Name | Type | Cat. | PP | Att. | Acc. | Effect |
Armor Cannon | 5 | 120 | 100 | The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats. | ||
Bitter Blade | 10 | 90 | 100 | The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target. | ||
Blast Burn | 5 | 150 | 90 | The target is razed by a fiery explosion. The user can't move on the next turn. | ||
Blaze Kick | 10 | 85 | 90 | The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn. | ||
Blazing Torque | 10 | 80 | 100 | This move is only used by a Starmobile. It may Burn the opponent | ||
Blue Flare | 5 | 130 | 85 | The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn. | ||
Burn Up | 5 | 130 | 100 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | ||
Burning Bulwark | 10 | -- | 101 | The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it. | ||
Burning Jealousy | 5 | 70 | 100 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | ||
Ember | 25 | 40 | 100 | The target is attacked with small flames. This may also leave the target with a burn. | ||
Eruption | 5 | 150 | 100 | The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power. | ||
Fiery Dance | 10 | 80 | 100 | Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also boost the user's Sp. Atk stat. | ||
Fire Blast | 5 | 110 | 85 | The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. | ||
Fire Fang | 15 | 65 | 95 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | ||
Fire Lash | 15 | 80 | 100 | The user strikes the target with a burning lash. This also lowers the target's Defense stat. | ||
Fire Pledge | 10 | 80 | 100 | A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. | ||
Fire Punch | 15 | 75 | 100 | The target is attacked with a fiery punch. This may also leave the target with a burn. | ||
Fire Spin | 15 | 35 | 85 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | ||
Flame Burst | 15 | 70 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Flame Charge | 20 | 50 | 100 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. | ||
Flame Wheel | 25 | 60 | 100 | The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn. | ||
Flamethrower | 15 | 90 | 100 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ||
Flare Blitz | 15 | 120 | 100 | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. | ||
Fusion Flare | 5 | 100 | 100 | The user brings down a giant flame. This move's power is boosted when influenced by an enormous lightning bolt. | ||
Heat Crash | 10 | -- | 100 | The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. | ||
Heat Wave | 10 | 95 | 90 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. | ||
Incinerate | 15 | 60 | 100 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | ||
Inferno | 5 | 100 | 50 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | ||
Inferno Overdrive | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Inferno Overdrive | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Lava Plume | 15 | 80 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | ||
Magma Storm | 5 | 100 | 75 | The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns. | ||
Max Flare | 10 | 100 | 101 | This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | ||
Mind Blown | 5 | 150 | 100 | The user attacks everything around it by causing its own head to explode. This also damages the user. | ||
Mystical Fire | 10 | 75 | 100 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | ||
Overheat | 5 | 130 | 90 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | ||
Pyro Ball | 5 | 120 | 90 | The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn. | ||
Raging Fury | 10 | 120 | 100 | The user rampages around spewing flames for two to three turns. The user then becomes confused. | ||
Sacred Fire | 5 | 100 | 95 | The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. | ||
Searing Shot | 5 | 100 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | ||
Shell Trap | 5 | 150 | 100 | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon. | ||
Sizzly Slide | 20 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Sunny Day | 5 | -- | 101 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | ||
Temper Flare | 10 | 75 | 100 | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. | ||
Torch Song | 10 | 80 | 100 | The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat. | ||
V-create | 5 | 180 | 95 | The user emits a hot flame from its forehead and hurls itself at the target to inflict damage. This also lowers the user's Defense, Sp. Def, and Speed stats. | ||
Will-O-Wisp | 15 | -- | 85 | The user shoots a sinister flame at the target to inflict a burn. |