Name | Type | Cat. | PP | Att. | Acc. | Effect |
Acupressure | 30 | -- | 101 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | ||
After You | 15 | -- | 101 | The user helps the target and makes it use its move right after the user. | ||
Assist | 20 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Attract | 15 | -- | 100 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | ||
Barrage | 20 | 15 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Baton Pass | 40 | -- | 101 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||
Belly Drum | 10 | -- | 101 | The user maximizes its Attack stat but loses HP equal to half its max HP. | ||
Bestow | 15 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Bide | 10 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Bind | 20 | 15 | 85 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. | ||
Block | 5 | -- | 101 | The user blocks the target's way with arms spread wide to prevent the target from fleeing. | ||
Blood Moon | 5 | 140 | 100 | The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row. | ||
Body Slam | 15 | 85 | 100 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | ||
Boomburst | 10 | 140 | 100 | The user attacks everything around it with the destructive power of a terrible explosive sound. | ||
Breakneck Blitz | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Breakneck Blitz | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Camouflage | 20 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Captivate | 20 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Celebrate | 40 | -- | 101 | The Pokémon congratulates you on your special day! | ||
Chip Away | 20 | 70 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Comet Punch | 15 | 18 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Confide | 20 | -- | 101 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | ||
Constrict | 35 | 10 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Conversion | 30 | -- | 101 | The user changes its type to become the same type as the move at the top of the list of moves it knows. | ||
Conversion 2 | 30 | -- | 101 | The user changes its type to make itself resistant to the type of the move the target used last. | ||
Copycat | 20 | -- | 101 | The user mimics the move used immediately before it. This move fails if no other move has been used yet. | ||
Court Change | 10 | -- | 100 | With its mysterious power, the user swaps the effects on either side of the field. | ||
Covet | 25 | 60 | 100 | The user endearingly approaches the target, then steals the target's held item. | ||
Crush Claw | 10 | 75 | 95 | The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. | ||
Crush Grip | 5 | -- | 100 | The target is crushed with great force. The more HP the target has left, the greater the move's power. | ||
Cut | 30 | 50 | 95 | The target is cut with a scythe, a claw, or the like to inflict damage. | ||
Defense Curl | 40 | -- | 101 | The user curls up and boosts its Defense stat. | ||
Disable | 20 | -- | 100 | For four turns, the target will be unable to use whichever move it last used. | ||
Dizzy Punch | 10 | 70 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Doodle | 10 | -- | 100 | The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target. | ||
Double Hit | 10 | 35 | 90 | The user slams the target with a tail or the like. The target is hit twice in a row. | ||
Double Slap | 10 | 15 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Double Team | 15 | -- | 101 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | ||
Double-Edge | 15 | 120 | 100 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||
Echoed Voice | 15 | 40 | 100 | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. | ||
Egg Bomb | 10 | 100 | 75 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Encore | 5 | -- | 100 | The user compels the target to keep using the move it encored for three turns. | ||
Endeavor | 5 | -- | 100 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | ||
Endure | 10 | -- | 101 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||
Entrainment | 15 | -- | 100 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | ||
Explosion | 5 | 250 | 100 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | ||
Extreme Evoboost | 1 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Extreme Speed | 5 | 80 | 100 | The user charges the target at blinding speed. This move always goes first. | ||
Facade | 20 | 70 | 100 | This move's power is doubled if the user is poisoned, burned, or paralyzed. | ||
Fake Out | 10 | 40 | 100 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. | ||
False Swipe | 40 | 40 | 100 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | ||
Feint | 10 | 30 | 100 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ||
Fillet Away | 10 | -- | 101 | The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP. | ||
Flail | 15 | -- | 100 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||
Flash | 20 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Focus Energy | 30 | -- | 101 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | ||
Follow Me | 20 | -- | 101 | The user draws attention to itself, making all opposing Pokémon take aim only at the user. | ||
Foresight | 40 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Frustration | 20 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Fury Attack | 20 | 15 | 85 | The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. | ||
Fury Swipes | 15 | 18 | 80 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. | ||
Giga Impact | 5 | 150 | 90 | The user charges at the target using every bit of its power. The user can't move on the next turn. | ||
Glare | 30 | -- | 100 | The user intimidates the target with the pattern on its belly to cause paralysis. | ||
Growl | 40 | -- | 100 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | ||
Growth | 20 | -- | 101 | The user's body grows all at once, boosting the Attack and Sp. Atk stats. | ||
Guillotine | 5 | -- | 30 | A vicious tearing attack with big pincers. The target faints instantly if this attack hits. | ||
Happy Hour | 30 | -- | 101 | Using Happy Hour doubles the amount of prize money received after battle. | ||
Harden | 30 | -- | 101 | The user stiffens all the muscles in its body to boost its Defense stat. | ||
Head Charge | 15 | 120 | 100 | The user charges its head into the target, using its powerful guard hair. This also damages the user a little. | ||
Headbutt | 15 | 70 | 100 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ||
Heal Bell | 5 | -- | 101 | The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies. | ||
Helping Hand | 20 | -- | 101 | The user assists an ally by boosting the power of that ally's attack. | ||
Hidden Power | 15 | 60 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Hold Back | 40 | 40 | 100 | The user holds back when it attacks, and the target is left with at least 1 HP. | ||
Hold Hands | 40 | -- | 101 | The user and an ally hold hands. This makes them very happy. | ||
Horn Attack | 25 | 65 | 100 | The target is jabbed with a sharply pointed horn to inflict damage. | ||
Horn Drill | 5 | -- | 30 | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | ||
Howl | 40 | -- | 101 | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. | ||
Hyper Beam | 5 | 150 | 90 | The target is attacked with a powerful beam. The user can't move on the next turn. | ||
Hyper Drill | 5 | 100 | 100 | The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect. | ||
Hyper Fang | 15 | 80 | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Hyper Voice | 10 | 90 | 100 | The user attacks by letting loose a horribly loud, resounding cry. | ||
Judgment | 10 | 100 | 100 | The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user. | ||
Laser Focus | 30 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Last Resort | 5 | 140 | 100 | This move can be used only after the user has used all the other moves it knows in the battle. | ||
Leer | 30 | -- | 100 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. | ||
Lock-On | 5 | -- | 101 | The user takes sure aim at the target. This ensures the user's next move does not miss that target. | ||
Lovely Kiss | 10 | -- | 75 | With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep. | ||
Lucky Chant | 30 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Max Guard | 10 | -- | 101 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
Max Strike | 10 | 10 | 101 | This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | ||
Me First | 20 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Mean Look | 5 | -- | 101 | The user pins the target with a dark, arresting look. The target becomes unable to flee. | ||
Mega Kick | 5 | 120 | 75 | The target is attacked by a kick launched with muscle- packed power. | ||
Mega Punch | 20 | 80 | 85 | The target is slugged by a punch thrown with muscle- packed power. | ||
Metronome | 10 | -- | 101 | The user waggles a finger and stimulates its brain into randomly using nearly any move. | ||
Milk Drink | 5 | -- | 101 | The user restores its own HP by up to half its max HP. | ||
Mimic | 10 | -- | 101 | The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle. | ||
Mind Reader | 5 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Minimize | 10 | -- | 101 | The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. | ||
Morning Sun | 5 | -- | 101 | The user restores its own HP. The amount of HP regained varies with the weather. | ||
Multi-Attack | 10 | 120 | 100 | Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user. | ||
Natural Gift | 15 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Nature Power | 20 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Noble Roar | 30 | -- | 100 | Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. | ||
Odor Sleuth | 40 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Pain Split | 20 | -- | 101 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | ||
Pay Day | 20 | 40 | 100 | Coins are hurled at the target to inflict damage. Money is earned after the battle. | ||
Perish Song | 5 | -- | 101 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||
Play Nice | 20 | -- | 101 | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | ||
Population Bomb | 10 | 20 | 90 | The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row. | ||
Pound | 35 | 40 | 100 | The target is physically pounded with a long tail, a foreleg, or the like. | ||
Power Shift | 10 | -- | 101 | The user swaps its Attack and Defense stats. | ||
Present | 15 | -- | 90 | The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however. | ||
Protect | 10 | -- | 101 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||
Psych Up | 10 | -- | 101 | The user hypnotizes itself into copying any stat change made by the target. | ||
Pulverizing Pancake | 1 | 210 | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Quick Attack | 30 | 40 | 100 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | ||
Rage | 20 | 20 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Raging Bull | 10 | 90 | 100 | The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect. | ||
Rapid Spin | 40 | 50 | 100 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. | ||
Razor Wind | 10 | 80 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Recover | 5 | -- | 101 | The user regenerates its cells, restoring its own HP by up to half its max HP. | ||
Recycle | 10 | -- | 101 | The user recycles a held item that has been used in battle so it can be used again. | ||
Reflect Type | 15 | -- | 101 | The user reflects the target's type to become the same type as the target. | ||
Refresh | 20 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Relic Song | 10 | 75 | 100 | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | ||
Retaliate | 5 | 70 | 100 | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. | ||
Return | 20 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Revelation Dance | 15 | 90 | 100 | The user attacks the target by dancing with all its might. This move becomes the same type as the user's type. | ||
Revival Blessing | 1 | -- | 101 | The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP. | ||
Roar | 20 | -- | 101 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
Rock Climb | 20 | 90 | 85 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Round | 15 | 60 | 100 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | ||
Safeguard | 25 | -- | 101 | The user creates a protective field that prevents status conditions for five turns. | ||
Scary Face | 10 | -- | 100 | The user frightens the target with a scary face to harshly lower its Speed stat. | ||
Scratch | 35 | 40 | 100 | Hard, pointed, sharp claws rake the target to inflict damage. | ||
Screech | 40 | -- | 85 | An earsplitting screech harshly lowers the target's Defense stat. | ||
Secret Power | 20 | 70 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Self-Destruct | 5 | 200 | 100 | The user attacks everything around it by causing an explosion. The user faints upon using this move. | ||
Sharpen | 30 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Shed Tail | 10 | -- | 101 | The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting. | ||
Shell Smash | 15 | -- | 101 | The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats. | ||
Simple Beam | 15 | -- | 100 | The user emits a mysterious psychic wave that changes the target's Ability to Simple. | ||
Sing | 15 | -- | 55 | A soothing lullaby is sung in a beautiful voice that puts the target to sleep. | ||
Sketch | 1 | -- | 101 | This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | ||
Skull Bash | 10 | 130 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Slack Off | 5 | -- | 101 | The user slacks off, restoring its own HP by up to half its max HP. | ||
Slam | 20 | 80 | 75 | The target is slammed with a long tail, vines, or the like to inflict damage. | ||
Slash | 20 | 70 | 100 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. | ||
Sleep Talk | 10 | -- | 101 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | ||
Smelling Salts | 10 | 70 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Smokescreen | 20 | -- | 100 | The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | ||
Snore | 15 | 50 | 100 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||
Soft-Boiled | 5 | -- | 101 | The user restores its own HP by up to half its max HP. | ||
Sonic Boom | 20 | -- | 90 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Spike Cannon | 15 | 20 | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Spit Up | 10 | -- | 100 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | ||
Splash | 40 | -- | 101 | The user just flops and splashes around to no effect at all... | ||
Spotlight | 15 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Stockpile | 20 | -- | 101 | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. | ||
Stomp | 20 | 65 | 100 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. | ||
Strength | 15 | 80 | 100 | The target is slugged with a punch thrown at maximum power. | ||
Struggle | 1 | 50 | 101 | This attack is used in desperation only if the user has no remaining PP. It also damages the user a little. | ||
Stuff Cheeks | 10 | -- | 101 | The user eats its held Berry, then sharply boosts its Defense stat. | ||
Substitute | 10 | -- | 101 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | ||
Super Fang | 10 | -- | 90 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | ||
Supersonic | 20 | -- | 55 | The user generates odd sound waves from its body that confuse the target. | ||
Swagger | 15 | -- | 85 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. | ||
Swallow | 10 | -- | 101 | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. | ||
Sweet Scent | 20 | -- | 100 | The user releases a scent that harshly lowers opposing Pokémon's evasiveness. | ||
Swift | 20 | 60 | 101 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ||
Swords Dance | 20 | -- | 101 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | ||
Tackle | 35 | 40 | 100 | A physical attack in which the user charges and slams into the target with its whole body. | ||
Tail Slap | 10 | 25 | 85 | The user attacks by striking the target with its hard tail. This move hits two to five times in a row. | ||
Tail Whip | 30 | -- | 100 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. | ||
Take Down | 20 | 90 | 85 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. | ||
Tearful Look | 20 | -- | 101 | The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | ||
Teatime | 10 | -- | 101 | The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry. | ||
Techno Blast | 5 | 120 | 100 | The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user. | ||
Teeter Dance | 20 | -- | 100 | The user performs a wobbly dance that confuses every Pokémon around it. | ||
Tera Blast | 10 | 80 | 100 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | ||
Tera Starstorm | 5 | 120 | 100 | With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon. | ||
Terrain Pulse | 10 | 50 | 100 | The user utilizes the energy of the terrain to attack. This move's type and power change depending on the terrain at the time the move is used. | ||
Thrash | 10 | 120 | 100 | The user rampages and attacks for two to three turns. The user then becomes confused. | ||
Tickle | 20 | -- | 100 | The user tickles the target into laughing, lowering its Attack and Defense stats. | ||
Tidy Up | 10 | -- | 101 | The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats. | ||
Transform | 10 | -- | 101 | The user transforms into a copy of the target, right down to having the same move set. | ||
Tri Attack | 10 | 80 | 100 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | ||
Trump Card | 5 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Uproar | 10 | 90 | 100 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||
Veevee Volley | 20 | -- | 101 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Vise Grip | 30 | 55 | 100 | The target is gripped and squeezed from both sides to inflict damage. | ||
Weather Ball | 10 | 50 | 100 | This move's type and power change depending on the weather at the time the move is used. | ||
Whirlwind | 20 | -- | 101 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
Wish | 10 | -- | 101 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | ||
Work Up | 30 | -- | 101 | The user is roused, and its Attack and Sp. Atk stats are boosted. | ||
Wrap | 20 | 15 | 90 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | ||
Wring Out | 5 | -- | 100 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | ||
Yawn | 10 | -- | 101 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |