Name | Type | Cat. | PP | Att. | Acc. | Effect |
Alluring Voice |
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10 | 80 | 100 | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
Aromatic Mist |
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20 | -- | 101 | The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma. |
Baby-Doll Eyes |
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30 | -- | 100 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
Charm |
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20 | -- | 100 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
Crafty Shield |
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10 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Dazzling Gleam |
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10 | 80 | 100 | The user damages opposing Pokémon by emitting a powerful flash. |
Decorate |
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15 | -- | 101 | The user sharply boosts the target's Attack and Sp. Atk stats by decorating the target. |
Disarming Voice |
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15 | 40 | 101 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
Draining Kiss |
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10 | 50 | 100 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
Fairy Lock |
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10 | -- | 101 | By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. |
Fairy Wind |
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30 | 40 | 100 | The user attacks by stirring up a fairy wind to strike the target. |
Fleur Cannon |
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5 | 130 | 90 | The user unleashes a strong beam. The recoil from this move harshly lowers the user's Sp. Atk stat. |
Floral Healing |
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10 | -- | 101 | The user restores the target's HP by up to half its max HP. More HP is restored when the ground is Grassy Terrain. |
Flower Shield |
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10 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Geomancy |
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10 | -- | 101 | The user absorbs energy on the first turn, then sharply boosts its Sp. Atk, Sp. Def, and Speed stats on the next turn. |
Guardian of Alola |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Let's Snuggle Forever |
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1 | 190 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Light of Ruin |
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5 | 140 | 90 | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user terribly. |
Magical Torque |
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10 | 100 | 100 | This move is only used by a Starmobile. It may confuse the opponent |
Max Starfall |
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10 | 10 | 101 | This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. |
Misty Explosion |
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5 | 100 | 100 | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
Misty Terrain |
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10 | -- | 101 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
Moonblast |
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15 | 95 | 100 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
Moonlight |
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5 | -- | 101 | The user restores its own HP. The amount of HP regained varies with the weather. |
Nature's Madness |
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10 | -- | 90 | The user hits the target with the full wrath of nature. This cuts the target's HP in half. |
Play Rough |
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10 | 90 | 90 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
Sparkly Swirl |
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5 | 120 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Spirit Break |
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15 | 75 | 100 | The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat. |
Springtide Storm |
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5 | 100 | 80 | The user attacks by wrapping opposing Pokémon in fierce winds brimming with love and hate. This may also lower their Attack stats. |
Strange Steam |
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10 | 90 | 95 | The user attacks the target by emitting steam. This may also confuse the target. |
Sweet Kiss |
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10 | -- | 75 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
Twinkle Tackle |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Twinkle Tackle |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |