Name | Type | Cat. | PP | Att. | Acc. | Effect |
Anchor Shot | 20 | 80 | 100 | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | ||
Autotomize | 15 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Behemoth Bash | 5 | 100 | 100 | The user's body becomes a firm shield and slams into the target fiercely. | ||
Behemoth Blade | 5 | 100 | 100 | The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack. | ||
Bullet Punch | 30 | 40 | 100 | The user strikes the target with tough punches as fast as bullets. This move always goes first. | ||
Corkscrew Crash | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Corkscrew Crash | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Doom Desire | 5 | 140 | 100 | Two turns after this move is used, a concentrated bundle of light blasts the target. | ||
Double Iron Bash | 5 | 60 | 100 | The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch. | ||
Flash Cannon | 10 | 80 | 100 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | ||
Gear Grind | 15 | 50 | 85 | The user attacks by throwing steel gears at the target twice in a row. | ||
Gear Up | 20 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Gigaton Hammer | 5 | 160 | 100 | The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row. | ||
Gyro Ball | 5 | -- | 100 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | ||
Hard Press | 10 | -- | 100 | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. | ||
Heavy Slam | 10 | -- | 100 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | ||
Iron Defense | 15 | -- | 101 | The user hardens its body's surface like iron, sharply boosting its Defense stat. | ||
Iron Head | 15 | 80 | 100 | The user slams the target with its steel-hard head. This may also make the target flinch. | ||
Iron Tail | 15 | 100 | 75 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||
King's Shield | 10 | -- | 101 | The user takes a defensive stance while it protects itself from damage. This also lowers the Attack stat of any attacker that makes direct contact. | ||
Magnet Bomb | 20 | 60 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Make It Rain | 5 | 120 | 100 | The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle. | ||
Max Steelspike | 10 | 10 | 101 | This is a Steel-type attack Dynamax Pokémon use. This boosts ally Pokémon's Defense stats. | ||
Metal Burst | 10 | -- | 100 | The user retaliates with much greater force against the opponent that last inflicted damage on it. | ||
Metal Claw | 35 | 50 | 95 | The target is raked with steel claws. This may also boost the user's Attack stat. | ||
Metal Sound | 40 | -- | 85 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | ||
Meteor Mash | 10 | 90 | 90 | The target is hit with a hard punch fired like a meteor. This may also boost the user's Attack stat. | ||
Mirror Shot | 10 | 65 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Searing Sunraze Smash | 1 | 200 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Shelter | 10 | -- | 101 | The user makes its skin as hard as an iron shield, sharply boosting its Defense stat. | ||
Shift Gear | 10 | -- | 101 | The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat. | ||
Smart Strike | 10 | 70 | 101 | The user stabs the target with a sharp horn. This attack never misses. | ||
Spin Out | 5 | 100 | 100 | The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat. | ||
Steel Beam | 5 | 140 | 95 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | ||
Steel Roller | 5 | 130 | 100 | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. | ||
Steel Wing | 25 | 70 | 90 | The target is hit with wings of steel. This may also boost the user's Defense stat. | ||
Sunsteel Strike | 5 | 100 | 100 | The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Ability. | ||
Tachyon Cutter | 10 | 50 | 101 | The user attacks by launching particle blades at the target twice in a row. This attack never misses. |