Power | 10 | 20 | 100 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | ||
Strange Steam | 10 | 90 | 95 | The user attacks the target by emitting steam. This may also confuse the target. | ||
Struggle Bug | 20 | 50 | 100 | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. | ||
Subzero Slammer | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Supersonic Skystrike | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Surf | 15 | 90 | 100 | The user attacks everything around it by swamping its surroundings with a giant wave. | ||
Swift | 20 | 60 | 101 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ||
Synchronoise | 10 | 120 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Syrup Bomb | 10 | 60 | 85 | The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns. | ||
Tachyon Cutter | 10 | 50 | 101 | The user attacks by launching particle blades at the target twice in a row. This attack never misses. | ||
Techno Blast | 5 | 120 | 100 | The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user. | ||
Tectonic Rage | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Tera Blast | 10 | 80 | 100 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | ||
Tera Starstorm | 5 | 120 | 100 | With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon. | ||
Terrain Pulse | 10 | 50 | 100 | The user utilizes the energy of the terrain to attack. This move's type and power change depending on the terrain at the time the move is used. | ||
Thunder | 10 | 110 | 70 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ||
Thunder Cage | 15 | 80 | 90 | The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns. | ||
Thunder Shock | 30 | 40 | 100 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | ||
Thunderbolt | 15 | 90 | 100 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | ||
Thunderclap | 5 | 70 | 100 | This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack. | ||
Torch Song | 10 | 80 | 100 | The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat. | ||
Tri Attack | 10 | 80 | 100 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | ||
Trump Card | 5 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Twin Beam | 10 | 40 | 100 | The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row. | ||
Twinkle Tackle | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Twister | 20 | 40 | 100 | The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. | ||
Uproar | 10 | 90 | 100 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||
Vacuum Wave | 30 | 40 | 100 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | ||
Venoshock | 10 | 65 | 100 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | ||
Volt Switch | 20 | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
Water Gun | 25 | 40 | 100 | The target is blasted with a forceful shot of water. | ||
Water Pledge | 10 | 80 | 100 | A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. | ||
Water Pulse | 20 | 60 | 100 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||
Water Shuriken | 20 | 15 | 100 | The user hits the target with throwing stars two to five times in a row. This move always goes first. | ||
Water Spout | 5 | 150 | 100 | The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. | ||
Weather Ball | 10 | 50 | 100 | This move's type and power change depending on the weather at the time the move is used. | ||
Whirlpool | 15 | 35 | 85 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | ||
Wildbolt Storm | 10 | 100 | 80 | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis. | ||
Wring Out | 5 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Zap Cannon | 5 | 120 | 50 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |