Name | Type | Cat. | PP | Att. | Acc. | Effect |
10,000,000 Volt Thunderbolt |
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1 | 195 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Absorb |
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25 | 20 | 100 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
Acid |
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30 | 40 | 100 | Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
Acid Downpour |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Acid Spray |
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20 | 40 | 100 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
Aeroblast |
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5 | 100 | 95 | A vortex of air is shot at the target to inflict damage. This move has a heightened chance of landing a critical hit. |
Air Cutter |
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25 | 60 | 95 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
Air Slash |
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15 | 75 | 95 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
All-Out Pummeling |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Alluring Voice |
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10 | 80 | 100 | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
Ancient Power |
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5 | 60 | 100 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
Apple Acid |
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10 | 80 | 100 | The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat. |
Armor Cannon |
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5 | 120 | 100 | The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats. |
Astral Barrage |
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5 | 120 | 100 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. |
Aura Sphere |
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20 | 80 | 101 | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
Aurora Beam |
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20 | 65 | 100 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
Baddy Bad |
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15 | 80 | 95 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Belch |
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10 | 120 | 90 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
Bitter Malice |
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10 | 75 | 100 | The user attacks the target with spine-chilling resentment. This also lowers the target's Attack stat. |
Black Hole Eclipse |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Blast Burn |
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5 | 150 | 90 | The target is razed by a fiery explosion. The user can't move on the next turn. |
Bleakwind Storm |
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10 | 100 | 80 | The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokémon. |
Blizzard |
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5 | 110 | 70 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Blood Moon |
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5 | 140 | 100 | The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row. |
Bloom Doom |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Blue Flare |
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5 | 130 | 85 | The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn. |
Boomburst |
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10 | 140 | 100 | The user attacks everything around it with the destructive power of a terrible explosive sound. |
Bouncy Bubble |
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20 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Breakneck Blitz |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Brine |
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10 | 65 | 100 | This move's power is doubled if the target's HP is at half or less. |
Bubble |
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30 | 40 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Bubble Beam |
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20 | 65 | 100 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
Bug Buzz |
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10 | 90 | 100 | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
Burn Up |
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5 | 130 | 100 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. |
Burning Jealousy |
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5 | 70 | 100 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
Buzzy Buzz |
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20 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Charge Beam |
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10 | 50 | 90 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
Chatter |
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20 | 65 | 100 | The user attacks the target with sound waves of deafening chatter. This also confuses the target. |
Chilling Water |
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20 | 50 | 100 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
Chloroblast |
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5 | 150 | 95 | The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user. |
Clanging Scales |
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5 | 110 | 100 | The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat is lowered after the attack. |
Clangorous Soulblaze |
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1 | 185 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Clear Smog |
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15 | 50 | 101 | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. |
Confusion |
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25 | 50 | 100 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
Continental Crush |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Core Enforcer |
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10 | 100 | 100 | If the Pokémon damaged by this move have already used their moves that turn, this move eliminates the effects of those Pokémon's Abilities. |
Corkscrew Crash |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Dark Pulse |
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15 | 80 | 100 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
Dazzling Gleam |
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10 | 80 | 100 | The user damages opposing Pokémon by emitting a powerful flash. |
Devastating Drake |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Disarming Voice |
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15 | 40 | 101 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
Discharge |
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15 | 80 | 100 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
Doom Desire |
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5 | 140 | 100 | Two turns after this move is used, a concentrated bundle of light blasts the target. |
Draco Meteor |
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5 | 130 | 90 | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
Dragon Breath |
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20 | 60 | 100 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
Dragon Energy |
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5 | 150 | 100 | Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power. |
Dragon Pulse |
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10 | 85 | 100 | The target is attacked with a shock wave generated by the user's gaping mouth. |
Dragon Rage |
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10 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Draining Kiss |
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10 | 50 | 100 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
Dream Eater |
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15 | 100 | 100 | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
Dynamax Cannon |
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5 | 100 | 100 | The user condenses energy within its body and unleashes that energy from its core to inflict damage. |
Earth Power |
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10 | 90 | 100 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
Echoed Voice |
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15 | 40 | 100 | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
Eerie Spell |
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5 | 80 | 100 | The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target. |
Electro Ball |
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10 | -- | 100 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
Electro Drift |
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5 | 100 | 100 | The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. |
Electro Shot |
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10 | 130 | 100 | The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain. |
Electroweb |
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15 | 55 | 95 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
Ember |
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25 | 40 | 100 | The target is attacked with small flames. This may also leave the target with a burn. |
Energy Ball |
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10 | 90 | 100 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
Eruption |
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5 | 150 | 100 | The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power. |
Esper Wing |
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10 | 80 | 100 | The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit. |
Eternabeam |
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5 | 160 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Expanding Force |
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10 | 80 | 100 | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
Extrasensory |
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20 | 80 | 100 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
Fairy Wind |
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30 | 40 | 100 | The user attacks by stirring up a fairy wind to strike the target. |
Fickle Beam |
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5 | 80 | 100 | The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power. |
Fiery Dance |
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10 | 80 | 100 | Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also boost the user's Sp. Atk stat. |
Fiery Wrath |
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10 | 90 | 100 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. |
Final Gambit |
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5 | -- | 100 | The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. |
Fire Blast |
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5 | 110 | 85 | The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. |
Fire Pledge |
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10 | 80 | 100 | A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. |
Fire Spin |
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15 | 35 | 85 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
Flame Burst |
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15 | 70 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Flamethrower |
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15 | 90 | 100 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Flash Cannon |
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10 | 80 | 100 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
Fleur Cannon |
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5 | 130 | 90 | The user unleashes a strong beam. The recoil from this move harshly lowers the user's Sp. Atk stat. |
Focus Blast |
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5 | 120 | 70 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
Freeze-Dry |
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20 | 70 | 100 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
Freezing Glare |
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10 | 90 | 100 | The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. |
Freezy Frost |
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10 | 100 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Frenzy Plant |
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5 | 150 | 90 | The user slams the target with the roots of an enormous tree. The user can't move on the next turn. |
Frost Breath |
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10 | 60 | 90 | The user attacks by blowing its cold breath on the target. This move always lands a critical hit. |
Fusion Flare |
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5 | 100 | 100 | The user brings down a giant flame. This move's power is boosted when influenced by an enormous lightning bolt. |
Future Sight |
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10 | 120 | 100 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
Genesis Supernova |
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1 | 185 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Giga Drain |
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10 | 75 | 100 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
Gigavolt Havoc |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Glaciate |
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10 | 65 | 95 | The user attacks by blowing freezing cold air at opposing Pokémon. This also lowers their Speed stats. |
Glitzy Glow |
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15 | 80 | 95 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Grass Knot |
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20 | -- | 100 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
Grass Pledge |
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10 | 80 | 100 | A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. |
Guardian of Alola |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Gust |
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35 | 40 | 100 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
Heat Wave |
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10 | 95 | 90 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
Hex |
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10 | 65 | 100 | This relentless attack does massive damage to a target affected by status conditions. |
Hidden Power |
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15 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Hurricane |
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10 | 110 | 70 | The user attacks by wrapping the target in a fierce wind. This may also confuse the target. |
Hydro Cannon |
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5 | 150 | 90 | The target is hit with a watery blast. The user can't move on the next turn. |
Hydro Pump |
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5 | 110 | 80 | The target is blasted by a huge volume of water launched under great pressure. |
Hydro Steam |
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15 | 80 | 100 | The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent. |
Hydro Vortex |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Hyper Beam |
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5 | 150 | 90 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Hyper Voice |
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10 | 90 | 100 | The user attacks by letting loose a horribly loud, resounding cry. |
Hyperspace Hole |
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5 | 80 | 101 | Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect. |
Ice Beam |
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10 | 90 | 100 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Ice Burn |
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5 | 140 | 90 | The turn after using this move, the user surrounds the target with an ultracold, freezing wind to inflict damage. This may also leave the target with a burn. |
Icy Wind |
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15 | 55 | 95 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
Incinerate |
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15 | 60 | 100 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
Infernal Parade |
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15 | 60 | 100 | The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition. |
Inferno |
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5 | 100 | 50 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
Inferno Overdrive |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Infestation |
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20 | 20 | 100 | The target is infested and attacked for four to five turns. The target can't flee during this time. |
Judgment |
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10 | 100 | 100 | The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user. |
Lava Plume |
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15 | 80 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. |
Leaf Storm |
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5 | 130 | 90 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
Leaf Tornado |
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10 | 65 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Light That Burns the Sky |
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1 | 200 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Light of Ruin |
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5 | 140 | 90 | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user terribly. |
Lumina Crash |
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10 | 80 | 100 | The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat. |
