Name | Type | Cat. | PP | Att. | Acc. | Effect |
Alluring Voice | 10 | 80 | 100 | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | ||
Aromatic Mist | 20 | -- | 101 | The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | ||
Baby-Doll Eyes | 30 | -- | 100 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. | ||
Charm | 20 | -- | 100 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | ||
Crafty Shield | 10 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Dazzling Gleam | 10 | 80 | 100 | The user damages opposing Pokémon by emitting a powerful flash. | ||
Decorate | 15 | -- | 101 | The user sharply boosts the target's Attack and Sp. Atk stats by decorating the target. | ||
Disarming Voice | 15 | 40 | 101 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | ||
Draining Kiss | 10 | 50 | 100 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | ||
Fairy Lock | 10 | -- | 101 | By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | ||
Fairy Wind | 30 | 40 | 100 | The user attacks by stirring up a fairy wind to strike the target. | ||
Fleur Cannon | 5 | 130 | 90 | The user unleashes a strong beam. The recoil from this move harshly lowers the user's Sp. Atk stat. | ||
Floral Healing | 10 | -- | 101 | The user restores the target's HP by up to half its max HP. More HP is restored when the ground is Grassy Terrain. | ||
Flower Shield | 10 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Geomancy | 10 | -- | 101 | The user absorbs energy on the first turn, then sharply boosts its Sp. Atk, Sp. Def, and Speed stats on the next turn. | ||
Guardian of Alola | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Let's Snuggle Forever | 1 | 190 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Light of Ruin | 5 | 140 | 90 | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user terribly. | ||
Magical Torque | 10 | 100 | 100 | This move is only used by a Starmobile. It may confuse the opponent | ||
Max Starfall | 10 | 10 | 101 | This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | ||
Misty Explosion | 5 | 100 | 100 | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. | ||
Misty Terrain | 10 | -- | 101 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | ||
Moonblast | 15 | 95 | 100 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | ||
Moonlight | 5 | -- | 101 | The user restores its own HP. The amount of HP regained varies with the weather. | ||
Nature's Madness | 10 | -- | 90 | The user hits the target with the full wrath of nature. This cuts the target's HP in half. | ||
Play Rough | 10 | 90 | 90 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. | ||
Sparkly Swirl | 5 | 120 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Spirit Break | 15 | 75 | 100 | The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat. | ||
Springtide Storm | 5 | 100 | 80 | The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats. | ||
Strange Steam | 10 | 90 | 95 | The user attacks the target by emitting steam. This may also confuse the target. | ||
Sweet Kiss | 10 | -- | 75 | The user kisses the target with a sweet, angelic cuteness that causes confusion. | ||
Twinkle Tackle | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Twinkle Tackle | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |