Name | Type | Cat. | PP | Att. | Acc. | Effect |
Assurance | 10 | 60 | 100 | This move's power is doubled if the target has already taken some damage in the same turn. | ||
Baddy Bad | 15 | 80 | 95 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Beat Up | 10 | -- | 100 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | ||
Bite | 25 | 60 | 100 | The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||
Black Hole Eclipse | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Black Hole Eclipse | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Brutal Swing | 20 | 60 | 100 | The user swings its body around violently to inflict damage on everything in its vicinity. | ||
Ceaseless Edge | 15 | 65 | 90 | The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes. | ||
Comeuppance | 10 | -- | 100 | The user retaliates with much greater force against the opponent that last inflicted damage on it. | ||
Crunch | 15 | 80 | 100 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | ||
Dark Pulse | 15 | 80 | 100 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | ||
Dark Void | 10 | -- | 50 | Opposing Pokémon are dragged into a world of total darkness that puts them to sleep. | ||
Darkest Lariat | 10 | 85 | 100 | The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move. | ||
Embargo | 15 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Fake Tears | 20 | -- | 100 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | ||
False Surrender | 10 | 80 | 101 | The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. | ||
Feint Attack | 20 | 60 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Fiery Wrath | 10 | 90 | 100 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. | ||
Flatter | 15 | -- | 100 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. | ||
Fling | 10 | -- | 100 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | ||
Foul Play | 15 | 95 | 100 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | ||
Hone Claws | 15 | -- | 101 | The user sharpens its claws to boost its Attack stat and accuracy. | ||
Hyperspace Fury | 5 | 100 | 101 | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat. | ||
Jaw Lock | 10 | 80 | 100 | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. | ||
Knock Off | 20 | 65 | 100 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | ||
Kowtow Cleave | 10 | 85 | 101 | The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses. | ||
Lash Out | 5 | 75 | 100 | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | ||
Malicious Moonsault | 1 | 180 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Max Darkness | 10 | 10 | 101 | This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | ||
Memento | 10 | -- | 100 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. | ||
Nasty Plot | 20 | -- | 101 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | ||
Night Daze | 10 | 85 | 95 | The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy. | ||
Night Slash | 15 | 70 | 100 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | ||
Obstruct | 10 | -- | 100 | This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat. | ||
Parting Shot | 20 | -- | 100 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting. | ||
Payback | 10 | 50 | 100 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. | ||
Power Trip | 10 | 20 | 100 | The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power. | ||
Punishment | 5 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Pursuit | 20 | 40 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Quash | 15 | -- | 100 | The user suppresses the target and makes its move go last. | ||
Ruination | 10 | -- | 90 | The user summons a ruinous disaster. This cuts the target's HP in half. | ||
Snarl | 15 | 55 | 95 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | ||
Snatch | 10 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Sucker Punch | 5 | 70 | 100 | This move enables the user to attack first. This move fails if the target is not readying an attack. | ||
Switcheroo | 10 | -- | 100 | The user trades held items with the target faster than the eye can follow. | ||
Taunt | 20 | -- | 100 | The target is taunted into a rage that allows it to use only attack moves for three turns. | ||
Thief | 25 | 60 | 100 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | ||
Throat Chop | 15 | 80 | 100 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. | ||
Topsy-Turvy | 20 | -- | 101 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | ||
Torment | 15 | -- | 100 | The user torments and enrages the target, making it incapable of using the same move twice in a row. | ||
Wicked Blow | 5 | 75 | 100 | The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit. | ||
Wicked Torque | 10 | 80 | 100 | This move is only used by a Starmobile. It may cause the opponent to fall asleep |