Name | Type | Cat. | PP | Att. | Acc. | Effect |
Aqua Cutter |
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20 | 70 | 100 | The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit. |
Aqua Jet |
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20 | 40 | 100 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
Aqua Ring |
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20 | -- | 101 | The user envelops itself in a veil made of water. It regains some HP every turn. |
Aqua Step |
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10 | 80 | 100 | The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat. |
Aqua Tail |
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10 | 90 | 90 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Bouncy Bubble |
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20 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Brine |
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10 | 65 | 100 | This move's power is doubled if the target's HP is at half or less. |
Bubble |
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30 | 40 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Bubble Beam |
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20 | 65 | 100 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
Chilling Water |
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20 | 50 | 100 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
Clamp |
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15 | 35 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Crabhammer |
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10 | 100 | 90 | The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit. |
Dive |
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10 | 80 | 100 | The user dives on the first turn, then floats up and attacks on the next turn. |
Fishious Rend |
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10 | 85 | 100 | The user rends the target with its hard gills. This move's power is doubled if the user moves before the target. |
Flip Turn |
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20 | 60 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Hydro Cannon |
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5 | 150 | 90 | The target is hit with a watery blast. The user can't move on the next turn. |
Hydro Pump |
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5 | 110 | 80 | The target is blasted by a huge volume of water launched under great pressure. |
Hydro Steam |
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15 | 80 | 100 | The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent. |
Hydro Vortex |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Hydro Vortex |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Jet Punch |
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15 | 60 | 100 | The user summons a torrent around its fist and punches at blinding speed. This move always goes first. |
Life Dew |
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10 | -- | 101 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
Liquidation |
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10 | 85 | 100 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
Max Geyser |
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10 | 10 | 101 | This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. |
Muddy Water |
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10 | 90 | 85 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
Oceanic Operetta |
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1 | 195 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Octazooka |
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10 | 65 | 85 | The user attacks by spraying ink in the target's face. This may also lower the target's accuracy. |
Origin Pulse |
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10 | 110 | 85 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. |
Rain Dance |
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5 | -- | 101 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
Razor Shell |
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10 | 75 | 95 | The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat. |
Scald |
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15 | 80 | 100 | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
Snipe Shot |
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15 | 80 | 100 | The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. |
Soak |
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20 | -- | 100 | The user shoots a torrent of water that changes the target's type to Water. |
Sparkling Aria |
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10 | 90 | 100 | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles. |
Splishy Splash |
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15 | 90 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Steam Eruption |
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5 | 110 | 95 | The user immerses the target in superheated steam. This may also leave the target with a burn. |
Surf |
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15 | 90 | 100 | The user attacks everything around it by swamping its surroundings with a giant wave. |
Surging Strikes |
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5 | 25 | 100 | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit. |
Triple Dive |
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10 | 30 | 95 | The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row. |
Water Gun |
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25 | 40 | 100 | The target is blasted with a forceful shot of water. |
Water Pledge |
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10 | 80 | 100 | A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. |
Water Pulse |
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20 | 60 | 100 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Water Shuriken |
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20 | 15 | 100 | The user hits the target with throwing stars two to five times in a row. This move always goes first. |
Water Sport |
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15 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Water Spout |
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5 | 150 | 100 | The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. |
Waterfall |
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15 | 80 | 100 | The user charges at the target and may make it flinch. |
Wave Crash |
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10 | 120 | 100 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
Whirlpool |
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15 | 35 | 85 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
Withdraw |
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40 | -- | 101 | The user withdraws its body into its hard shell, boosting its Defense stat. |