Luster Purge |
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5 | 95 | 100 | The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. |
Magical Leaf |
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20 | 60 | 101 | The user scatters curious leaves that chase the target. This attack never misses. |
Magma Storm |
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5 | 100 | 75 | The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns. |
Make It Rain |
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5 | 120 | 100 | The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle. |
Malignant Chain |
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5 | 100 | 100 | The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned. |
Matcha Gotcha |
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15 | 80 | 90 | The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn. |
Mega Drain |
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15 | 40 | 100 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
Menacing Moonraze Maelstrom |
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1 | 200 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Meteor Beam |
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10 | 120 | 90 | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
Mind Blown |
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5 | 150 | 100 | The user attacks everything around it by causing its own head to explode. This also damages the user. |
Mirror Coat |
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20 | -- | 100 | A retaliatory attack that counters any special move, inflicting double the damage taken. |
Mirror Shot |
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10 | 65 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Mist Ball |
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5 | 95 | 100 | A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. |
Misty Explosion |
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5 | 100 | 100 | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
Moonblast |
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15 | 95 | 100 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
Moongeist Beam |
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5 | 100 | 100 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability. |
Mud Bomb |
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10 | 65 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Mud Shot |
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15 | 55 | 95 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
Mud-Slap |
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10 | 20 | 100 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Muddy Water |
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10 | 90 | 85 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
Mystical Fire |
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10 | 75 | 100 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
Mystical Power |
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10 | 70 | 90 | The user attacks by emitting a mysterious power. This also boosts the user's Sp. Atk stat. |
Nature's Madness |
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10 | -- | 90 | The user hits the target with the full wrath of nature. This cuts the target's HP in half. |
Never-Ending Nightmare |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Night Daze |
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10 | 85 | 95 | The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy. |
Night Shade |
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15 | -- | 100 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
Oblivion Wing |
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10 | 80 | 100 | The user absorbs the target's HP. The user's HP is restored by over half the damage taken by the target. |
Oceanic Operetta |
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1 | 195 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Octazooka |
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10 | 65 | 85 | The user attacks by spraying ink in the target's face. This may also lower the target's accuracy. |
Ominous Wind |
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5 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Origin Pulse |
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10 | 110 | 85 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. |
Overdrive |
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10 | 80 | 100 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. |
Overheat |
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5 | 130 | 90 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
Parabolic Charge |
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20 | 65 | 100 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. |
Petal Dance |
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10 | 120 | 100 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
Photon Geyser |
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5 | 100 | 100 | The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat- whichever is higher for the user. |
Pika Papow |
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20 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Pollen Puff |
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15 | 90 | 100 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
Powder Snow |
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25 | 40 | 100 | The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen. |
Power Gem |
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20 | 80 | 100 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
Prismatic Laser |
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10 | 160 | 100 | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. |
Psybeam |
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20 | 65 | 100 | The target is attacked with a peculiar ray. This may also confuse the target. |
Psychic |
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10 | 90 | 100 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
Psychic Noise |
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10 | 75 | 100 | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
Psycho Boost |
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5 | 140 | 90 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
Psyshock |
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10 | 80 | 100 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
Psystrike |
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10 | 100 | 100 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
Psywave |
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15 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Razor Wind |
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10 | 80 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Relic Song |
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10 | 75 | 100 | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. |
Revelation Dance |
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15 | 90 | 100 | The user attacks the target by dancing with all its might. This move becomes the same type as the user's type. |
Rising Voltage |
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20 | 70 | 100 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. |
Roar of Time |
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5 | 150 | 90 | The user blasts the target with power that distorts even time. The user can't move on the next turn. |
Round |
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15 | 60 | 100 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
Ruination |
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10 | -- | 90 | The user summons a ruinous disaster. This cuts the target's HP in half. |
Sandsear Storm |
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10 | 100 | 80 | The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn. |
Savage Spin-Out |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Scald |
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15 | 80 | 100 | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
Scorching Sands |
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10 | 70 | 100 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
Searing Shot |
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5 | 100 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. |
Secret Sword |
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10 | 85 | 100 | The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target. |
Seed Flare |
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5 | 120 | 85 | The user emits a shock wave from its body to attack the target. This may also harshly lower the target's Sp. Def stat. |
Shadow Ball |
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15 | 80 | 100 | The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
