Name | Type | Cat. | PP | Att. | Acc. | Effect |
Assurance |
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10 | 60 | 100 | This move's power is doubled if the target has already taken some damage in the same turn. |
Baddy Bad |
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15 | 80 | 95 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Beat Up |
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10 | -- | 100 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
Bite |
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25 | 60 | 100 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
Black Hole Eclipse |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Black Hole Eclipse |
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1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Brutal Swing |
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20 | 60 | 100 | The user swings its body around violently to inflict damage on everything in its vicinity. |
Ceaseless Edge |
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15 | 65 | 90 | The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes. |
Comeuppance |
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10 | -- | 100 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
Crunch |
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15 | 80 | 100 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
Dark Pulse |
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15 | 80 | 100 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
Dark Void |
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10 | -- | 50 | Opposing Pokémon are dragged into a world of total darkness that puts them to sleep. |
Darkest Lariat |
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10 | 85 | 100 | The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move. |
Embargo |
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15 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Fake Tears |
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20 | -- | 100 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
False Surrender |
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10 | 80 | 101 | The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. |
Feint Attack |
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20 | 60 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Fiery Wrath |
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10 | 90 | 100 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. |
Flatter |
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15 | -- | 100 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
Fling |
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10 | -- | 100 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
Foul Play |
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15 | 95 | 100 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
Hone Claws |
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15 | -- | 101 | The user sharpens its claws to boost its Attack stat and accuracy. |
Hyperspace Fury |
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5 | 100 | 101 | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat. |
Jaw Lock |
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10 | 80 | 100 | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. |
Knock Off |
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20 | 65 | 100 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
Kowtow Cleave |
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10 | 85 | 101 | The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses. |
Lash Out |
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5 | 75 | 100 | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
Malicious Moonsault |
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1 | 180 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Max Darkness |
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10 | 10 | 101 | This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Memento |
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10 | -- | 100 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
Nasty Plot |
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20 | -- | 101 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
Night Daze |
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10 | 85 | 95 | The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy. |
Night Slash |
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15 | 70 | 100 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
Obstruct |
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10 | -- | 100 | This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat. |
Parting Shot |
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20 | -- | 100 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting. |
Payback |
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10 | 50 | 100 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
Power Trip |
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10 | 20 | 100 | The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power. |
Punishment |
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5 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Pursuit |
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20 | 40 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Quash |
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15 | -- | 100 | The user suppresses the target and makes its move go last. |
Ruination |
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10 | -- | 90 | The user summons a ruinous disaster. This cuts the target's HP in half. |
Snarl |
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15 | 55 | 95 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
Snatch |
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10 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
Sucker Punch |
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5 | 70 | 100 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
Switcheroo |
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10 | -- | 100 | The user trades held items with the target faster than the eye can follow. |
Taunt |
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20 | -- | 100 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
Thief |
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25 | 60 | 100 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
Throat Chop |
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15 | 80 | 100 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
Topsy-Turvy |
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20 | -- | 101 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. |
Torment |
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15 | -- | 100 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Wicked Blow |
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5 | 75 | 100 | The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit. |
Wicked Torque |
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10 | 80 | 100 | This move is only used by a Starmobile. It may cause the opponent to fall asleep |