Name | Type | Cat. | PP | Att. | Acc. | Effect |
Aqua Cutter | 20 | 70 | 100 | The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit. | ||
Aqua Jet | 20 | 40 | 100 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | ||
Aqua Ring | 20 | -- | 101 | The user envelops itself in a veil made of water. It regains some HP every turn. | ||
Aqua Step | 10 | 80 | 100 | The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat. | ||
Aqua Tail | 10 | 90 | 90 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||
Bouncy Bubble | 20 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Brine | 10 | 65 | 100 | This move's power is doubled if the target's HP is at half or less. | ||
Bubble | 30 | 40 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Bubble Beam | 20 | 65 | 100 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | ||
Chilling Water | 20 | 50 | 100 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | ||
Clamp | 15 | 35 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Crabhammer | 10 | 100 | 90 | The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit. | ||
Dive | 10 | 80 | 100 | The user dives on the first turn, then floats up and attacks on the next turn. | ||
Fishious Rend | 10 | 85 | 100 | The user rends the target with its hard gills. This move's power is doubled if the user moves before the target. | ||
Flip Turn | 20 | 60 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
Hydro Cannon | 5 | 150 | 90 | The target is hit with a watery blast. The user can't move on the next turn. | ||
Hydro Pump | 5 | 110 | 80 | The target is blasted by a huge volume of water launched under great pressure. | ||
Hydro Steam | 15 | 80 | 100 | The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent. | ||
Hydro Vortex | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Hydro Vortex | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Jet Punch | 15 | 60 | 100 | The user summons a torrent around its fist and punches at blinding speed. This move always goes first. | ||
Life Dew | 10 | -- | 101 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. | ||
Liquidation | 10 | 85 | 100 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | ||
Max Geyser | 10 | 10 | 101 | This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | ||
Muddy Water | 10 | 90 | 85 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | ||
Oceanic Operetta | 1 | 195 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Octazooka | 10 | 65 | 85 | The user attacks by spraying ink in the target's face. This may also lower the target's accuracy. | ||
Origin Pulse | 10 | 110 | 85 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | ||
Rain Dance | 5 | -- | 101 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | ||
Razor Shell | 10 | 75 | 95 | The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat. | ||
Scald | 15 | 80 | 100 | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. | ||
Snipe Shot | 15 | 80 | 100 | The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. | ||
Soak | 20 | -- | 100 | The user shoots a torrent of water that changes the target's type to Water. | ||
Sparkling Aria | 10 | 90 | 100 | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles. | ||
Splishy Splash | 15 | 90 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Steam Eruption | 5 | 110 | 95 | The user immerses the target in superheated steam. This may also leave the target with a burn. | ||
Surf | 15 | 90 | 100 | The user attacks everything around it by swamping its surroundings with a giant wave. | ||
Surging Strikes | 5 | 25 | 100 | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit. | ||
Triple Dive | 10 | 30 | 95 | The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row. | ||
Water Gun | 25 | 40 | 100 | The target is blasted with a forceful shot of water. | ||
Water Pledge | 10 | 80 | 100 | A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. | ||
Water Pulse | 20 | 60 | 100 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||
Water Shuriken | 20 | 15 | 100 | The user hits the target with throwing stars two to five times in a row. This move always goes first. | ||
Water Sport | 15 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Water Spout | 5 | 150 | 100 | The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. | ||
Waterfall | 15 | 80 | 100 | The user charges at the target and may make it flinch. | ||
Wave Crash | 10 | 120 | 100 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. | ||
Whirlpool | 15 | 35 | 85 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | ||
Withdraw | 40 | -- | 101 | The user withdraws its body into its hard shell, boosting its Defense stat. |