Shattered Psyche |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Sheer Cold |
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5 | -- | 30 | The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types. |
Shell Side Arm |
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10 | 90 | 100 | This move is either physical or special-whichever will inflict more damage. This may also poison the target. |
Shell Trap |
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5 | 150 | 100 | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon. |
Shock Wave |
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20 | 60 | 101 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
Signal Beam |
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15 | 75 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Silver Wind |
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5 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Sludge |
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20 | 65 | 100 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
Sludge Bomb |
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10 | 90 | 100 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
Sludge Wave |
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10 | 95 | 100 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
Smog |
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20 | 30 | 70 | The target is attacked with a discharge of filthy gases. This may also poison the target. |
Snarl |
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15 | 55 | 95 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
Snipe Shot |
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15 | 80 | 100 | The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. |
Snore |
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15 | 50 | 100 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Solar Beam |
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10 | 120 | 100 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
Sonic Boom |
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20 | -- | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Spacial Rend |
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5 | 100 | 95 | The user tears the target along with the space around it. This move has a heightened chance of landing a critical hit. |
Sparkling Aria |
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10 | 90 | 100 | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles. |
Sparkly Swirl |
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5 | 120 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Spit Up |
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10 | -- | 100 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
Splishy Splash |
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15 | 90 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Springtide Storm |
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5 | 100 | 80 | The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats. |
Steam Eruption |
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5 | 110 | 95 | The user immerses the target in superheated steam. This may also leave the target with a burn. |
Steel Beam |
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5 | 140 | 95 | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
Stoked Sparksurfer |
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1 | 175 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Stored Power |
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10 | 20 | 100 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
Strange Steam |
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10 | 90 | 95 | The user attacks the target by emitting steam. This may also confuse the target. |
Struggle Bug |
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20 | 50 | 100 | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. |
Subzero Slammer |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Supersonic Skystrike |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Surf |
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15 | 90 | 100 | The user attacks everything around it by swamping its surroundings with a giant wave. |
Swift |
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20 | 60 | 101 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Synchronoise |
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10 | 120 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Syrup Bomb |
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10 | 60 | 85 | The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns. |
Tachyon Cutter |
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10 | 50 | 101 | The user attacks by launching particle blades at the target twice in a row. This attack never misses. |
Techno Blast |
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5 | 120 | 100 | The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user. |
Tectonic Rage |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Tera Blast |
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10 | 80 | 100 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
Tera Starstorm |
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5 | 120 | 100 | With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon. |
Terrain Pulse |
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10 | 50 | 100 | The user utilizes the energy of the terrain to attack. This move's type and power change depending on the terrain at the time the move is used. |
Thunder |
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10 | 110 | 70 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Thunder Cage |
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15 | 80 | 90 | The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns. |
Thunder Shock |
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30 | 40 | 100 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
Thunderbolt |
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15 | 90 | 100 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
Thunderclap |
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5 | 70 | 100 | This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack. |
Torch Song |
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10 | 80 | 100 | The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat. |
Tri Attack |
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10 | 80 | 100 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
Trump Card |
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5 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Twin Beam |
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10 | 40 | 100 | The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row. |
Twinkle Tackle |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Twister |
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20 | 40 | 100 | The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
Uproar |
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10 | 90 | 100 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Vacuum Wave |
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30 | 40 | 100 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
Venoshock |
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10 | 65 | 100 | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
Volt Switch |
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20 | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Water Gun |
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25 | 40 | 100 | The target is blasted with a forceful shot of water. |
Water Pledge |
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10 | 80 | 100 | A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. |
Water Pulse |
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20 | 60 | 100 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Water Shuriken |
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20 | 15 | 100 | The user hits the target with throwing stars two to five times in a row. This move always goes first. |
Water Spout |
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5 | 150 | 100 | The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. |
Weather Ball |
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10 | 50 | 100 | This move's type and power change depending on the weather at the time the move is used. |
Whirlpool |
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15 | 35 | 85 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
Wildbolt Storm |
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10 | 100 | 80 | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis. |
Wring Out |
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5 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Zap Cannon |
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5 | 120 | 50 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |